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Posts Tagged ‘Print’

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Big Fish Games now on People.com

Big Fish Games announced a strategic partnership with People.com, the leading celebrity news site that manages to attract 10 million monthly users. Starting today, People.com’s main games page will feature select online and downloadable games in various categories. In addition, visitors will have access to Big Fish Games’ entire catalog of over 2,000 games through its own Web site. People.com will receive a share of the revenues on all game purchases its visitors make from Big Fish Games.

This partnership further illustrates the transition that is occurring with many print publications as they look to strategically partner with media companies to increase traffic to online content and engage their readers in new ways.

Crispy Gamer Partners With Tribune, McClatchy-Tribune and GamerDNA

crispy Crispy Gamer Partners With Tribune, McClatchy-Tribune and GamerDNA otherI’m excited to finally announce that Crispy Gamer has inked  partnership agreements with Tribune Media Services (TMS), McClatchy-Tribune Information Services (MCT) and GamerDNA. These new partnerships will see our content distributed in print and online all over the United States and delivered to users of the GamerDNA community.

While I can’t speak for everyone else here at Crispy Gamer, I’m excited to see our content and our unique voice being delivered to new audiences. It’s been a good first year here with lots of major milestones and excellent growth, so I am excited about our plans for the rest of 2009 - which will be helped with these and other new partnerships.

You can read the full press release after the break for more details.

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The Word: Some Thoughts on EGM

836 The Word: Some Thoughts on EGM industry

Electronic Gaming Monthly is the latest casualty in an industry that is learning how to reposition itself to be more valuable in an environment where ad revenues are shifting online (television is facing a similar challenge in that arena) and the rate of information is exchanged at faster than light speeds. The days of wide eyed gamers getting their information on the latest events like the Tokyo Game Show and E3 from print magazines have been killed by sites like Kotaku, Joystiq, and yes — even Crispy Gamer and 1up.com.

While these challenges seem impossible to overcome, print magazines can and will survive. Better management, a more refined focus on content that cannot be found on the internet, interesting personalities and credibility are all important keys to future success. So yeah, it’s a real downer to see EGM go away, just like it was when TheGlobe.com put the knife in the back of Computer Games Magazine and Ziff Davis killed the excellent Computer Gaming World.

I could lament about this to infinity, but a better way to celebrate the magazine and to analyze the state of the print magazine business would be to ask some people that have actually written for print magazines. For such sage advice we turn to former EGM veteran Dan Hsu, freelancer Troy S. Goodfellow (a regular in the pages of Computer Games Magazine), Dave Long (also a CGM contributor) and Crispy Gamer’s Scott Jones (a contributor to countless magazines and newspapers prior to joining CG).

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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