unangbangkay
Status: My PC is dead. I have salvaged her hard drive.
(Posted August 12, 2009 9:19:32 PM)
  • Last Login: November 20, 2009 6:04:34 PM
  • Joined: April 3, 2008 9:13:28 AM
  • Website: http://www.destructoid.com/blogs/unangbangkay
  • Twitter: unangbangkay
  • Xbox Live: unangbangkay
  • PSN: unangbangkay
  • Steam: unangbangkay
  • About Me: Community member at Destructoid, Associate Editor at Japanator, buyer of way more games than he has the time to play, he lusts after KOS-MOS and Aigis in his spare time.
  • Posts
  • Ratings
  • Assassin's Creed II

    November 20, 2009 6:18:39 PM

    I'm mildly disappointed that the actual assassinations seem to be more linear (or at least simple) this time around. I very much enjoyed the assassinations in the first that more or less placed you in a large courtyard filled with guards.

    The intel you collected in the runup often contained little bits like suggested routes or guard locations that could be used to give the task some semblance of planning.

    Then again, in the end most of those plans devolved into running up and stabbing the dude, then booking it out, so perhaps the game is being more honest with itself this time around, saying "screw it, you're just gonna end up doing it [x] way anyway, you don't need no fancy map with guard routes."

  • Games That Time Forgot: Shadow of Rome (2005)

    November 10, 2009 7:08:28 PM

    Oh, I remember Shadow of Rome so fondly. I also remember playing it until I thought I was gaining carpal tunnel syndrome, and eventually had to put it down.

  • Demon's Souls

    October 7, 2009 3:29:27 AM

    @JasonMcMaster:

    Oh, it is. Imported it (it was already in English then, Atlus just needed to publish it, clean up the text, and open NA servers), never regretted ordering the NA deluxe edition.

    As for the multiplayer being deliberately "fussy," I think that's the point. It's all meant as an accessory to singleplayer. All the atmosphere and tension is lost when you're voicechatting to someone who just goes "hey I did this before just follow me." It's even worse if someone invades your game and manages to gank you, then laugh, calling you homophobic names and teabagging your ragdoll.


    The idea is that you're the only living thing left in the world, with the one comfort being that there are OTHER "only living things left" out there, somewhere, in parallel hellholes.

    From Software has (mostly) made games that are a little bit "off" from the norm, especially regarding multiplayer. Remember Chromehounds? It was quite unique in the way it dealt with player commos also. It's good to see developers that are still so uncompromising in (at least some) of their design vision. Demon's Souls oozes an attitude that says, "This is how I play, if you don't like it, you can go to (a different) hell."

  • The Jones Report: It's Hard Out There for a Game Journalist

    October 7, 2009 3:08:19 AM

    @JasonKill:

    Hey, Don's just doing his job, too. Look at it from his perspective: He's not paid to like the games he's asking reviewers to review. He's paid to get them good scores. He might not have the same passion for games that journalists and gamers have, but who ever said you needed to give a crap about the things you're running PR for? If you do it well, you do it well.

    I'm in marketing (and a bit of PR), and I f'ing HATE how everyone thinks we're the bad guys, that we're ruining games and are somehow dead inside. I could turn some of that back at you. Why do GAMERS care so much about metacritic scores? If you were more open to good games journalism and more intelligent critiques rather than a number on a site that judges games based on dodgy math, maybe WE wouldn't have to hound you about the scores. Maybe your publications would see that smart journalists and good writers are important, and pay them more. Maybe all we'd have to do is edit nice soundbytes and quotes to put on the back of the f'ng BOX.

    Scott said it. We don't do our jobs, we catch heat. And doing our jobs sometimes means turning the heat on the people who make our lives harder. If you're a good journo, you maintain your ethical stance, and the suits see that pulling those stunts is pointless. Maybe we'll get a chance to do it the "right" way.

    I'm lucky that I'm not in videogame PR/Marketing specifically, and that I occasionally get to write about games on the side. Just remember that we're people too, thanks.

  • Weekend Playlist, 10/2/2009

    October 3, 2009 11:46:54 AM

    @Jason

    You can still play Demon's Souls if you disable your network connection/unplug your LAN cable, to prevent it from trying to auto-login to PSN.

  • Pass Pass: The Review Copy Revue

    September 10, 2009 12:13:59 PM

    That point about smaller publishers sending copies to more "focused" outlets sounds especially smart when it comes to pubs who cater to a niche market, such as Atlus or NIS-America.

    A few years ago an Edge Magazine "reviews post-mortem" for Atlus' Steambot Chronicles noted a decision they made regarding a lukewarm review from G4:

    "On a related note, we knew that Steambot's sincere 'tude would clash with G4's snarky 'tude, but we sent them a reviewable copy against our better judgment. A few of our titles are great fits for G4, but not Steambot, so we'll be more selective with what we send them in the future."

    While it might sound like Atlus was being bitter about the whole thing (maybe it was), but it's very relevant considering that many outlets have their OWN target audiences to write for. A site that attracts a lot of gamers interested in action games is less likely to write about a plodding JRPG. And if it does, their standards for a "quality" JRPG might be different from the ones held by the audience (and staff) of a JRPG-devoted site.

    Addressing the most receptive audience via the most receptive outlets can have a resonating effect, with the audience going out and preaching the word to people that might not have been interested otherwise. Sega seemed to realize that after Valkyria Chronicles' sales burned hotter after the disappointing launch.

  • Dirt 2

    September 9, 2009 2:14:55 PM

    B-b-but I always play from the cockpit view! Ever since the original Stuntman! I love having only an eighth of the screen available for use!

  • Games for Lunch: Batman: Arkham Asylum

    August 27, 2009 8:26:24 PM

    @KyleOrland:

    And that's not all. It's Mark Hamill who does the Joker's voice. Top-notch performance that. Just like in Wing Commander :D

  • Games for Lunch: Tom Clancy's HAWX

    August 26, 2009 8:25:22 PM

    But where's the Ace Combat melodrama?!

  • The Crispy Minute - East India Company

    August 12, 2009 9:24:55 PM

    Indeed. Thank God for Europe and its unrepentant dedication to '90s-style RPGs, Adventure games, and economic strategy.

unangbangkay hasn't rated any games yet. Have you? Find some.

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time