LittleBigPlanet

Sony's imaginative platformer should make even the most dedicated Nintendo fans envious of PS3 hardware.
5/1/2008 2:54 PM | 0 Comments | Page 2 of 2

Blake Snow
Blake Snow
Status: Waffles and Pancakes are made from the same thing: deliciousness.
User-created levels feel underdeveloped at the moment

The Sony representative on hand promised 50 developer-created levels upon the game's release, which is a good thing. Nearly all of the levels I played that were designed by Media Molecule were inspired. The same cannot be said, however, of the user-created levels that were shown, at least in terms of how consistently I enjoyed them. I laughed out loud after being launched into the air while riding a user-generated monster truck, only to quickly grow tired of the level after I discovered its slim pickings. The same can be said of other user-created levels found on the demo, which is what you might expect from amateur designers. That said, having the option to create and share your level ideas with others online is a welcome addition, and hopefully one Sony better fosters in the final version of the game.

It's difficult to express the appeal of LittleBigPlanet to anyone who hasn't yet experienced it. All I can say is that it's delightfully charming and attractive. There is still much to be seen, having only previewed the game for two hours, but for my money, LittleBigPlanet has officially become the most appealing game of 2008, and I'm anxious to sink my teeth into the final version.

LittleBigPlanet is currently scheduled for release for PS3 this fall, and it will be available as a download from the PlayStation Store or on Blu-ray disc.

This preview was based on an alpha build of the game (dated April 25, 2008) provided by the publisher.
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