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Posts Tagged ‘Dante’s Inferno’

Dante’s Inferno demo in Dec.

limbo_silo_bridge_tga_jpgcopy-640x Dantes Inferno demo in Dec. actionVisceral Games will release a demo for Dante’s Inferno in December, according to an announcement from the EA studio behind Dead Space. The Gates of Hell demo includes the entire opening level and gives players a taste of what Visceral Games has in store for players when the game is released in the early part of 2010. The Gates of Hell demo will introduce players to the game’s hero, story and action-focused gameplay. The game will trace Dante’s battles from the surface all the way to the Gates of Hell. Look for it in early Dec.

Dante’s Inferno will be released in North America February 9, 2010 and in Europe on February 12, 2010 for the PlayStation 3, Xbox 360, and the PlayStation Portable. The Gates of Hell demo will be available on the PlayStation 3 and Xbox 360 consoles.

Monster’s Ball scribe signed for Dante’s Inferno

Visceral Games announced that Academy Award-nominated writer Will Rokos is writing the story line for Dante’s Inferno, the adaptation of part one of Dante Alighieri’s epic poem The Divine Comedy from Visceral Games. Rokos is best known for his Best Original Screenplay nomination for Monster’s Ball in 2001, and is collaborating with the game’s creative team to craft an all new narrative that parallels the original poem. He certainly has his work cut out for him. I wonder if he’ll be writing the screenplay for the film, assuming a previously announced movie deal is still part of the equation.

Taking such a naturally rich and deep universe and adapting for the video game has been one of the most interesting and challenging projects I’ve worked on,” said Will Rokos. “I really got into re-imagining Dante as a flawed hero with a dark past, and his determination to save the love of his life from a terrible fate. It was a truly unique experience to re-create one man’s hell, one circle at a time.”

In Dante’s Inferno, players assume the role of Dante as he fights through nine circles of hell - limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery. Each circle features distinctive environments, custom creatures and demons, bosses and sub-bosses, unique gameplay scenarios, and specific story elements crafted to tell the sins of Dante’s past.

The video game will be available in North America beginning on February 9, 2010 and in Europe on February 12, 2010 for the Xbox 360, PlayStation 3 and PlayStation Portable

Composer Garry Schyman to score Dante’s Inferno

Visceral Games announced today that award-winning film, television and video game composer Garry Schyman will be creating the score for the third person action adventure game Dante’s Inferno. The renowned composer, who has won many prestigious awards (most recently for his work on BioShock), is creating a dramatic score that sets the tone for Visceral Games’ adaptation of Dante Alighieri’s epic poem.

The orchestral score and chorus were recorded in July at the historic Abbey Road Studios in London with the Philharmonia Orchestra and the Metro Voices Singers. The score soundtrack is planned for release in early 2010.

“Literally being asked to score hell was fantastic especially once I saw the surrealistically frightening world that Visceral Games had developed, said Garry Schyman. “I thought long and hard about every piece of music I wrote to create something new, surprising and fitting. It has turned out to be one of the most creative experiences in my career.”

Dante’s Inferno will be available in North America beginning on February 9, 2010 and in Europe on February 12, 2010 for the Xbox 360, PlayStation 3, and PSP.

New Dante’s Inferno Circle of Hell: Greed

EA passed along word that tomorrow a new “Circle of Hell,” Greed, will be revealed and detailed on the official web site for Dante’s Inferno. EA announced earlier this year that it would unveil a new Circle of Hell at the web site on the 9th of every month. This means a new site theme, all new content, new videos, new downloads and a new interactive feature, debuting on September 9th.

EA also announced a one day sale at GameStop for pre-order customers. For one day only on 09/09/09 (tomorrow) anyone who pre-orders will get $6.66 off any pre-order of Dante’s Inferno. You can take advantage of the pre-order deal by visiting www.gamestop.com.

Dante’s Inferno is being developed by EA’s Visceral Games studio and will be released on PS3, Xbox 360 and PSP.

