Devil May Cry 4

Break out the Kleenex!

by Scott Jones, 1/31/2008 12:00 AM

Pro: Next-gen debut for the series; First time ever on a non-Sony platform; New character; New weapons

Con: Stubborn camera = still stubborn; Redundant action; Game's characters are all still unlikeable jerks

(Page 2 of 2)

Each of the game's missions is structured similarly to those in previous games. In other words, you blast/slice your way through enemy hordes, and most -- not all -- levels are punctuated with a boss fight of some sort.

You still collect orbs to purchase items, though upgrading your sword, gun or Devil Bringer requires the use of Proud Souls, which are much more difficult to come by than red orbs.

Gameplay mechanics feel nice and crispy. And with the Devil Bringer now in the mix, pulling off those Stylish combos is easier than ever. I started with a High Roller (uppercut slash), peppered my now airborne enemy with gunfire, then used the Devil Bringing to haul him/her/it out of the air and back to earth for more abuse.

Levels feel more open and less confined than they did in DMC 3, though some of the levels I've seen have been a little too open, resulting in some unnecessary wandering on my part. (A new map system does a decent, but not great, job of keeping me on the right path.) While the story doesn't have the compelling sibling-rivalry theme that DMC 3 had going for it -- I've always had a soft spot for Dante's brother, Vergil -- it does feature some nice twists and turns, and is probably the most cohesive narrative to date in the series. Granted, since the series isn't exactly known for its quality writing, I realize that's not really saying much...

Those in the mood for a challenge will certainly find it here. But hardcore DMC veterans looking for a hardcore challenge might be disappointed. I made it through much of the game on the default skill level without having to tap into my reserve of small, medium and large Vital Stars. None of the bosses that I've seen so far have resulted in the trademark white-knuckle controller death-grip that DMC 1 and 3 inspired. I, for one, hope that Capcom turns up the heat a notch or two before the game ships.

One more controller issue: PS2 veterans will find it difficult to adjust to the larger scale of the Xbox 360 controller. DMC games are always finger-busting affairs, requiring lots of quick-and-accurate button presses, and DMC 4 is no exception. That said, it'll take you a night or two to get used to using the bulkier Xbox 360 controller. Expect some sore digits, 360 owners.

But is DMC 4 the best DMC yet? Keep an eye on the site for my final verdict.

This preview is based off Xbox 360 and PS3 near-gold builds of the game provided by the publisher.
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