Indie Game Challenge deadline looms
Indie Game Challenge (IGC) officials are reminding game developers interested in entering this year’s challenge to submit their games right now. Eligibility to win one of two $100,000 cash prizes and a chance to pitch an independent game to top publishers is highly dependent on submissions being post-marked by October 31, 2009. Of the 12 finalist teams that will be chosen, two will be selected as grand prize winners. One professional team and one non-professional team will each be awarded $100,000. But what might be the most valuable prize is the opportunity for all 12 finalists to have face-to-face meetings with executives from publishers including Sony, Nintendo, Electronic Arts, Capcom, Microsoft, NAMCO/Bandai, THQ and Ubisoft.
Previously developed games, as well as new games are eligible for entry as long as they have not been professionally published in accordance with the complete rules found at www.indiegamechallenge.com. This includes the eligibility of games previously submitted to other competitions, whether or not those games placed, and online or self-published games that appear in the Apple store.
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Austin GDC IGF Showcase Winners
Think Services Game Group today announced the nine winners of the Austin GDC IGF Showcase to be exhibited at the Austin Game Developers Conference from September 15th - 17th. All of these games were developed in or around the Austin area and span multiple genres and platforms. The complete list can be found below:
Enigmo (Puzzle, iPhone/iPod Touch)
Developer: Pangea Software, Inc.
Fireteam Reloaded (Multiplayer Action, PC)
Developer: Pixel Mine Games
Glum Buster (Action/Adventure, PC)
Developer: CosMind
Mockingbird: The Game Making Game (User-Generated Game Site, Web)
Developer: Mockingbird Games
Mushroom Men: Rise of the Fungi, Mushroom Men: The Spore Wars (Action Platformer, DS/Wii)
Developer: Red Fly Studio
Ashen Empires (Fantasy MMO, PC)
Developer: Iron Will Games
ToyBox Heroes (Action/Adventure, PC)
Developer: Team Shirt @ The Guildhall at SMU (Jacquiline “Kim” Acuff, Arturo Caballero, Christopher Cotton, David Demaree, James Farmer, Mark Flieg, Ryan Jenkins, Jonathan Long, Dane Munkholm, Jonathan Pittman, Adam Reynolds, Brandon Souders, Daniel Talaber, Benjamin Wagley, Eric Young)
Goo! (Action/Strategy, PC/TBA)
Developer: PillowFort
Pirates vs Ninjas Dodgeball (Arcade Sports, Xbox 360 Live Arcade)
Developer: Blazing Lizard
More details on all of this year’s winners can be found at www.austingdc.net.
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Category Action, Adventure, Casual, DS, Genres, MMO, Mobile, Online Play, PC, Platforms, RPG, Strategy, Wii, Xbox 360, Xbox Live | Tags: Austin Game Developers Conference,Austin GDC,Austin GDC IGF,Events,IGC,Independent Game Developer,Indie
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