Dining With Developers, Vol. 2: Haden Blackman, Part 2


4/17/2009 5:16 PM | 10 Comments | Page 8 of 9

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Narcisse: I want Han Solo.

Lucas: Yeah, if we're not getting our Indiana Jones, then I want Han Solo, too.

Blackman: As we talk about what might be next for the team, the problem is that we killed off Starkiller at the end of the game.

Lucas: So Starkiller's dead.

Blackman: Well, he's not dead in the non-canon Evil Ending, right?

Lucas: He's dead in the ending I got.

Blackman: In the canon ending, you go in to save Kota and you fight the Emperor. And in that ending he seemingly dies, allowing the Rebel Alliance to escape. In the other ending, you kill Vader, and betray the Emperor. And the Emperor tells you, "Now you're my new apprentice." And you betray him, and then he pulls down the Rogue Shadow, and crushes you [laughs a little] with the Rogue Shadow. And he kills Juno, Bail, Proxy, Kota; you're still alive, but you wind up as this crazy cyborg assassin.

Narcisse: You know what your end-around is to bring Starkiller back?

Lucas: It was all a dream?

[Laughs]

Narcisse: Force Ghost. Enter somebody else's body.

Jones: What would you be doing if you weren't doing this?

Blackman: I'd probably be writing full-time. I love to write. Comic books or screenplays. I'm a huge movie fan, and one of the things that's a little depressing about working in the games industry is that the platforms change so quickly. You can go back and play the old games again on the new consoles, but you still don't get that excitement of flipping channels and going, "Oh, 'Gremlins' is on; I'm going to watch 'Gremlins' again!" So, you know, if I wasn't doing this, I'd love to make movies.

Lucas: Did you write a movie script for The Force Unleashed?

Blackman: The Force Unleashed's cinematic script was written in Final Draft; it was written like a movie. The original draft, I'm embarrassed to say, was 120 pages long. We had to cull it, because we couldn't make 120 minutes of cinematics.

Jones: Was there a sex scene that got edited out?

Blackman: No. We had the kiss scene. That's it.

Lucas: If someone said, "OK, Haden, we're pulling you off games; we want you to write the Force Unleashed trilogy."

Blackman: That depends. What are they paying? [Laughs] Everybody's got a price. I've got two kids and a mortgage. OK, my guilty confession here is, I'm a Star Wars fan, but until I started working at LucasArts, I'd seen the movies, but that was it. I was not a hardcore Star Wars fan. So Star Wars is exciting to me still. But the thing that keeps me at LucasArts is the team. Like, all the people who made the game so great -- if somebody said, You could leave the games industry and leave that team to go sit in your office alone for three months and write a screenplay, I don't know if I'd do that or not. The team is such a big part of why I stay.

Lucas: Are you itching to birth another creative baby like this again?

Blackman: I am, or else I would have left. The Force Unleashed was different, and special, in the sense that everything we did -- I talked about this at GDC last year, right? New tech, new engine, new tools, new platforms, new team, new concept, all that stuff. It was like having octuplets or something. Yes, I'd like to have another baby -- maybe not octuplets. Because every game is really hard. Which is what sucks about getting bad reviews or releasing a game that doesn't do well. No game is easy to make. Bad games aren't bad games because people took months off, or ... maybe they had too tight of a development schedule and didn't have the right concept. I don't think it's because the people in the industry don't work really hard.

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Comments

  • GusMastrapa
    GusMastrapa

    4/26/2009 5:30:08 PM

    @monsterofmud:

    It's not just hard-core gamers that are tough on the prequels.

    Many types of people hate those movies including, but not limited to: film buffs, people with eyeballs, sentient life forms, grandmothers, souz chefs, sommeliers, accountants, psychopaths, the chosen ones, Joe six-packs and people who are not George Lucas.

    Reply »
  • monsterofmud
    monsterofmud

    4/26/2009 4:18:27 PM

    Why are hard-core gamers always so harsh on the prequels? To say that TFU was better than all three prequels combined is ridiculous and shows that many, many subtleties were ignored in that assessment. TFU is as great as any other canonical property, which says a lot for a game being held up to classic film standards.

    One aside: Why do people never get that the "sand line" in Episode II refers back to Anakin's having grown up on Tatooine? That's the blanket of the whole conversation as he tries to broach romance. It's meant to be awkward, but as illustrated in this article, people seem to gloss over and not connect it to the character's background.

    All that said, great interview! I loved TFU, and reading this conversational-style discussion with Blackman really drives home how much work and passion went into this amazing project! Thank you so much!

    Reply »
  • Agnitio

    4/21/2009 12:47:07 PM

    @ScottJones:

    I totally understand it, and I'm not surprised at all - it still was very informative and a great read so I definitely wouldn't want you to make a hard line and say no talks when there are PR people there

    Reply »
  • unangbangkay
    unangbangkay

    4/20/2009 11:35:09 AM

    This is a really great feature series, because the interview format really allows the kind of insights into the process that the usual dev diaries and even some blog interviews can't quite match. About the only thing that really compares might be those in-game "commentary levels" that they've been including with the Valve games. Those are great.

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 10:21:47 AM

    I must be alone in actually liking the Star Destroyer scene. I thought it was really exciting and cool. What stinks about it is that it doesn't jibe with most of the rest of the game. I mean, why can't I just toss that AT-ST into a pit?

    Reply »
  • ScottJones
    ScottJones

    4/20/2009 7:26:12 AM

    @Agnitio:

    Thanks for reading. We have to take what we can get, Agnitio. The only way the talk with Haden was ever going to happen was if Adam Kahn was present. Otherwise, no talk. My guess is this will be status quo for future dinners. Most publishers/developers keep their people on short leashes, in the name of never divulging too much.

    I can promise you this: If we do ever find ourselves in a situation where the leash is too short, and we're getting nothing but the bullshit party line, we'll wave off the dinner and go home.

    Are there a few more things that I wish Haden would have addressed? Of course. But I think Victor and Narcisse would agree: We got far, far more than we ever thought we would.

    Reply »
  • Agnitio

    4/19/2009 11:53:50 PM

    Yeah definitely a great series but I thought I remembered you guys saying that the dinner series was so that you could get away from PR people and canned answers :P

    Still an awesome read though

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    4/19/2009 10:28:32 AM

    very interesting, thanks a lot!

    Reply »
  • CG-Prophet

    4/17/2009 6:15:28 PM

    It was pretty good considering that Adam was in the room - no offense to Adam - he's great, but he's there for a reason.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/17/2009 6:11:40 PM

    I enjoyed this interview quite a bit, guys. Would love to see more of this kind of thing -- really insightful, personal interviews outside of the PR cycle.

    Reply »

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