Dining With Developers, Vol. 2: Haden Blackman, Part 2


4/17/2009 5:16 PM | 10 Comments | Page 5 of 9

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Blackman: I kind of missed getting on the Battlestar boat. And I don't know what's going on with the Encore channel these days, but it has been showing "Aliens" every day, it seems. It's one of those movies that I can't just turn on and walk away from. I'm really excited to see the new Star Trek [film]. But I think this is maybe the first in my life I've ever been excited about Star Trek. I think it's really true: You're either a Star Wars fan or Star Trek fan. I've always been Star Wars fan.

Lucas: Why do you think that people are either Star Wars and Star Trek fans?

Blackman: I think that Star Trek doesn't always -- for me, personally -- hit on the same mythic themes that Star Wars does. And I was always confused about who the good guys and bad guys were. You could always sort of understand the Romulans' point of view, you know?

Narcisse: Gene Rodenberry from way back was like, "We can all just get along."

Blackman: Right, and that's not all that exciting to me. This is a really geeky story, but the moment in "Star Trek II" that really stuck with me is when Spock died. I went home after the movie, and I would play out moments where Chewie died. Because Han Solo and Chewie were my Spock and Kirk. Every time I played with my action figures, Chewie always ended up dying; he always ended up sacrificing himself...

Narcisse: There seem to be lots of chainsaws popping up in games these days -- Gears of War, Madworld. Is the chainsaw the lightsaber for a new generation?

Blackman: The brilliance of the lightsaber -- no pun intended -- is that it's so iconic. And a chainsaw? I look at it, and it's like, "OK, is it Ash from Evil Dead?" But when you see a lightsaber, you think, That IS Star Wars. I got asked this question earlier today: Why did we decide to have the Apprentice hold his lightsaber backwards? Initially that was a total art foul. The art director said, "I want something in the game, where anytime you look at a screenshot, you see it and go, that's Star Wars. The lightsaber accomplishes that. As much fun as the chainsaw is in Gears of War, it's still a chainsaw.

Jones: Time for a little turnabout. Are there any questions you'd like to ask us?

Dining With Developers, Vol. 2: Haden Blackman
Blackman talks shop
Blackman: I want to ask to ask you [Evan] -- because you were at that initial story press conference -- how different the initial pitch was from the final game. And be honest.

Narcisse: I hate to beat a dead horse, but using the Force to bring down the Star Destroyer is ridiculously hard. And, to be honest, it's just plain ridiculous.

Blackman: I've got a funny story about that. I think I can tell the story about the Star Destroyer and how that came about, right?

Kahn: Sure.

Narcisse: "Pull it out of the sky!!!!"

[Laughs]

Blackman: We were in a design meeting one day, and I kept saying, "Force unleashed, force unleashed, force unleashed." And the designers were getting frustrated with me. And I was getting frustrated because I didn't feel we were thinking big enough, and they were getting frustrated because I don't think they were thinking how far they could go. So finally, they got really angry with me, and they were like, "OK, so how big is too big? What do you really want this guy to be able to do?"

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Comments

  • GusMastrapa
    GusMastrapa

    4/26/2009 5:30:08 PM

    @monsterofmud:

    It's not just hard-core gamers that are tough on the prequels.

    Many types of people hate those movies including, but not limited to: film buffs, people with eyeballs, sentient life forms, grandmothers, souz chefs, sommeliers, accountants, psychopaths, the chosen ones, Joe six-packs and people who are not George Lucas.

    Reply »
  • monsterofmud
    monsterofmud

    4/26/2009 4:18:27 PM

    Why are hard-core gamers always so harsh on the prequels? To say that TFU was better than all three prequels combined is ridiculous and shows that many, many subtleties were ignored in that assessment. TFU is as great as any other canonical property, which says a lot for a game being held up to classic film standards.

    One aside: Why do people never get that the "sand line" in Episode II refers back to Anakin's having grown up on Tatooine? That's the blanket of the whole conversation as he tries to broach romance. It's meant to be awkward, but as illustrated in this article, people seem to gloss over and not connect it to the character's background.

    All that said, great interview! I loved TFU, and reading this conversational-style discussion with Blackman really drives home how much work and passion went into this amazing project! Thank you so much!

    Reply »
  • Agnitio

    4/21/2009 12:47:07 PM

    @ScottJones:

    I totally understand it, and I'm not surprised at all - it still was very informative and a great read so I definitely wouldn't want you to make a hard line and say no talks when there are PR people there

    Reply »
  • unangbangkay
    unangbangkay

    4/20/2009 11:35:09 AM

    This is a really great feature series, because the interview format really allows the kind of insights into the process that the usual dev diaries and even some blog interviews can't quite match. About the only thing that really compares might be those in-game "commentary levels" that they've been including with the Valve games. Those are great.

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 10:21:47 AM

    I must be alone in actually liking the Star Destroyer scene. I thought it was really exciting and cool. What stinks about it is that it doesn't jibe with most of the rest of the game. I mean, why can't I just toss that AT-ST into a pit?

    Reply »
  • ScottJones
    ScottJones

    4/20/2009 7:26:12 AM

    @Agnitio:

    Thanks for reading. We have to take what we can get, Agnitio. The only way the talk with Haden was ever going to happen was if Adam Kahn was present. Otherwise, no talk. My guess is this will be status quo for future dinners. Most publishers/developers keep their people on short leashes, in the name of never divulging too much.

    I can promise you this: If we do ever find ourselves in a situation where the leash is too short, and we're getting nothing but the bullshit party line, we'll wave off the dinner and go home.

    Are there a few more things that I wish Haden would have addressed? Of course. But I think Victor and Narcisse would agree: We got far, far more than we ever thought we would.

    Reply »
  • Agnitio

    4/19/2009 11:53:50 PM

    Yeah definitely a great series but I thought I remembered you guys saying that the dinner series was so that you could get away from PR people and canned answers :P

    Still an awesome read though

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    4/19/2009 10:28:32 AM

    very interesting, thanks a lot!

    Reply »
  • CG-Prophet

    4/17/2009 6:15:28 PM

    It was pretty good considering that Adam was in the room - no offense to Adam - he's great, but he's there for a reason.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/17/2009 6:11:40 PM

    I enjoyed this interview quite a bit, guys. Would love to see more of this kind of thing -- really insightful, personal interviews outside of the PR cycle.

    Reply »

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