haysoos
  • Last Login: October 6, 2009 5:19:38 PM
  • Joined: October 5, 2009 3:58:30 PM
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  • If These Bugs Are Wrong, I Don't Want to Be Right

    October 6, 2009 5:24:04 PM

    @sosser:

    Or he's being nice and not having 10 youtube flash apps try to load on a single page. People with 3-4 year old computers really appreciate that kind of thoughtfulness. Besides, none of the other articles I've read on this website have a lot of pages, they are always broken up fairly intelligently. Besides, if its such an issue, shut your little cry baby, whiney, mouth and go the fuck elsewhere.

    How pathetic do you have to be that you spent time to register, not to discuss a point of the article, but to bitch about CLICK THROUGHS. So not only are you a baby, but you are also an incredibly attention starved baby. So here's your attention dickhead, the sad part is, this post will probably make you feel validated and important. Well there ya go, aren't I a nice guy...

  • If These Bugs Are Wrong, I Don't Want to Be Right

    October 6, 2009 5:19:38 PM

    @sosser:

  • Fair Trade: The Simple Economics of Why Game Developers Should Shut Up About Used Games, Part 1

    October 5, 2009 5:02:38 PM

    @evohollywood:

    Really good points.

    What I don't understand is who has determined that someone buying a used game @ $30 is a lost sale? Would that person pay full price if that was the only option? We don't know. I'm not going to make myself sound stupid by saying no, just like I think it's stupid to assume yes to that question.

    Also, where does gamefly factor into this? I've played one $60 game each month without paying full price, I've just payed gamfly something like $24 a month to rent 2 games at a time. So sometimes I've gotten $120 worth of gaming for just $24, So how can this not be a big dent with developers? Don't say its because gamefly is buying retail discs, I'll just say that Gamestop didn't get a shipment of new games and used games. Every used game on the shelf was purchased at retail somewhere at some point. But I feel theres a big parallel. Lets say that gamestop sells 300 copies of Tears of war, and each copy comes back twice, so thats 3 gamers served per copy, total of 900. Now, how many people have rented say Fatman: Barkum Asylum compared to how many copies Gamefly purchased? Is it better than 1:3? I would think its a lot bigger, like 1:50. So how is it that this isn't killing business...?

    Also, I've seen developers use the arguement that the retailer and publisher make the big shares, but honestly, how is that not your own fault? I understand that things work certain ways, but how can you blame your customers for you not negotiating better?

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ChknKitty

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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