Mirror's Edge

We take a leap with Faith in our first look at DICE's new parkour-inspired first-person action game, Mirror's Edge.

by Ryan Davis, 3/6/2008 3:45 PM

Pro: Clean and colorful visual style; A bold blend of acrobatics, hand-to-hand combat and environmental puzzles; First-person perspective is great for giving the action a certain immediacy

Con: First-person perspective isn't great for creating a connection between the player's controls and the character's body

(Page 2 of 2)

As much as we liked the look of the game and a lot of the ideas at work here, we have concerns about the potential disconnect between what you see and what you do. First-person games are typically not great at creating a connection between the player's "body" and the player's "eyes," due in large part to a lack of peripheral vision and a practical need to keep the camera fairly steady. This presents a significant challenge for Mirror's Edge, and it's something on which we'll have to keep an eye as the game's development progresses.

Mirror's Edge is currently slated for release on the PC, PlayStation 3 and Xbox 360 sometime this year.

This preview was based on a publisher-driven demo of the game. The game is scheduled for release later this year.
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