Dante’s Inferno comic book announced

EA’s Visceral Games will collaborate with DC Comics’s WildStorm imprint to develop a comic book mini-series based on Dante’s Inferno, EA’s video game adaptation of part one of “The Divine Comedy.” The comic will make its world debut at Comic-Con International in San Diego from July 23 - 26. Also at the show, Visceral Games and Starz Media will screen the world premiere trailer of the Dante’s Inferno animated feature, which will be released on home entertainment platforms day-and-date with the EA game in 2010. Both of these projects are based on EA’s adaptation of Dante’s epic story from a contemporary perspective.

A special Issue 0 preview edition of the Dante’s Inferno comic will be given away at Comic-Con International 2009 in San Diego this week July 23 - 26 at the EA (Booth #5213) and DC Comics (Booth #1915) booths. The game will also be featured at the Go to Hell With Dante’s Inferno Panel (12:30 PM - 1:30 PM on Thursday, July 23rd in Room); Dante’s Inferno animated feature trailer preview (12:30 PM - 1:30 PM on Thursday, July 23rd in Room 8); Dante’s Inferno Comic Preview Issue signings (Artist Diego Latorre and writer Christos Gage, DC Comics booth - 2:00 PM - 3:00 PM on Friday and Saturday); Christos Gage Comic Signing (EA booth on Thursday from 2:00 PM - 3:00 PM); and the Dante’s Inferno Limited Edition Lithograph signing (creator Diego Latorre, 750 copies available at the EA Booth Friday, Saturday and Sunday from 11:00 AM - 12:00 PM). The game will also be playable at the EA booth during the show.

EA prepares for Comic-Con

eacon EA prepares for Comic-Con actionElectronic Arts revealed the titles that it will showcase at San Diego Comic-Con International from July 23 - 26, 2009. Located at booth #5213 in the San Diego Convention Center, EA will showcase ARMY OF TWO: THE 40th DAY, Battlefield: Bad Company 2, Battlefield 1943, Brutal Legend, Dante’s Inferno, Dead Space: Extraction, G.I. JOE The Rise of Cobra, Dragon Age: Origins, Left 4 Dead 2, The Saboteur and Warhammer Online: Age of Reckoning. Part of the booth will also contain a retail corner with unique EA merchandise for sale (details on that merchandise can be found at www.easpecials.com).

In addition to its booth, EA will host the ‘EA Gaming Lounge presented by Xbox 360′ at the Hilton San Diego Gaslamp Quarter Hotel (401 K Street, San Diego, California 92101) that will run from Thursday July 23 to Sunday July 26. The ‘Gaming Lounge will be open from 2pm - 9pm on Thursday, Friday and Saturday 6/25; 12pm - 5pm on Sunday. Show-goers will be able to get hands-on play with Dragon Age: Origins, Battlefield 1943, Battlefield: Bad Company 2 and Left 4 Dead 2. On July 22nd, EA will also host a press-only preview showcase from 11am - 5pm.

Finally, several EA’s development teams will be participating in the panels as well:

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Dante’s Inferno site goes live

EA has launched the official site for Dante’s Inferno, the upcoming game based on Dante Alighieri’s classic poem, The Divine Comedy. Besides offering all the latest news, screens, blog posts, and more, the new site will serve as place for EA speak directly to players through interviews and developer diaries.

Live on the site now is the Limbo Developer Diary, an E3 2009 Video Interview With Jonathan Knight, a new Developer Blog from Lead Designer Steven Desilets

EA says that, in the coming months, it will be unveiling a new Circle of Hell at the web site on the 9th of every month. This means a new site theme, all new content, new videos, new downloads and a new interactive feature, debuting on July 9th, called “Explore Hell.”

We’ve embedded the first Video Developer Diary below. It focuses on the beginning of Dante’s Journey and his Entry in to Hell, as well as The Divine Comedy’s inspiration for the game and the core themes that drive the story, design and gameplay of Dante’s Inferno.

 

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

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