Mortavius
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  • Joined: April 2, 2009 1:10:51 PM
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  • Resident Evil 5

    April 17, 2009 1:24:44 PM

    @GusMastrapa:

    Very good points. I can see how the statement could be read as a challenge; all I can say is that I assure you that wasn't my intent at all.

  • Resident Evil 5

    April 17, 2009 11:51:50 AM

    @RyanKuo:

    I agree completely with what you're saying in regards to having real-life experience giving a broader view than a dictionary definition. If you are referencing my posts before to LasttoBlame, then I would actually say that your comments should be directed at him. I was using his definition of the word from his blog, and he actually states in there that it is not a dictionary definition.

    Having said that, while I agree with your point about having a broader view, it doesn't change my opinions on this game being not racist. I may not have been subject to many racist attacks in my life, but I have certainly been the subject of discrimination, as I would wager that we ALL have been at some point and to some degree. And really, is there such a difference between discrimination and racism?

  • Resident Evil 5

    April 16, 2009 5:58:08 PM

    @RyanKuo:

    I would imagine I have. I honestly don't recall, but just because I can't remember it doesn't mean it didn't happen. Obviously I didn't consider it important enough to remember. I fail to see where you're going with that question though, in regards to RE5 being racist.

  • Resident Evil 5

    April 16, 2009 5:56:34 PM

    @GusMastrapa:

    Yep, I completely agree with you on this one.

  • Resident Evil 5

    April 16, 2009 3:42:30 PM

    @lasttoblame:

    Finally your last point about Sheva's unlockable costume. I completely agree with you; it's a sex symbol grab. But I'm confused at why you're upset about it. By your definition, racism is "insensitivity towards another race or culture that inflicts pain or suffering." How does portraying a the african character in a pleasing and positive manner apply to your definition of racism? It doesn't inflict pain or suffering. It's meant to be pleasing t6o the viewer. Just like in previous games, the female characters have alternate costumes in styles and dress that is pleasing to the audience. The only difference is that the sexy outfits were americanized because the characters were american, whereas Sheva is African so her costume reflects that.

  • Resident Evil 5

    April 16, 2009 3:24:41 PM

    @GusMastrapa:

    I agree completely that a setting is essential; but explaining everything behind that setting may NOT be essential. Explaining the reason why the castle is run-down when the entire story is about political court intrigue can serve to distract the reader from the main points.

  • Resident Evil 5

    April 16, 2009 3:10:50 PM

    @lasttoblame:

    You mention that the horde of Africans in a mob is racist. I see where you're coming from, but I would point out that you are completely ignoring the intent and previous games in the series. Zombies have been depicted in hordes in almost every one of the games; that is part of the horror of zombies. Zombies are often (not always) slow moving creatures and an individual zombie or two is not always a very good threat. It would have been silly for the creators of the game to use something that worked well as a scare tactic in the previous games but then ignore it for the completely arbitrary reason that "it might offend someone if they're too sensitive" in this game (something that I would point out you decried earlier in your blog).

    And that argument pretty much applies to the whole AIDS vs. zombie virus argument. It is tragic what AIDS is doing to the African people now. But does that mean we should curtail anything that might offend someone? We'd almost never create anything new, and again, that is what you explicitly are against in the earlier part of the blog. Sounds kind of hypocritical to me, not to mention that that sort of self-censorship could be construed as another form of racism.

    I agree completely with your impression of Sheva; I'm sure she was created to market to Americans. Is that such a bad thing? If you create a product, you want to market that product to a specific audience right? Sheva was created to be the sex symbol in the game, not as a poster-child for the African people. every culture has their own ideas of what they conider sexy.

  • Resident Evil 5

    April 16, 2009 2:59:48 PM

    @lasttoblame:

    Continuing on, you made mention that it is insensitive for another culture to portay the Africans in their traditional dress. Where does this attitude stem from? By this logic, it would be innappropriate for any culture to write or create anything about any other culture, since you say that thi is bad. This would certainly curtail our creative ability, don't you think?

    I am in complete agreeance with you that the language barrier causes a feeling of the "other" or the "unknown." But I think you are misinterpretating the logic behind it. Ignoring that this tactic was also used in RE4, the feeling of isolation that the language barrier generates creates a feeling of helplessness and adds to the fear and horror that the game tries to generate.

    I agree with your assessment of the environment, but I would point that almost every game favors this tactic. In almost every game I have played, the player gathers resources from the environment with almost no regard for anything other than their own fulfillment. This is because games are for enjoyment, not moral quandries over whether cutting down those trees will negatively affect the environment or destroy a natural habitat. We have enough of that in the real world; people play games as an escape.

    As a side note, you said the natives can't seem to use their environment; I would disagree. Every zombie I killed usually dropped small caches of gold. Obviously they are gathering resources from their environment as well.

  • Resident Evil 5

    April 16, 2009 2:46:40 PM

    @lasttoblame:

    Well, I've read your Last to Blame blog, and my first impression is that it is wordy and takes forever to get to the point, constantly getting off-track to define or give an example to something that does not directly apply to the main point (RE5 being racist) but can serve to distract the reader.

    By the 18th paragraph, where you start to actually address the topic of the game, I can find something I respond to.

    You claim that the game does not address the poor conditions that the natives live in and propgates a sterotype as Africans being poor. I don't disagree with the first part of that statement; you are correct, the game does not address the conditions they live in. But I would say that is not the FOCUS of the game. The goal of the game is not to address how and why everything is why it is. It doesn't tell you why there is a particular table in a room, how it was built, why it's there. Plainly put, like in any story that's ever been written, it's not pertinent to the story that's being TOLD. I don't read a book and wonder why it takes place in a castle; that's the setting of the book, and if it's important to the story, I trust the author will explain it. Otherwise, I move on.

    Secondly, your point that this propgates a sterotype is unfounded. You may very well think this, but I have the game, and this thought never crossed my mind till I read your blog, and when I did read it, I dismissed it at once, because I do not, and am not going to, think that Africans cannot help themselves. Indeed, knowing their long history and the environment that they live in, I would say they are exceptionally capable of looking after themselves; God knows I couldn't do as well if you plunked me down in the middle of Africa.

  • Resident Evil 5

    April 8, 2009 2:47:52 PM

    @GusMastrapa:

    Fair enough. Reviews appeal to different people for different reasons. Myself, I like cold hard facts about the product I'm reading the review on; I can make personal decisions about it if and when I buy it. That's one reason I love Gamespot for reviews; I find their game reviews are (mostly) based about tangible aspects that can be re-created by most users, so they provide a realistic baseline to review a product on. But that's just me.

    As to calling games products, I was more using the term in a generic sense to encompass movies, restaurants (although that is as much a service as a product), and other objects that are reviewed so that others can learn about them before they buy them.

Mortavius hasn't rated any games yet. Have you? Find some.

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

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