Dining With Developers, Vol. 2: Haden Blackman, Part 2


4/17/2009 5:16 PM | 10 Comments | Page 1 of 9

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Read Part 1.

Victor Lucas: Is George as lucid and fired-up as he's always been?

Haden Blackman: The characters that he's created, yes; and the timeline that he's created, yes. For sure. I don't know how involved he is beyond that. I mean, there are big things that he has to approve.

Lucas: The Force Unleashed would make an amazing movie. It was better than the last three films. And now we would like to see this as a movie.

Dining With Developers, Vol. 2: Haden Blackman
This garment is technically known as a Wizard's Sleeve.
Blackman: [Laughs] This is where I don't talk. You know, we could have gone and told another Kyle Katarn story. And we actually explored going back to the Knights of the Old Republic, and setting something there. And we looked at doing futuristic stuff, setting the game a thousand years after the death of Luke Skywalker or whatever, and we actually had some superhero elements to it. But one of the reasons we decided to set it in this particular time period is because we were told, "Hey, you guys are continuing the saga, George isn't working on any more movies, there's an animated series that tells some stories too; but your job is to find new ways to tell Star Wars stories." And we're a key part of that.

Lucas: I want to see the The Force Unleashed movie.

Blackman: I would too. As would Sam Witwer, I would think.

Lucas: Speaking of Sam, his performance is not voicework; it's a true performance. He's acting through the whole thing. I would guess The Force Unleashed is what he's most famous for.

Blackman: Obviously he's worked on "Battlestar Galactica" and "Smallville," but I'll tell you the reason why we cast him. I got his reel, and he was in an episode of "CSI" or one of the crime shows where he was being interrogated, and he actually cried on camera. He's kind of a tough guy, not that we were planning to make the Apprentice cry, but he showed a range of emotion. We thought, Well, we have to at least audition the guy.

He came in and did this scene where he's building a lightsaber with his mind. And he's concentrating, and he was doing this really weird stuff where he was twitching and furrowing his brow, and shifting around like he was really uncomfortable. We asked him why. He said that he'd given a lot of thought to the character. "I just figured that doing this exercise, and trying to find inner peace with this character, who has no real concept of inner peace, that he'd be visibly struggling." And I was like: He's our guy. Right there. That's him. He knew that character better than we knew that character in some ways.

Adam Kahn: On IMDB, they've got a listing for The Force Unleashed. They don't know how to deal with performance in a videogame, and the listing said, "Secret Apprentice: Sam Witwer V." Using the "V" to indicate that it's voice-over. So I had to go all up the chain at IMDB for Sam and Nathalie and Adrienne and Cully. I had to go all the way up and say, Look, it wasn't voice! This was performance. And, finally, if you look, there are no more Vs for those guys next to their names.

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Comments

  • GusMastrapa
    GusMastrapa

    4/26/2009 5:30:08 PM

    @monsterofmud:

    It's not just hard-core gamers that are tough on the prequels.

    Many types of people hate those movies including, but not limited to: film buffs, people with eyeballs, sentient life forms, grandmothers, souz chefs, sommeliers, accountants, psychopaths, the chosen ones, Joe six-packs and people who are not George Lucas.

    Reply »
  • monsterofmud
    monsterofmud

    4/26/2009 4:18:27 PM

    Why are hard-core gamers always so harsh on the prequels? To say that TFU was better than all three prequels combined is ridiculous and shows that many, many subtleties were ignored in that assessment. TFU is as great as any other canonical property, which says a lot for a game being held up to classic film standards.

    One aside: Why do people never get that the "sand line" in Episode II refers back to Anakin's having grown up on Tatooine? That's the blanket of the whole conversation as he tries to broach romance. It's meant to be awkward, but as illustrated in this article, people seem to gloss over and not connect it to the character's background.

    All that said, great interview! I loved TFU, and reading this conversational-style discussion with Blackman really drives home how much work and passion went into this amazing project! Thank you so much!

    Reply »
  • Agnitio

    4/21/2009 12:47:07 PM

    @ScottJones:

    I totally understand it, and I'm not surprised at all - it still was very informative and a great read so I definitely wouldn't want you to make a hard line and say no talks when there are PR people there

    Reply »
  • unangbangkay
    unangbangkay

    4/20/2009 11:35:09 AM

    This is a really great feature series, because the interview format really allows the kind of insights into the process that the usual dev diaries and even some blog interviews can't quite match. About the only thing that really compares might be those in-game "commentary levels" that they've been including with the Valve games. Those are great.

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 10:21:47 AM

    I must be alone in actually liking the Star Destroyer scene. I thought it was really exciting and cool. What stinks about it is that it doesn't jibe with most of the rest of the game. I mean, why can't I just toss that AT-ST into a pit?

    Reply »
  • ScottJones
    ScottJones

    4/20/2009 7:26:12 AM

    @Agnitio:

    Thanks for reading. We have to take what we can get, Agnitio. The only way the talk with Haden was ever going to happen was if Adam Kahn was present. Otherwise, no talk. My guess is this will be status quo for future dinners. Most publishers/developers keep their people on short leashes, in the name of never divulging too much.

    I can promise you this: If we do ever find ourselves in a situation where the leash is too short, and we're getting nothing but the bullshit party line, we'll wave off the dinner and go home.

    Are there a few more things that I wish Haden would have addressed? Of course. But I think Victor and Narcisse would agree: We got far, far more than we ever thought we would.

    Reply »
  • Agnitio

    4/19/2009 11:53:50 PM

    Yeah definitely a great series but I thought I remembered you guys saying that the dinner series was so that you could get away from PR people and canned answers :P

    Still an awesome read though

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    4/19/2009 10:28:32 AM

    very interesting, thanks a lot!

    Reply »
  • CG-Prophet

    4/17/2009 6:15:28 PM

    It was pretty good considering that Adam was in the room - no offense to Adam - he's great, but he's there for a reason.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/17/2009 6:11:40 PM

    I enjoyed this interview quite a bit, guys. Would love to see more of this kind of thing -- really insightful, personal interviews outside of the PR cycle.

    Reply »

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