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Posts Tagged ‘Game Developers’

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Prince of Persia creator to keynote GDC China

Jordan Mechner, creator of Ubisoft’s Prince of Persia franchise, will deliver a keynote address at the 2009 Game Developers Conference China. GDC China - the game developer’s event hosted by Think Services and not the other event which has caused more than its fair share of confusion - takes place at the Shanghai International Convention Center on October 11-13, 2009.

Mechner’s keynote address will attempt to explore the success of the Prince of Persia series, as well as his own success as a game designer, programmer, director and screenwriter.

For more information about the Jordan Mechner keynote at GDC China 2009, visit www.gdcchina.com.

Paris Game Festival in late Sept.

Organizers of the Paris Game Festival announced today that its 4th anual event will take place Sept. 17th - 20th on the Paris Exhibition Center, Porte de Versailles. The event brings together European developers, publishers, schools, journalists, gamers and enthusiasts for a celebration of all things gaming, amongst other things. The festival will be open to the public from September 18 - 20, while Sept. 17 is dedicated to press and trade visitors. The Paris Game Festival also hosts the Game Business Summit, a strategic meeting for professionals and investors.

Paris Game Festival organizers also announced a strategic partnership with the SELL (entertainment software association) demonstrating the industry’s commitment in order to make this event a global success. As a result, the Paris Game Festival organizers belive that this makes the event a perfect opportunity for studios and publishers to present exclusive trailers and demos for the 2009 Christmas lineup and beyond.

More details about the event can be found at www.parisgamefestival.com.

Blizzard headlines GDC Austin

The Game Developers Conference Austin will feature a keynote by Frank Pearce, executive vice president of product development and co-founder of Blizzard Entertainment, and J. Allen Brack, the production director on Blizzard Entertainment’s World of Warcraft. In a joint keynote, entitled “The Universe of World of Warcraft,” Pearce and Brack will talk about the challenges involved with operating one of the world’s most popular subscription-based massively multiplayer online role-playing games.

Presented by Think Services, GDC Austin is a major event for game development, featuring three days of main conference content focused on connected games; online games, virtual worlds, and social networking game play and four two-day summits including the Game Writers, Game Audio, iPhone Games and Independent Games Summits. The event takes place at the Austin Convention Center in Austin, Texas September 15-18, 2009.

For more information on the event, check out www.GDCAustin.com.

IGDA names new executive director

The International Game Developers Association (IGDA) announced that Joshua Caulfield has been named the new executive director. Caulfield brings more than a decade of association leadership experience to the new position. In his new role, Caulfield will work closely with the elected board to further the IGDA’s goals of advancing the careers and enhancing the lives of game developers.

Caulfield joins the IGDA from the American Machine Tool Distributors’ Association (AMTDA) where he served as executive vice president and interim executive director. Prior to AMTDA, he held a number of senior level positions in business management and marketing, including consulting advisor/chief marketing officer for TechRiver, director of marketing/new media for the Packaging Machinery Manufacturers’ Institute, and other roles which have given Caulfield the experience to manage all operational aspects of growing associations.

Caulfield is also an avid gamer, with several bookshelves of paper-based role-playing games and a long history of playing console and computer games.

Scott Jones GDC Panel Video, Audio

image.axd?picture=2009%2f3%2fjones Scott Jones GDC Panel Video, Audio industryOur own Scott Jones served as Roastmaster General for the GDC panel “But What I Really Want to do is Make Games,” and it was good. And he rested. Selah. The panel featured some notable former journalists turned game developers talking about the transition from people that write about games for a living to people that make games.

The clips show some of the highlights of this panel, including some of the best advice I’ve heard from a game developer in my 11 years covering the business: “Don’t Be a Dick.” Of course one panelist didn’t agree with this advice. Check them out below, and if you want more check out the entire session in audio format at the very bottom of this story - after the break. Video provided the irrepressible Evan Narcisse.

Read the rest of this entry »

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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