spelk
Status: agitated
(Posted October 22, 2009 7:03:16 AM)
  • Last Login: October 22, 2009 12:05:56 PM
  • Joined: October 28, 2008 9:27:55 AM
  • Website: http://www.ukgamer.co.uk
  • Twitter: spelk
  • Xbox Live: spelkZERO
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  • Turtle, Turtle, Turtle: RTSes for Basebodies

    May 18, 2009 10:02:31 AM

    Adding story to Tower Defence games seems to be missing the point really. The focus and reason you're playing the game is to try out your hand at defensive construction. You don't need a long winded and emo tale of rogueish apprentice saving town and lost children. As is the case with Locks Quest. You just need a manageable interface for your contruction. Interesting things to be done to help fortify your position. And satisfying peaks of intensity when your whole setup may crumble against the onslaught and that one combination of double turret and impeding wall saved you.

    I do applaud what Immortal Defense attempted with its trippy sci fi theme, and making the defensive entities have their own personality was a stroke of genius and imagination. Couple that with the Minter-inspired vector graphics and the actively offensive powers you're given with your constructing cursor, and you have a truly vibrant Tower Defense game that stands head and shoulders above the average competition. Even those who are marvellously 3d modelled and lit with the best technology.

    Tower Defence games can be very rewarding, especially for quick bursts of play. But because their remit is often very straughtforward they tend to attract a lot of mediocre offerings, and only the truly novel ones stand out and are worth your defensive time.

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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