Dining With Developers, Vol. 2: Haden Blackman, Part 2


4/17/2009 5:16 PM | 10 Comments | Page 7 of 9

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Blackman: Maybe it is generational thing. Sam was really excited to be in the game. We didn't have to sell Sam on the opportunity to be in a game. He understood that it was just as cool to be in a game as it is to be in an animated feature, or a movie or TV show.

Kahn: Don't underestimate the fanboy nature of Sam. He would just stop by the office, just to hang out.

Dining With Developers, Vol. 2: Haden Blackman
Nathalie Cox
Blackman: He'd stop by randomly and we'd say, Are we doing voice recording today? Nah, I'm just here to hang out. Nathalie [Juno Eclipse], I wouldn't say is a huge fan girl. But there were a couple of moments where she had a feeling about the line. I think she says, "May the Force be with you." She's the only one who says it in the game.

Kahn: She also says the line about jumping to lightspeed.

Blackman: She got all the geeky fan lines. And I'll tell you the other best moment in all of The Force Unleashed. We got Jimmy Smits to play Bail Organa. And we actually had a lot of cast members in the studio together. Sam, of course, was there for every recording session that anybody did, even if he wasn't in the scene. So Sam was there when Jimmy Smits was there. And when Bail Organa/Jimmy Smits has to read the line about forming the Rebel Alliance, Sam is standing right next to me, and he grabs my shoulder, like, "Oh my god." Hairs are going up on the backs of both of our necks. It was amazing.

[Laughs]

Lucas: Do have you have a favorite environment from The Force Unleashed?

Blackman: I love the Death Star. One of the early ideas we had was to let players be able to go to the Death Star and Force Push guys into the Death Star laser, like it was a big subway train coming. And you can do that in the game. It's not required, but you can do it.

Lucas: Killing all the Wookies on the first level. As a Chewbacca fan, did that break your heart?

Blackman: We were actually worried about that. We had people on the team saying, "You can't kill Wookies." So we tried to make [the Wookies] as bad-ass as possible. We gave them these cool weapons. I was worried that people would instantly get turned off by killing Wookies. Thankfully, that didn't happen. But what I kept saying was, we're not making the Wookies any less bad-ass; we're making them even more bad-ass. Which makes Vader even more bad-ass.

Narcisse: There always has to be somebody more bad-ass.

Lucas: So where do we go from here? This game doesn't end with a cliffhanger à la "Empire." Where do we go?

Blackman: Well, there you go. Decision made. I'm going to go work on Full Throttle or something. [Laughs] Let me ask you: Where would you guys go? Would you want to stay in the same time period and look at it from a different point of view?

Lucas: I want the Apprentice, only he's not the Apprentice anymore; he's Starkiller now.

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Comments

  • GusMastrapa
    GusMastrapa

    4/26/2009 5:30:08 PM

    @monsterofmud:

    It's not just hard-core gamers that are tough on the prequels.

    Many types of people hate those movies including, but not limited to: film buffs, people with eyeballs, sentient life forms, grandmothers, souz chefs, sommeliers, accountants, psychopaths, the chosen ones, Joe six-packs and people who are not George Lucas.

    Reply »
  • monsterofmud
    monsterofmud

    4/26/2009 4:18:27 PM

    Why are hard-core gamers always so harsh on the prequels? To say that TFU was better than all three prequels combined is ridiculous and shows that many, many subtleties were ignored in that assessment. TFU is as great as any other canonical property, which says a lot for a game being held up to classic film standards.

    One aside: Why do people never get that the "sand line" in Episode II refers back to Anakin's having grown up on Tatooine? That's the blanket of the whole conversation as he tries to broach romance. It's meant to be awkward, but as illustrated in this article, people seem to gloss over and not connect it to the character's background.

    All that said, great interview! I loved TFU, and reading this conversational-style discussion with Blackman really drives home how much work and passion went into this amazing project! Thank you so much!

    Reply »
  • Agnitio

    4/21/2009 12:47:07 PM

    @ScottJones:

    I totally understand it, and I'm not surprised at all - it still was very informative and a great read so I definitely wouldn't want you to make a hard line and say no talks when there are PR people there

    Reply »
  • unangbangkay
    unangbangkay

    4/20/2009 11:35:09 AM

    This is a really great feature series, because the interview format really allows the kind of insights into the process that the usual dev diaries and even some blog interviews can't quite match. About the only thing that really compares might be those in-game "commentary levels" that they've been including with the Valve games. Those are great.

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 10:21:47 AM

    I must be alone in actually liking the Star Destroyer scene. I thought it was really exciting and cool. What stinks about it is that it doesn't jibe with most of the rest of the game. I mean, why can't I just toss that AT-ST into a pit?

    Reply »
  • ScottJones
    ScottJones

    4/20/2009 7:26:12 AM

    @Agnitio:

    Thanks for reading. We have to take what we can get, Agnitio. The only way the talk with Haden was ever going to happen was if Adam Kahn was present. Otherwise, no talk. My guess is this will be status quo for future dinners. Most publishers/developers keep their people on short leashes, in the name of never divulging too much.

    I can promise you this: If we do ever find ourselves in a situation where the leash is too short, and we're getting nothing but the bullshit party line, we'll wave off the dinner and go home.

    Are there a few more things that I wish Haden would have addressed? Of course. But I think Victor and Narcisse would agree: We got far, far more than we ever thought we would.

    Reply »
  • Agnitio

    4/19/2009 11:53:50 PM

    Yeah definitely a great series but I thought I remembered you guys saying that the dinner series was so that you could get away from PR people and canned answers :P

    Still an awesome read though

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    4/19/2009 10:28:32 AM

    very interesting, thanks a lot!

    Reply »
  • CG-Prophet

    4/17/2009 6:15:28 PM

    It was pretty good considering that Adam was in the room - no offense to Adam - he's great, but he's there for a reason.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/17/2009 6:11:40 PM

    I enjoyed this interview quite a bit, guys. Would love to see more of this kind of thing -- really insightful, personal interviews outside of the PR cycle.

    Reply »

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