New Beginnings in World of Warcraft: Cataclysm

How Goblins, Worgen and World of Warcraft: Cataclysm will change the game.
8/31/2009 9:10 AM | 14 Comments | Page 1 of 2

Gus Mastrapa
Gus Mastrapa
Status: Now recruiting haters.
The first thing I tell people new to World of Warcraft is to roll either Blood Elf or Draenei. Those races were the first two to be added to Blizzard's massive game, some three years after it launched. And in those years the guys and gals in Irvine have learned a hell of a lot about making virtual worlds that are fun to explore, quests that skirt the grind and experiences that instill a sense of adventure. You can see it as you survive a Draenei shipwreck on Azuremyst Isle or survey Scourge-scarred lands spilling out below Silvermoon. These two starting areas make the homes of the Dwarves, Tauren and Night Elves -- virtually unchanged since launch in 2005 -- feel old and busted.

New Beginnings for <i>World of Warcraft</i>
Which way to the furry convention?
That's all changing when Deathwing comes home to roost. World of Warcraft: Cataclysm will transform the world of Azeroth as we know it. When the aforementioned Earth-Warder escapes his prison in Deepholm and punctures a hole between the Elemental Plane and Azeroth, he'll unleash destruction that transforms the world. And Blizzard will take the opportunity of this turmoil to drastically change the quest flow for every race in Azeroth.

If you're not a dyed-in-the-wool World of Warcraft player and have been patient enough to hang through a couple paragraphs full of jargon and silly proper nouns, I'll spell it out for you in plain English. Sometime in the near future, World of Warcraft is going to change significantly. Soup to nuts. That's a big deal, because there's a lot of dusty space between the fresh Blood Elf and Draenei content I talked about before and all the nifty high-level stuff beyond the Dark Portal in The Burning Crusade and across the Northern seas in Wrath of the Lich King. Blizzard is, literally, changing its game.

But what we saw at BlizzCon this year gave us very little clue as to how World of Warcraft: Cataclysm will change the places we're familiar with. Rather, we saw the beginnings of two new playable races -- the Goblins and the Worgen.

New Beginnings for <i>World of Warcraft</i>
Time is money, friend. These goblins look like they're about to mug you for all the time you've got.
A little background: Goblins, traditionally, have taken a neutral role in World of Warcraft. Squat, green and a little grotesque, these creatures are mostly mercenaries and merchants -- members of cartels who run airships, oversee cross-faction auctions, and (on occasion) take up arms if the money is right. If there's a dime to be made, Goblins are there. That means they can be found across Azeroth's two continents. In role-playing parlance, they're NPCs (non-player-characters), robots who sell goods or hand out quests.

The Worgen, on the other hand, aren't quite so ubiquitous. Ensconced in the gloomy forests of Silverpine, Ashenvale and later discovered lurking in the wooded Grizzly Hills of Northrend, these wolf-men have always been thought to be irredeemably evil. They're just one of a jillion creatures to be slain in Azeroth, enemies who attack the weak on sight.

From a lore perspective, it's going to be interesting to see how Blizzard nudges these races from their current alignments into either the Alliance of the Horde. The demos at BlizzCon gave a few hints as to how that will happen. Goblins, neutral in not so much a Swiss, but a Ferenghi kind of way, find themselves shipwrecked on the Lost Isles -- a sunny, colorful paradise gone awry. Here among the cliffs, caves and man-eating jungles, players will find themselves caught in the conflict between the Alliance and the Horde. Something will happen in those early levels that will force players to see the Horde side of things. And I imagine that something will have to be fairly dramatic, considering the financial hit this particular Goblin cartel will take once it swears off indifference and takes up the Horde cause.

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Comments

  • tehwallie
    tehwallie

    9/5/2009 7:55:13 PM

    @Akronus:

    I thought I spelled it out pretty clearly, but I guess a couple people here missed the point.

    What I meant was having it be hard, requiring good gear and skills to accomplish things, but not make the raids so long that it requires a stupid amount of time to do. Making things stupidly easy AND short (like the new ToC 5 man) just makes it a loot pinata, which is not what I'm suggesting. If there's no challenge, I get bored of it like daily questing. If it takes too long, then I can't sit in front of WoW that long.

    I guess I should be careful when I use the term "middle ground" because then people get all kinds of crazy ideas about what I'm trying to say.

    Reply »
  • Akronus
    Akronus

    9/5/2009 6:03:44 PM

    Middle ground? Listen Ive played since mid vanila (As 60)and ive experianced somewhat of every raid instance. There is no middle ground with an MMO its either hard and you work for it so you wont be a scrub (and it actually used to count on a huge amount of skill to play expecially with hybrid dps classes to at least stay somewhat in range with the core dps classes (Even tho there is a huge differance or at least was back then). However if it is easy then you get unbelieveably good but so is every other person which really takes the enjoyment out of it. From what ive seen hard modes are maybe below TK lvl bosses (The odd one might be a bit harder). Algalon is the only boss ive seen that you really need to be extremely decked to beat! Prob the same lvl as a classic Naxx boss.

    But my point is MMOs shouldnt be for casuals due to the fact there is either challenge that youll be waiting for months to clear bosses or its too easy. If you cant put in the hours its a shame but thats just tough luck.

