April 17, 2009 12:01:56 PM
I can't remember playing a video game I enjoyed that didn't also frustrate me in some way. TFU had some unforgivable problems as far as bugs go. The fight scene with Proxy just stopped working at one point. There was a situation where I got caught in a little crevice of rock and couldn't get out. Little things like that are annoying just really ruin the illusion. But, I've played so many games where the illusion gets ruined. From trees that explode when you hit them twice with your combat knife, to buildings that the Hulk can't smash.Every game comes to a point where the engine defies straight-up logic. When TFU failed, it felt like an error. Not something where the developers hoped we'd never find the problem (like impervious cows in Hulk: Ultimate Destruction). I resented that the Dark Troopers were so powerful, as well, but I was able to understand why. The Jedi were hunted down and killed off. Which means there must have been something out there that could do the job. For the most part, I liked TFU, not just the story, but the gaming part of it as well. It was fun, and I didn't feel too insulted by the game engine. Except for the fact that I could pull down a Star Destroyer, but I couldn't throw the Emperor around a bit. That kind of broke it for me, but at that point I was already at the end of the game and willing to finish it up. Essentially, I liked the game and never understood the amount of negative press it received. It was a really good game.
April 4, 2009 3:12:27 AM
If we were really just paying a unit price for a copy of a game, then over enough time, all games are worth $10 or less. Publishers know this and now want DRM to make games into single-purchase items. In other words, you buy a very limited license to play a game rather than actually buying a copy of the game itself.EA released spore with this stupid "feature" as part of its basic installation software. You couldn't play if you'd installed the game "too many times".Other price issues that really irk me (maybe I think too much about price) comes into play with games like WoW. Why should I pay $50 for a copy of a game that will continue to charge me $10 a month. That's just weird. It's not like I can play the game without paying for the monthly fee why charge me the high entry fee on top of it?I guess if you get too involved with rating games according to price, you also get into thinking about the whole scope of pricing schemes, business models, and the overall "fairness" of these prices. For instance, should PS3 purchasers of GTA IV have paid the same price as XBox 360 owners given the fact that there is no DLC for PS3 owners. If I'd known that, maybe I wouldn't have bought the game for my PS3. The same applies to Marvel Ultimate Alliance which didn't provide DLC for the PS3, but the XBox 360 received plenty of new characters and levels. Should I buy more games for the XBox? Maybe, but it begins to feel like a constant gamble. Which platform will get the DLC first and which one won't ever get it. If your game claims to work on a particular platform, shouldn't that extend to DLC, too? Shouldn't customers at least know about that before dropping the cash?I guess this strays a bit from the main topic. But its these kinds of things as well as price that leave a bad taste in customers' mouths. Paying $60 bucks for a lousy unsatisfying game is just as insulting as being hassled by DRM or being left out of interesting DLC for a good game.
April 4, 2009 1:34:32 AM
I love the fact how you point out that Mr. Rogers never condescended to the kid, never moralized, never admonished. He honestly asks the kid what the game is about and leaves it at that. I feel lucky that I grew up watching Mr. Rogers. It has informed my opinion about raising my own children. I'd like to think that I televisually inherited some of his ability to trust my own children and treat them like people with love. Thanks for reminding me about a truly remarkable person. Thanks for also reminding me of Donkey Kong. My parents had a friend who actually owned the full arcade box at his house. It was flippin' sweet. We'd go over for pool parties and I'd alternate between games of chicken in the pool and unfettered access to Donkey Kong without having to feed it quarters. All in all, this post just totally rocks. The confluence of Mr. Rogers and Donkey Kong. All I need now is a GI Joe (Snake Eyes mint-in-box) and an old Spider Man comic (wrinkled and rolled up from actually having been read over and over).
April 1, 2009 4:02:29 PM
Just like Crispy Gamer to find something wrong with this lunch. Everybody else in the industry (like IGN) gave the strawberries high marks, but you had to find the bad one.
April 1, 2009 3:55:24 PM
Next week's article: Top 10 video game characters we'd like to teabag?
March 30, 2009 12:01:20 AM
Having two daughters who are avid gamers, I think you should've included Phoenix Wright or Apollo Justice. What chick doesn't dig a lawyer or doctor?
