J2xC
  • Last Login: July 21, 2009 5:37:24 AM
  • Joined: July 21, 2009 4:24:22 AM
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  • Fair Trade: The Simple Economics of Why Game Developers Should Shut Up About Used Games, Part 2

    July 21, 2009 4:24:22 AM

    as you pointed out at the end of your article, when given the choice between a new and used game, a buyer that could afford the new one will still generally buy the used cheaper game, because it costs less. And if they only have so much time to play games, they will not buy any other games. I am in this exact situation. Time for games is my limit, not budget.
    I buy new because there was a time I wanted to develop games professionally. I gave up on that and decided to work in more "normal" software because I don't have to deal with low pay, poor work conditions, and long work hours associated with being a game developer(as opposed to the management at publishers/retailers). These conditions are necessary to keep down the costs to absorb the damage from used game buyers who would have bought new, but bought used because it was available.

    A model that removes used games from the market means making games that can't be completed. And I like the satisfaction of finishing games, so I don't want this to become a necessary step.

    As to the wanting to avoid duds argument that justifies buying used games for less risk... Many games out there offer free playable demos and it is indeed the developer/publishers loss if they do not.

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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