    Reply »
  • Akronus
    Akronus

    9/5/2009 5:51:05 PM

    @tehwallie:

    Middle ground?

    Reply »
  • tehwallie
    tehwallie

    9/5/2009 5:21:22 PM

    @capn:
    While I agree that "catering" to casuals has caused the game to become way too easy, I really think that it's pushing it to say that it's "ruined" the game. You sound pretty much like an elitist jerk when you lump casuals together with people who play mario tennis and the like.

    While I consider myself a casual, it's only because I put a higher priority on real life than I do WoW. Trust me, not having enough time to actually raid in Burning Crusade almost made me quit because that was the only thing worth doing and I wasn't "hardcore" enough for it. In other words, I decided that I didn't have 6 hours to blow sitting around in Karazhan waiting for people taking a bio break every 5 minutes and have each boss fight explained 12 times, in length, only to have half the raid not even get it at all.

    At that point in the game, it was oddly (in a rather humorous and ironic twist) the hardcore aspect that ruined the game for me.

    What Blizzard should do is find some middle ground. Not have things be so easy that they can be done by any crowd of a PuG in greens, but also have the dungeons not be so ridiculously long that it takes more time than anyone should have time to spare for a video game.

    Don't get me wrong, I don't think the game should be pretzels and beer from start to finish. I like challenge. What I don't like is having a challenge that lasts longer than watching the extended version of a Lord of the Rings movie.

    /endrant

    Reply »
  • capn
    capn

    9/3/2009 5:31:13 PM

    @capn:

    i personally hate the fact that they have catered to the casuals. it has ruined the game. spending time on hard dungeons and wiping, having a server first that actually meant something is what separated the game from other games. the casuals need to go back to their nintendo wii and play some more tennis or mario golf. to blizz: stop catering to the casuals plz before u destroy the game as we know it.

    Reply »
  • Crispy Specials

  • capn
    capn

    9/3/2009 5:28:56 PM

    @Andy Bates:

    Reply »
  • Andy Bates
    Andy Bates

    9/1/2009 7:06:48 PM

    @GusMastrapa:

    I agree that the “addiction” part is often overstated. Sure, if you have an obsessive-compulsive personality, or are overly competitive, then WoW may take over a good portion of your life in the short term. However, Blizzard have also made it more friendly for casual players. For example, back in the original WoW, dungeons were often long, three- to four-hour affairs. I never ended up running one (Blackrock Depths) because as a casual player, I never found the time to run it. And when I did have time, I could never find others who wanted to go.

    By contrast, the expansions have added dungeons with multiple “wings” that can be done separately, and in a shorter period of time. If you have a free evening, you might want to run through all three wings sequentially, but you could easily do one tonight, one Saturday, and one next week. And with Cataclysm, Blizzard will introduce a new progression (Path of the Titans) that gives solo players something to do even if they can’t find a group.

    In short, it seems like Cataclysm will give players more of what they want.

    Reply »
  • Palalong
    Palalong

    8/31/2009 8:33:37 PM

    It's really all about when you start I guess, in college when I had free time aplenty playing wow for 5 hours at a time didn't hurt, now I just kinda enjoy the little things I can get done in an hour or so after work. They have refined their systems so that all the big raids aren't as forbidding to non-hardcore users. I remember the days where you had to run at least 2 hours in a 20 or 40 man raid to even get epic loot. Thank god those days are over. If you try it out you should roll with your EIC, that guy is a machine!

    Reply »
  • johnteti
    Game Trust Member
    johnteti (Game Trust Writer)

    8/31/2009 6:02:47 PM

    Gus has indeed lured me in, and I'm excited about it. I think that I had always been scared off, on some level, by the talk of "addiction" and the more general vibe that WoW nerds are extra-huge nerds. But I abhor that grade-school crap and never should have let it discourage me, even on a subconscious level.

    I'm also interested in EVE Online, but I don't know if I can handle two MMOs at once, so that will have to wait.

    Reply »
  • RyanKuo
    Game Trust Member
    RyanKuo (Game Trust Writer)

    8/31/2009 5:56:48 PM

    I can corroborate that! I still have my copy of StarCraft on my shelf. Mostly unplayed. That really just makes me lame though.

    Reply »
  • Crispy Specials

  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    8/31/2009 5:47:08 PM

    Pshaw! I don't cotton to the whole addiction thing. Its a fun game. Like many other fun games. There's nothing magical or insidious about the special spices in Blizzard games.

    Reply »
  • Palalong
    Palalong

    8/31/2009 5:11:04 PM

    If you haven't played yet, don't start! Blizzard is adept at making their games incredibly addicting, not necessarily a bad thing until your addiction kicks in and threatens to become more of a priority than real life. It's possible to play casually, I can attest to that, but once you start there's so mucch cool stuff that you won't slow down for at least a year

    Reply »
  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    8/31/2009 4:42:50 PM

    I've lured Teti in with my kindler, gentler approach to World of Warcraft. You may be next, Evan.

    Reply »
  • EvanNarcisse
    Game Trust Member
    EvanNarcisse (Game Trust Writer)

    8/31/2009 4:21:01 PM

    Gus, as you know, I don't play WoW. But I loved that you still managed to get across why Cataclysm is going to be important to the gameworld, the lore and the culture of WoW. Well-done.

    Reply »

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