Drizol
  • Last Login: July 21, 2009 4:27:09 PM
  • Joined: July 17, 2009 4:35:27 PM
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  • Fair Trade: The Simple Economics of Why Game Developers Should Shut Up About Used Games, Part 2

    July 17, 2009 5:26:55 PM

    @Dlwarner:

    I can think of two reasons why publishers don't open their own stores and buy/resell used games.

    First, building games and operating a retail store require different skills and it doesn't fit their business model. Why would you get into a retail business that will be replaced with digital delivery in the near future? It's a waste of money.

    Second, with such a large market share Gamestop would retaliate against any publisher who opened their own store. Maybe if Activision, EA, and THQ got together on this they could outmuscle Gamestop but I can't see them cooperating on anything. Sony and MS wouldn't touch it since they sell HW also.

  • Fair Trade: The Simple Economics of Why Game Developers Should Shut Up About Used Games, Part 2

    July 17, 2009 4:51:27 PM

    I don't know of any developers who are upset with consumers for buying used games. It's perfectly understandable that people would like to get the best deal possible on a game.

    Developers are pissed at Gamestop and the used game market in general. Here are a few details that weren't mentioned in the original article.

    1. Gamestop takes far fewer orders for new games than competitors because they make more money on selling used games than new. They want as small an inventory as possible of new games and this hurts developers. Preorders and week one sales are so critical for projects that marketing budgets and sales efforts can and are slashed if there aren't enough products ordered.

    2. Online game components cost money to run. Developers run these services for free because they increase longevity of games, can make games more fun, and help sell more copies. They count on retail sales to pay for it. Every used game sold costs the developer real money and not just the possibility of a lost sale of a new game.

    3. Games used to drop in price relatively quickly after initial release. Now prices are being held longer in part to make up for lost revenue to used games.

    4. Digital distribution and online games will make the whole issue moot in less than a decade.

    You can try to rationalize what they're doing all you want but if at the end of the day Gamestop is responsible for developers losing money and taking on less risky projects then we all lose as customers.

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

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