Diablo III is Totally '90s

Blizzard's dungeon-crawling throwback worships the past.
9/1/2009 8:46 AM | 11 Comments | Page 1 of 1

Gus Mastrapa
Gus Mastrapa
Status: Now recruiting haters.
Let's just get this out of the way. The people worried about the look of Diablo III being too colorful are idiots. They're straight-up wrong. The last thing we need is Blizzard taking these people seriously. Because if there's a problem at all with Diablo III (and I'm not sure that there is), it's that the game isn't straying far enough from the grim geek aesthetics of the '90s.

At BlizzCon this year, I had the opportunity to hack-and-slash my way through buzzing Sand Wasps and maddened cultists. I painted the desert with their blood. And the frequent red flash of arterial spray was the brightest color to meet my squinting eyes.

Diablo III is Totally '90s
These dismembered corpses look straight out of Wind Waker. Boycott.
We've seen the offending screenshots, depicting cavernous dungeons lit by the pale glow of ancient magicks and forests painted an autumnal ochre. Fans went crazy over those early images; infuriated, apparently, by Blizzard's use of the entire color palette -- especially the rainbow that shone in the misty reaches below a broken bridge. To most gamers, that arcing band of color was like Kryptonite. I found all those screenshots to be quite beautiful.

What we saw at BlizzCon wasn't quite so lovely. The Sundered Pass was a wind-blown path snaking between jutting black rock. Our party fought its way between the tilting stone spires, slashing bugs, cutting down Dune Threshers -- bigger, fiercer critters that crawl on their bellies. Rotting corpses of creatures alien and unknown curled in corners. Alcoves hid treasures and ambushes in nearly equal share. But always there was death -- delivered by the hands of Barbarian, Monk and Witch Doctor.

Diablo III is Totally '90s
When I see that red health globe I can't help but think of Rammstein and KMFDM.
All of these moments are accentuated by the game's art style. One that isn't stylized or cartoony, as some critics would claim. True, Diablo III doesn't look like a game from the '90s any more -- it looks like the box art of a game from the '90s. Recall the aesthetic: the future gore of DOOM, the disarming orange and yellow of Planescape: Torment and the gothic lettering of Diablo. These were a culmination of male teen fantasy -- an amalgamation of the mature comic book, Nine Inch Nails angst and cyberpunk style, like the now-clichéd leather trench coats donned by Neo in "The Matrix." And so, while you won't see the Monk wearing William Gibson-inspired mirrorshades, the aesthetic soul of the '90s is preserved in Diablo III, for better or for worse. I'm going to say for better.

Play the levels we were exposed to at BlizzCon and you'll feel transported not only to the fantastic world of Diablo III, but back to the '90s. Because despite the gorgeous visuals dancing across the monitor, images that feel torn straight from the cover of a Dragonlance novel, Diablo III is a total throwback. Blizzard's devotion to the past is understandable. Millions still play the games it created way back when. A hard left turn would be folly. Diablo III, like StarCraft II, stays the course. And the destination is the same as it's always been: 3 a.m., bleary and buzzed with a bag full of loot and an alarm clock looming.

Apart from the detailed visuals, Diablo III futzes very little with the formula. And that's a good thing. Players roam overworlds and dungeons, cutting through enemies and looting their still-warm corpses. Diablo III is a return to Sanctuary, some 20 years after the characters in Diablo II saved the world. But the veterans of the last war against Hell have gone mad from the horrors they've seen. And new blood is needed to pick up the fight. Familiar faces, like Deckard Cain, are set to return. And familiar places, like Tristram, will be revisited.

Diablo III is Totally '90s
Blizzard druids struggle mightily to contain fanboy rage.
But more interesting, at least to me, are the moments of déjà vu I felt during the demo. Played with friends, the same multiplayer moments arise. Groups split up, each player nosing their way toward different corners of the map. One player finds himself outnumbered and the rest come running (sometimes failing) to save the day. Pockets fill to the brim with loot, forcing friends to stop momentarily and trade by chucking useful weapons and whatnot into the dirt.

I'm glad Blizzard didn't cook up new ways to handle these moments, because they're part of what made the original games fun to play with friends. And I'm looking forward to seeing how the new Battle.net accentuates rather than transforms these moments. Being able to hear your friend's voice while playing Diablo III certainly isn't something I remember from the '90s -- but it's a touch that I'll find useful. Because who wants to type when you could be clicking and killing?

This preview is based on a hands-on demo at BlizzCon 2009.

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Comments

  • Gillsing
    Gillsing

    12/19/2009 4:17:18 PM

    Hmmm. I don't know. Is that salmon pink in that last screen shot? Couldn't they have gone with eggshell white instead? I think that would've contrasted better with the black robes the cultists are wearing. Tee. Hee.

    Reply »
  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    12/19/2009 1:27:35 PM

    @Seven Dragons:

    You're killing me, man.

    Reply »
  • Seven Dragons
    Seven Dragons

    12/19/2009 1:23:47 PM

    @Seven Dragons:

    http://crankygamer.blogspot.com/2008/07/diablo-iii-world-of-warcraft-15.html

    Nuff said

    Reply »
  • Seven Dragons
    Seven Dragons

    12/19/2009 12:05:07 PM

    "I found all those screenshots to be quite beautiful."

    That's because you probably have a vagina and shouldn't be writing reviews about games called "Diablo" and should stick to your non-satanic, non-devil, non-Hell themed videogames.

    Leave dark and scary to the experts who don't live in rainbow world.

    Reply »
  • Biled Head
    Biled Head

    9/4/2009 7:16:04 AM

    While you've convinced that I was wrong to dislike Diablo's new art style, I would have preferred it if you had not called me an idiot first. I'm curious to know your opinion on the monk reveal trailer though, perhaps "THIS IS GENIUS ITS DIABLO MEETS DRAGONBALL Z ANYONE WHO DOESN"T LIKE IT IS A COCKMUNCHER!!"...?

    Reply »
  • Crispy Specials

  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    9/1/2009 8:57:33 PM

    It's all good, mrpeanut99. Fact is I still suck. :p Thanks for reading!

    Reply »
  • mrpeanut99
    mrpeanut99

    9/1/2009 6:48:58 PM

    @RyanKuo:

    ahh, you are correct... im very sorry

    Reply »
  • RyanKuo
    Game Trust Member
    RyanKuo (Game Trust Writer)

    9/1/2009 6:43:42 PM

    @mrpeanut99:

    He is naming bands in that caption, not games!

    Reply »
  • mrpeanut99
    mrpeanut99

    9/1/2009 6:33:17 PM

    you honestly suck, (great article) yet the only thing that truly PISSED ME OFF was your comments on the pictures... the health globe is originated from diablo 1, they just tweaked it, not from that other crap game you said... also the druid will be great, mostly everything in every diablo has had NO problems.

    Reply »
  • Namon
    Namon

    9/1/2009 5:56:39 PM

    @CG-Prophet:

    What a well written article. I'm sort of compelled to read other pieces by Mr.Mastrapa. Well done sir. Also the game is going to be great.

    Reply »
  • Crispy Specials

  • CG-Prophet
    Game Trust Member
    CG-Prophet (Game Trust Writer)

    9/1/2009 1:19:20 PM

    I hate you because you played Diablo III before me, but I like you because you wrote this excellent article. Conflicted!

    Reply »

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