July 22, 2009 2:48:16 PM
@DavidThomas: Publishers like money. If a publisher can make x dollars on a game they will try to buy it for as low a price as possible up to x dollars. If publishers can buy games for significantly less than x, then new publisher will enter the market because they too like money. This IS covered in econ 101.You keep saying that used games help the market as a whole, but you have admitted that they hurt the new games market in the process."That means more money [for used games and less for new games], more games [except there will be fewer games because new game sales drive game production], more players, more distribution options [because this is where the majority of money from used sales goes], more innovation [except that new game sales drive innovation] and, perhaps sadly, more opportunity for games to fail.""What do you want? Sony, Nintedo and Microsoft controlling the market and making sure every developer gets a regular paycheck? Or do you want the creative and financial wild west we have today." WTF are you talking about? No one is talking about cutting out the free market. I want publishers to sell non-transferable licenses which would result in more money spent on new games which would result in more money to developers which would result in more games and more innovation.
July 21, 2009 7:37:20 PM
@DavidThomas: "And if publishers had more money, why would they give it to companies that they don't want to give it to now?" Because the market value of the video games the developers are selling to publishers would be higher. This is covered in the first week of econ 101."Would publishers share more of the money with developers. YES."So you understand this simple concept, which makes your first statement disingenuous."But would the game market continue to expand at the rate it has been. PROBABLY NOT."So used sales do reduce the amount of money spent on new games (thus driving some developers out of business) but they also increase the amount of money spent on games overall which means there is a bigger pie. I think that an industry with fewer developers and more GameStops would actually be worse ever if we gained twice as many dollars worth of GS as we lost developers. The pie would be bigger, but it would have too much crust (distribution) and not enough filling (quality games).
July 21, 2009 3:50:25 PM
@Nikoli_Volkoff: I think you are confused. GM made poorly designed and uncompetitive products for decades, went bankrupt and was given large sums of money to stay in business. Game studios like Clover made great products (Okami, Viewtiful Joe 2...) and still went out of business.Game developers don't live in a magical world paved with gold.
July 21, 2009 1:45:02 PM
@Scrimshaw:"And, to be fair, it really is better in every way for the business and the consumer." If by "business" you are referring to GameStop and not the industry in general then you are completely correct.I am not going to complain when someone transfers a transferable license. I will complain when people say that its good for developers. I want the Gamer to be informed so that they know that if they spend the extra $5, the developer gets an extra $20 or so. If the gamer would rather keep the $5, that is their choice.
July 20, 2009 11:25:21 PM
@shponglefan: "1) Residual value provided by the used market gives incentive for people to buy new (since they can resell it later). " OK I have not addressed this in a previous post. I don't think that many people take this into consideration when purchasing a game. I have no data to back this up, but I would guess that a given game would sell more at $55 for a non-transferable license than $60 for a transferable license. "2) Cash flows from the used market to the new market from people who can't afford or don't want to buy new games. " Half of the cash flows from the used game market to gamers (the other half goes to GS). Of that half some portion of it is spent on games. Of that portion, some smaller portion is spent on new games. We would be lucky if a third of the money spent on used games finds its way to the new games market.Lets say that people are willing to pay $10 more for a transferable license (which I think is a gross overestimation) and 1/3 of money spent on used games finds its way to new games (which mean that aprox 2/3 of money gamers receive for used games goes to new games). That would result in less than $30 to the new games market for each $55 used sale."The only way things could be bad for developers is if cannibalized sales of new games exceed revenue from the above points." The most certain thing in this entire debate is that used sales cannibalize new sales. When someone spends $55 for a used copy of Tears of War, they are demonstrating a willingness to pay at least $55 for the new version (unless they for so ludicrous reason actually prefer a used copy). It is highly likely that they would be willing to pay a few dollars more if there were no alternative. Even if they are not willing to pay a few dollars more it is still highly likely they would be willing to pay $50 for the game when it inevitably drops in price.
July 20, 2009 4:43:31 PM
@MobyMedic:"If the NES used that model I couldn't play duck hunt right now" Last I checked, Nintendo is still in business. Even if they did go out of business, in all likelihood, you could still play the game, but there is a risk. I think that risk is lesser than the risk of your physical media still working (assuming you can find it 40 years from now). DVDs don't last forever. You can be certain that your grandkids won't be able to play your plastic media games."want to go play with a friend? Your out of luck" with Steam you can log into your account on your friends computer and install the game. If you want to play 2 copies simultaniously then you have to buy 2 copies." If I have a choice I'll buy a physical copy of my game. So I can play it 20 years from now or sell it tomorrow." I completely agree with the second part of this statement. A transferable license is strictly superior to a non-transferable license so if all else is equal chose the transferable one every time. I still would choose the Steam version for convince, but it annoys me to spend the same amount of money on an inferior product (and it doesn't really matter to me because I like to keep all my old games).
July 20, 2009 4:19:21 PM
@DavidThomas:Most games lose money. Most developers can only stay in business if they make enough profit on the occasional hit game to cover their losses on other ones."So, any claims that the used market is hurting developers really should be used games are hurting the publishers" Because no one would ever think that games selling fewer copies would lower the amount a publisher would pay for them. Anything that makes my product worth less makes me get less money. I thought you took econ 101.To re-iterate: Gamers who buy a transferable license have every right to transfer it. It is often in their best interest to do so. It is against developers self interest for gamers to transfer said license. Developers don't tent to like things that are against their self interest.
July 17, 2009 9:07:48 PM
Sorry, near perfect substitute...
July 17, 2009 8:46:19 PM
@shponglefan:I changed it to $55 because thats how much GS charges for used games (when the new version is priced at $60).Used games are a perfect substitute for new games. People buy them instead of new games. The vast majority of those people who only have $45 and are willing to pay $45 for it would buy it when it comes down to $45 if no used copy were available. You are trying to argue that each lost sale is made up for by an addition sale with the money gamers get from selling their games. This works about as well as perpetual motion. Most of the money from the used game sale goes to GS, not a gamer. Even if 100% of money gamers get from selling their games at GameStop went to new games it would still be bad for developers because GS it taking most of the money.I'm not saying that you can't sell used games. You have every right to transfer a transferable license. I'm saying that developers would be better off if you didn't.Short term effects of used game sales:Gamers win a littleGameStop wins a lotDevelopers lose a lotThe industry would be better off if we dealt in non-transferable licenses such as those sold on Steam.
July 17, 2009 8:04:38 PM
@shponglefan:Gamer A buys 2 new games for $60 each = $120Gamer A sells both games for $30 each = $60Gamer A buys 1 more game for $60Gamers B&C each buy used game for $55 each = $110Thats $180 in new game sales out of $230 and thats assuming that Gamer A buys a new game with his $60 he gets from selling his used games. If there is a 50% chance he buys a used game instead, then thats an expected value of $150 on new games. That means the developers get 65.2% of the revenue they would have gotten if those gamers bought new games instead.When GS buys a game for $30 (or less) and sell it for $55 they are removing $25 from the system that developers never get a piece of.When you do the math you see that the used game market is bad for developers. There is not way around it.
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