Grand Theft Auto IV

Ain't nothing but (cops and) crooks in here.
4/23/2008 8:14 AM | 1 Comments | Page 2 of 2

Evan Narcisse
Evan Narcisse
Status: Trapped in a world he never made!
Another co-op mode called Hangman's NOOSE followed the run-and-gun of Cops 'N' Crooks. This mission pits players against NOOSE, Liberty City's AI-driven police tactical squad. After a short cut scene that shows visiting mob boss Kenny Petrovich landing at a local airport, a team of players must fend off hordes of NOOSE officers and clear a path to a pre-established haven on the map. The team can split up into different vehicles, but the computer AI throws everything in its arsenal -- including multiple helicopters -- to thwart Kenny's safe passage.

Lastly, journos and devs revved their engines against each other in the GTA Race mode. One player hosts the race and determines the vehicle type, number of laps and time limit. It's a simple point A-to-point B race, but still allows for the freedom associated with all things GTA. You can set up roadblocks by abandoning cars in the middle of the street, shoot your opponents while on foot or hijack an altogether new vehicle.

It'd be a stretch to say that these modes are totally new ideas, but they do deliver tweaks that feel franchise-appropriate and not like content re-skinned with GTA textures. Impressively, they played glitch-free and kept up the same graphical fidelity. Best of all, these four modes aren't the only multiplayer tricks GTA IV's holding up its sleeve. We spied a few more while navigating the menus, so stay tuned for updates on Liberty City's various mayhem orgies.

This preview was based on a publisher-driven demo at the Rockstar NYC offices.

Go back to Liberty City Central here.
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