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Posts Tagged ‘Ghost Recon’

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Ubisoft pushes Splinter Cell Conviction, Red Steel 2 to 2010

sc5_screen2-640x Ubisoft pushes Splinter Cell Conviction, Red Steel 2 to 2010 action

Announced as part of its fiscal first quarter results for 2009-2010, Ubisoft revealed that several high profile games will not be released this year. Splinter Cell Conviction and Red Steel 2, which were previously scheduled for the third fiscal quarter (Nov. - Dec., 2009), will now be released in the fourth fiscal quarter (Jan. - March 2010).

The newest Ghost Recon game and the action-themed disaster survival game, I Am Alive, previously scheduled for release in the fourth fiscal quarter (Jan. - March, 2010), will now be pushed to sometime later in 2010-11.

Sad news for anyone that wanted to play Splinter Cell Conviction this year, which looks to be the best game in the series yet.

Microsoft, Ubisoft Vets Join Jerry Bruckheimer

Jerry Bruckheimer and MTV Games today announced two executive appointments to Jerry Bruckheimer Games that officially mark the producer’s entrance into the video game industry. Industry veterans, Jim Veevaert and Jay Cohen, have been named President of Production and President of Development respectively. Bruckheimer and MTV Games previously announced this exclusive deal to create new and original video game content together. Details on the partnership have been quiet until today’s executive appointments.

Jim Veevaert is 15 year veteran, having spent the past eight years at Microsoft overseeing the the Halo franchise. As the Executive Producer for Halo 3, Veevaert was responsible for production and franchise management for the Halo Xbox 360 game series and Microsoft’s relationship with video game developer Bungie Studios. Prior to his work on the Halo series, Veevaert brought the Epic Games relationship to Microsoft, along with the Gears of War franchise. Veevaert led collaboration with the creative leads of Rare Ltd in the United Kingdom to expand the Viva Piñata franchise with an original television production and series of companion games.

A 13 year veteran in the interactive entertainment industry, Jay Cohen spent the past decade at Ubisoft building the company’s North American subsidiary. During his tenure as Senior Vice President of Publishing, Cohen and his team successfully engineered and executed the launches of blockbuster franchises such as Splinter Cell, Rainbow Six, Ghost Recon, Prince of Persia, Rayman and Assassin’s Creed. Cohen currently sits as Chairman of the Board for the Academy of Interactive Arts & Sciences as well.

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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