March 19, 2009 11:32:06 PM
I have a PS3. I have actually bothered "playing" Home. After trying to create an avatar with the half-assed software that often times left a tri-color test bar where the sunglasses I selected should be, I suddenly remembered that line from The Matrix: "Did you know that the first Matrix was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost."Uh, yeah. That quote pretty much sums up everything that's wrong with Sony's "Home". It's this ideal always summer, always day-time, always happy little world where NOTHING EVER HAPPENS. I spent 3 hours (seriously I should seek therapy) trying to find where the "action" was. Maybe in the theater? Maybe in the arcade? Maybe near the dance floor? No, not really. I looked in every nook and cranny. There was nothing. I've tried PS3. I really have. It's not you, it's me. We're just not the same people any more. I want to play video games that developers actually support and you think that this corporate homage to the "Stepford Children" is going to bring more people online. Why not slip some of the cash you used to develop "Home" to the folks at Rock Star so those of us fools who actually Bought GTA IV for the PS3 could have downloadable content, too.
March 19, 2009 10:50:54 PM
@RyanKuo: I think MSUSteve is right. I didn't give any real specific details about how to make the game less offensive. I agree that's a little unfair to Capcom; I have criticism but nothing constructive. Unfortunately, I don't know what to tell them. If I had a simple guide to what is offensive and what is close to the line but artfully executed, I'd have Michael Richards, John Rocker, and Trent Lott camping out in my driveway paying me for expert advice. As of this minute, the only thing in my driveway is a two-month-old Penny Saver.
March 18, 2009 7:25:56 PM
@MSUSteve: I'm loathe to give that kind of direction. Going back to the analogy about my son, I honestly instruct him about right and wrong. I tell him why people feel the way they do about certain words and phrases. Beyond that, I have to depend on his innate decency as a human to behave accordingly. It sounds a little idealistic, but the alternative results in punitive measures over an innocent mistake.Likewise, I'm the kind of guy that still holds a grudge against Al and Tipper Gore because they fought so hard to censor music in the 80's as fundamental members of the PMRC. I resent the fact that America's rating industry can say that a movie is only rated R with scenes of untold carnage (Saving Private Ryan), but if you show two people actually involved in intercourse, it's rated X. Basically, I'm allowed to see something I should never do, but I should avoid watching something I actually work really hard and *want* to do.Likewise, video games are about solving puzzles, and throwing obscene amounts of ordnance at imaginary enemies. We have a rating system that accepts violent games and consumers enjoy them. My opinion is that it's the press' responsibility to honestly call a company on its mistakes and then leave them alone. Otherwise, we find ourselves regulating the creation of art. I'm in no position to tell the developers at Capcom how to make videogames. Even if I knew how to do it, I'd refrain on the grounds that I don't believe in dictating what is and is not acceptable in art. The same reason I believe terrorists should be allowed to have recruiting web sites and that the KKK should be allowed to demonstrate. I hate what they stand for, but I hate the idea of becoming the enemy while fighting them even more.So, just like my son. I don't want him to grow up to be a racist. I tell him what I believe to be right and wrong. But I have no control over what he does with those lessons and where life leads him.
March 17, 2009 9:57:20 PM
Here's how I see it. People are sensitive about portraying Africans, or Jews in racially insensitive ways because we have used very similar tactics in the past to dehumanize and excuse the atrocities against these groups. Calling stereotypically characterized sprites zombies doesn't excuse it. Perpetuating the stereotype image, and then labeling it with a codename for "not human" actually makes it more offensive.We get away with doing this with images of Nazis because they were the perpetrators of these crimes. Sure we're playing to a double-standard, but the Nazis played to a double-standard, too so it "feels OK". We get sensitive about Africans, Jews, Native Americans and other groups because they have historically suffered these atrocities. You can't just attach labels like zombie, vampire, or sub-human to images straight out of Nazi propaganda and then expect people to exorcise 500 years of systematic cultural assassination.Hitler equated Jews to vampires to dehumanize them. Americans equated African slaves to a subspecies of human similar to apes to justify their mistreatment of them. The Aryan Brotherhood and the KKK use these same tactics today.I don't believe for a minute that the game developers have an insidious, hidden, racist agenda. I honestly believe it was a stupid mistake. But, if my kids innocently said something racist about a member of an ethnic group he'd never met before, I'd correct him and tell him why and how he just messed up. I want my kids to know why certain acts are offensive and understand the history. My kid might mean no harm, but it doesn't make the deed any less offensive. The same goes for RE5. If you play with questionable imagery and characterization, expect people to call you on it and explain why you messed up. You can't just call them "zombies" and expect everyone to say "Oh yeah. My bad. It's totally OK to portray characters in witch doctor outfits now because they're 'zombies'".
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