Namco Bandai licenses Terminal Reality’s Infernal Engine
NAMCO BANDAI Games America has licensed Terminal Reality’s Infernal Engine for an upcoming Food Network branded cooking game, the company announced today. NAMCO BANDAI has selected the Infernal Engine to power the upcoming video game title Food Network: Cook or Be Cooked , developed by Red Fly Studio and scheduled for release later this year.
Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment at the Electronics Entertainment Expo (E3) from June 2 - 4 in Los Angeles.
You can learn about all the games using Terminal Reality’s middleware technology by visiting www.infernalengine.com.
Ghostbusters, Infernal Engine at DICE
Terminal Reality will be showing off Ghostbusters this week at the DICE Conference in Red Rock, Nevada, and with it the engine technology upon which it is built. Beyond promoting the game, Terminal Reality is looking to license the game engine to other developers. Terminal Reality is scheduling private meetings at the DICE Conference (February 17 - 20). The engine is being showcased with a new video showcasing an updated and enhanced version of The Stranger (a popular character from Terminal Reality’s NOCTURNE game).
You can find out what there is to know about the company’s game engine technology by visiting www.infernalengine.com.
Ghostbusters is being developed by Terminal Reality and Red Fly Studios for the Xbox 360, PS3, PC, PS2, Nintendo Wii and Nintendo DS. Ghostbusters: The Video Game is expected on June 16th, 2009 in North America and June 19th, 2009, worldwide. It will be published by Atari.
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Category Action, DS, Genres, Industry, Other, PC, Platforms, PlayStation 3, Wii, Xbox 360 | Tags: Atari,DICE,DICE Conference,Game Development,Ghostbusters,Red Fly Studios,Terminal Reality
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