Ghostbusters: The Video Game

Terminal Reality crosses the streams, tears up the scenery.

by Gus Mastrapa, 5/5/2008 2:52 PM

Pro: Tons of original cast members involved; Crazy physics and destruction; New paranormal tools

Con: Some key cast members missing; Wrecking stuff may cost you in-game; You don't play as Venkman

(Page 2 of 2)

For the folks keeping score at home, there's also a Wii version of the game in the works. It'll follow the same plot, but won't feature all the next-generation bells and whistles that the version for the Xbox 360, PlayStation 3 and PC games will boast. Instead players will get to use the Wii's motion-sensing tech to chuck ghost traps, aim the proton beam, and reel in captured ghosts like you're playing a bass fishing game or Luigi's Mansion. Also unique to the Wii game (and the PlayStation 2 game that spawns from it) will be multiplayer games. Players will be able to play the entire game cooperatively using split-screen. There's even a DS version of the game in the works. It's said to have a retro look and play more like old 8-bit incarnations of the Ghostbusters games. All versions of Ghostbusters: The Video Game are due to be released in October of this year.

This preview was based on an unfinished build of the game as seen at Sierra's Spring Event.
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Filed Under: Dan Akroyd, Harold Ramis, Bill Murray, Ghostbusters, paranormal, Slimer, ectoplasm, photon gun
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