Dining With Developers, Vol. 2: Haden Blackman, Part 2


4/17/2009 5:16 PM | 10 Comments | Page 6 of 9

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
And I said, "I don't know! Maybe he could pull a Star Destroyer out of the sky." And there was a concept artist in the room. She went away and painted that image. And before I knew it, everybody had seen that image, including the president at the time. And he had it blown up and had it put on the wall of his office, because to him that captured The Force Unleashed. And I was like, "Hey, I don't know how we're going to do that in-game."

And the Star Destoyer battle? That changed four times during development. And the version we have in at the end, we didn't actually start working on until we'd hit alpha. So, you know, that version is the best version we came up with in development. But do I think that we could have done a better job with it? Probably. Yeah.

Kahn: We should never have given that all away at that press conference. [Blackman and Kahn look at each other.] At the time, we thought people wouldn't believe that we had a story that they would actually care about. We didn't think anyone would buy it. Looking back now, we really shouldn't have done that.

Jones: Speaking of things you shouldn't have done. Soulcalibur. Yoda. Vader. Was that weird at all for you guys?

Blackman: It was actually really exciting for us. A bunch of guys on the team are Soulcalibur fans. So [the Soulcalibur team] came out to see us. We met with them for two days, and the animators were over the moon, because the Soulcalibur people were asking, "OK, so how would Vader fight? Describe it. Act it out. Is he more like this or this?" So, from a development standpoint, these guys were meeting some of their idols, and they're treating us like with great reverence and respect.

Jones: Do you feel that it cheapens the franchise? I mean, who's next? The Burger King?

Blackman: If we felt it cheapened either franchise, I don't think we would have done it. [The Soulcalibur thing] wasn't a money thing, all right? We saw it as an opportunity to work with guys we like and respect, and to maybe get Star Wars into an area where it hasn't been seen before.

Jones: Are there any in-jokes around the office about Kyle Katarn?

Blackman: What about Kyle Katarn?

Lucas: [Looks at Jones] Some people really like him.

Jones: He's got that terrible beard.

Blackman: I've never heard anyone make a joke about Kyle Katarn. We get letters all the time from fans bring back Kyle Katarn. All the time.

Jones: Are you kidding me? No one has less gravity, to my mind, in the Star Wars universe, than Kyle Katarn.

Lucas: I want to talk about voiceover work again for a second. When are we going to get Harrison Ford playing Han Solo? Doesn't a game like The Force Unleashed prove that this is a viable way to bring these characters back to life? We saw Sean Connery as James Bond again. And Clint Eastwood was working on some voiceover work for Dirty Harry. I want to see Harrison Ford as a young Han Solo. I want to hear Mark Hamill in that world again. Is it tougher to get older actors to see the light here?

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Comments

  • GusMastrapa
    GusMastrapa

    4/26/2009 5:30:08 PM

    @monsterofmud:

    It's not just hard-core gamers that are tough on the prequels.

    Many types of people hate those movies including, but not limited to: film buffs, people with eyeballs, sentient life forms, grandmothers, souz chefs, sommeliers, accountants, psychopaths, the chosen ones, Joe six-packs and people who are not George Lucas.

    Reply »
  • monsterofmud
    monsterofmud

    4/26/2009 4:18:27 PM

    Why are hard-core gamers always so harsh on the prequels? To say that TFU was better than all three prequels combined is ridiculous and shows that many, many subtleties were ignored in that assessment. TFU is as great as any other canonical property, which says a lot for a game being held up to classic film standards.

    One aside: Why do people never get that the "sand line" in Episode II refers back to Anakin's having grown up on Tatooine? That's the blanket of the whole conversation as he tries to broach romance. It's meant to be awkward, but as illustrated in this article, people seem to gloss over and not connect it to the character's background.

    All that said, great interview! I loved TFU, and reading this conversational-style discussion with Blackman really drives home how much work and passion went into this amazing project! Thank you so much!

    Reply »
  • Agnitio

    4/21/2009 12:47:07 PM

    @ScottJones:

    I totally understand it, and I'm not surprised at all - it still was very informative and a great read so I definitely wouldn't want you to make a hard line and say no talks when there are PR people there

    Reply »
  • unangbangkay
    unangbangkay

    4/20/2009 11:35:09 AM

    This is a really great feature series, because the interview format really allows the kind of insights into the process that the usual dev diaries and even some blog interviews can't quite match. About the only thing that really compares might be those in-game "commentary levels" that they've been including with the Valve games. Those are great.

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 10:21:47 AM

    I must be alone in actually liking the Star Destroyer scene. I thought it was really exciting and cool. What stinks about it is that it doesn't jibe with most of the rest of the game. I mean, why can't I just toss that AT-ST into a pit?

    Reply »
  • ScottJones
    ScottJones

    4/20/2009 7:26:12 AM

    @Agnitio:

    Thanks for reading. We have to take what we can get, Agnitio. The only way the talk with Haden was ever going to happen was if Adam Kahn was present. Otherwise, no talk. My guess is this will be status quo for future dinners. Most publishers/developers keep their people on short leashes, in the name of never divulging too much.

    I can promise you this: If we do ever find ourselves in a situation where the leash is too short, and we're getting nothing but the bullshit party line, we'll wave off the dinner and go home.

    Are there a few more things that I wish Haden would have addressed? Of course. But I think Victor and Narcisse would agree: We got far, far more than we ever thought we would.

    Reply »
  • Agnitio

    4/19/2009 11:53:50 PM

    Yeah definitely a great series but I thought I remembered you guys saying that the dinner series was so that you could get away from PR people and canned answers :P

    Still an awesome read though

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    4/19/2009 10:28:32 AM

    very interesting, thanks a lot!

    Reply »
  • CG-Prophet

    4/17/2009 6:15:28 PM

    It was pretty good considering that Adam was in the room - no offense to Adam - he's great, but he's there for a reason.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/17/2009 6:11:40 PM

    I enjoyed this interview quite a bit, guys. Would love to see more of this kind of thing -- really insightful, personal interviews outside of the PR cycle.

    Reply »

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