GamesBeat's Most Interesting One-Liners
Unlike our friend Dave Thomas, I didn't make it to today's GamesBeat conference until the early afternoon (I blame the jet lag). There, I spent a good portion of the day listening to interesting but generally loooong presentations by some of the best thinkers in the industry. Here's some of the best and most interesting one-liners I heard from the panelists.
"Ten million people is a lot of people to have not paying you..."
-The New York Times' Matt Richtel, to 42 Entertainment's Susan Bonds, leading up to a question about how to make money from popular alternate reality games.
"Frankly I think there are too many games out there. The world doesn't need another crappy game."
-Graham Hopper, of Disney Interactive, publishers of That's So Raven
"What are people willing to pay for? They're willing to pay for convenience and that's what [the iPhone and other mobile platforms] bring."
-Nickelodeon's David Williams on what's behind the growing appeal of mobile gaming
"The media treated it like finding the lost city of gold... a jock who plays games!"
-Former Red Sox Pitcher Curt Schilling, on the general reaction when he "came out of the closet" as an Everquest player
"Sure, you can do all this stuff... but it'll come out in 2025 and cost 400 to 500 million dollars."
-Schilling on how the development team at 38 Studios, which he founded, typically reacts to his gameplay ideas
"It's the only opportunity for Microsoft to get into a business that the justice department won't care a bit about."
- Kleiner Perkins' Bing Gordon, recalling a comment he made to VentureBeat's Dean Takahashi after they attended the unveiling of the Xbox
"The people who don't think in games are all gonna die, and they're gonna die soon... so for all of you who are worried about the non-gaming Luddites, don't, because they are going to lose."
-Gordon, on how gaming is quickly becoming the default paradigm through which people see the world
"All gaming will be multiplayer, all gaming will be social, all gaming will be a service."
-Metaplace's Raph Koster, extrapolating from trends in the present to predict what gaming will be like ten years in the future
"I think the future of games is, without a doubt, real-time, GPS-based, real-world Frogger, played out on the highway."
-Elan Lee, on the future of games. He quickly added that he was just kidding.
"I think 'fun' is a very small portion of the emotional experience a person can have."
-Jenova Chen, thatgamecompany, on why he thinks current games are constraining themselves by focusing primarily on the fun factor