Sonic Chronicles: The Dark Brotherhood

Two great tastes that taste great together?
5/22/2008 4:31 PM | 0 Comments | Page 2 of 2

Marc Saltzman
Marc Saltzman
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Puzzles were also littered through this Mystic Ruins level. One involved four pads on the ground that required players to step on them in a particular pattern to get Tails to fly to a high ledge. On a related note, if you collect enough rings, which are used as currency in the game, you can buy hints to help solve puzzles, but many will figure out these environmental challenges through trial and error.

Visually speaking, Sonic Chronicles: The Dark Brotherhood looks impressive with its colorful levels, detailed characters and environments, and smooth animation and weather effects. The final version of the game -- which should take 15 hours to complete or up to 25 hours to explore everything, says BioWare -- will feature more than 20 unique environments, including Eggman's fortress city, Angel Island and even alternate dimensions.

The demo we played looked surprisingly polished for a game that might be up to six months away from launch, but the humble team said there is still a lot of work to be done with tweaking the combat mechanics, perfecting the stylus controls, and trying to give Sonic fans their first epic story-driven adventure with memorable characters and thousands of lines of dialogue. (OK, so we tapped through a lot of the conversation sequences to get to exploration, fighting and puzzle-solving, but it seemed like the developer is trying to offer a lot of meat here.)

Be sure to bookmark Crispy Gamer for more details on and hands-on experiences with Sonic Chronicles: The Dark Brotherhood leading up to the game's launch.

This preview was based on a hands-on demo of the game at a recent publisher event.
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