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Posts Tagged ‘GDC 2009’

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GDC 2009: The Aftermath

gdc GDC 2009: The Aftermath industryThe Game Developers Conference was a success from a numbers perspective, according to organizer Think Services. we’ll get to the numbers in a second, but I think it was a success for another reason: the excitement. Perhaps it was just being there this year, but it sure seemed like that was a lot of positive energy and general excitement about games and gaming. From OnLive to the IGF pavilion, attendees seemed excited, happy and proud to be in the industry they are in. Enough romance, let’s check out the stats..

GDC 2009 hosted more than 17,000 game industry professionals and journalists last week at San Francisco’s Moscone Convention Center. The attendance was down slightly from 18,000 last year.. The conference attracted the working press, students, independent developers, executives and bagmen and the industries brightest and greatest development talent.

The five day conference included more than 500 lectures, panels, summits, tutorials and roundtable discussions covering process, business, the media, and all stops in between.

GDC returns to the Moscone Center March 9-13, 2010.

GDC or Bust

The Crispy Gamer staff is heading out to San Francisco as you read this, ready to report on whatever comes out of this annual event for developers by developers (Scott Jones will be hosting a panel there). We’ll also be at GamesBeat on Tuesday, March 24 (Evan Narcisse will be moderating a panel as well) to cover any excitement that comes out of that event.

I’m looking forward to covering GDC from the inside, though I honestly don’t believe that we’ll hear too many announcements (this isn’t E3 after all) but there should be tons of information about the process and what the industry sees as future trends and technologies.

The next time I post I’ll be in San Francisco, but right now I have to catch a plane. Wish me luck and a safe journey!

2K Boston Hiring

2k1 2K Boston Hiring industry

Someone wants you to be “big in Boston” if you have the skills to get the job done.. 2K Boston passed along word that it will be recruiting at the Game developers Conference next week. The team that developed the first Bioshock game is looking to fill some spots, with an emphasis on programming, design, art, audio and production.

2K Boston passed along word that it will be recruiting at the Game developers Conference next week. The team that developed the first Bioshock game is looking to fill some spots, with an emphasis on programming, design, art, audio and production.

If you’ve got the skills and don’t mind working in Boston, send your resume Jobs@2KBoston.com or catch up with them next week in San Francisco.

Just for fun, you can check out the brochure the company pass along, after the break..

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Rumor: Fable III at GDC

peter Rumor: Fable III at GDC actionWill Peter Molyneux be revealing Fable III or some other secret game project at the Game Developers Conference later this month? Perhaps he’s being cheeky, but Molyneux said at the BAFTA awards ceremony that those curious about what Lionhead is currently working on will want to pay close attention to what he does or says at GDC.

Naming a particular game before it’s out is a difficult thing. And I’ll tell you why, because in two weeks I’m about to fly out to America for the Gamers’ Development Conference and that’s the time when you start to see what’s really coming up,” said Molyneux to the BBC.

British radio and television personality Jonathan Ross also threw some gasoline on the fire by saying that he was doing some voice work for Fable III via twitter.

Maybe this will be like a fake out make out where Molyneux tells us about the ship in a bottle he’s been working on for the last three months. Stay tuned. Check out our Fable II games page to see just how good the last game in the popular RPG series rated.

thanks, www.vg247.com.

Life Lessons at GDC 2009

hobo Life Lessons at GDC 2009 industry The Game Developers Conference announced some conferences this year that help developers and publishers deal with the shifting and volatile economy. The conference will feature talks and lectures that will highlight where the game industry’s strengths and weaknesses lie, and how studios can take advantage of technology and common sense techniques to save money and survive.

There will also be a number of cautionary tales that companies can learn from like the rise and fall of Flagship Studios. Featured speakers and sessions after the break.

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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