Dining With Developers, Vol. 2: Haden Blackman, Part 2


4/17/2009 5:16 PM | 10 Comments | Page 3 of 9

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Blackman: I worked on fishing boats just out of college. I grew up in a little town in Southern California. I thank God every day when I come to work now.

Narcisse: You guys just won a writing award at DICE.

Blackman: We were up against Fallout 3. If you were to ask me beforehand, I thought Fallout 3 was going to win. Fallout 3 had one of the most amazing moments I've had in games in 10 years. I was in the Vault, still creeping around with my gun, when I hear the girl who's supposed to be my best friend. She's all upset, and I see these guys dressed like the guards I've been killing all along, and without even thinking I kill them both. And she's losing her mind. And I realize I've just killed her dad. The fact that it can tell a story about our different perspectives is a huge success.

Lucas: What was the last Star Wars story that we cared about in a videogame?

Kahn: Shadows of the Empire? Jedi Knight II?

Lucas: Shadows, yeah.

Blackman: Knights of the Old Republic.

Kahn: TIE Fighter was not horrible. TIE Fighter was a pretty cool story.

Jones: The old Dark Forces games. Those were great games. One thing I remember from the original game is the Easter eggs. You know, the "Ewoks suck" graffiti. Or the Stormtroopers bathroom. There's none of that, at least from what I can tell, in The Force Unleashed.

Dining With Developers, Vol. 2: Haden Blackman
Sam and Nathalie banging the plastic toys together
Blackman: That's more of a factor of time than anything else. We basically told the team, "Look, we can put Easter eggs in, but they're the last thing to go in." Some of it, too, is the nature of the industry and the way things have changed, and the ESRB. Here's an example: In the TIE fighter level, if you explore enough, there's an area that we thought nobody could actually get to. But you can actually get to it. We put a Clone trooper helmet just sitting there, in the middle of nowhere. When I saw a screenshot of that, I lost my mind.

Because I was like, You guys have to tell us every single thing you put in. Because the problem is, we've got a wide range of ages, some guys just out of school, people who don't always understand that if I put in something like "Ewoks suck," that might actually raise eyebrows with the ESRB. The ESRB doesn't want us to put in anything that they don't know about. We were hot on the heels of Hot Coffee, and we were really paranoid about that stuff.

It's funny you brought this up, because just yesterday I was having a conversation with our lead environment artist from the first Force Unleashed, and we've told all the level artists that they can [include] two Easter eggs per level. I have to approve them. But you can do two. We'll give you a little bit of leeway. We'll build that into the schedule and everything, because we love this stuff, too. The restroom in Dark Forces is hilarious.

Lucas: [To Evan and Jones]. I just want to make sure that you guys write into the written work here that he said "the first Force Unleashed." All right?

« Prev  1  2  3  4  5  6  7  8  9  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • GusMastrapa
    GusMastrapa

    4/26/2009 5:30:08 PM

    @monsterofmud:

    It's not just hard-core gamers that are tough on the prequels.

    Many types of people hate those movies including, but not limited to: film buffs, people with eyeballs, sentient life forms, grandmothers, souz chefs, sommeliers, accountants, psychopaths, the chosen ones, Joe six-packs and people who are not George Lucas.

    Reply »
  • monsterofmud
    monsterofmud

    4/26/2009 4:18:27 PM

    Why are hard-core gamers always so harsh on the prequels? To say that TFU was better than all three prequels combined is ridiculous and shows that many, many subtleties were ignored in that assessment. TFU is as great as any other canonical property, which says a lot for a game being held up to classic film standards.

    One aside: Why do people never get that the "sand line" in Episode II refers back to Anakin's having grown up on Tatooine? That's the blanket of the whole conversation as he tries to broach romance. It's meant to be awkward, but as illustrated in this article, people seem to gloss over and not connect it to the character's background.

    All that said, great interview! I loved TFU, and reading this conversational-style discussion with Blackman really drives home how much work and passion went into this amazing project! Thank you so much!

    Reply »
  • Agnitio

    4/21/2009 12:47:07 PM

    @ScottJones:

    I totally understand it, and I'm not surprised at all - it still was very informative and a great read so I definitely wouldn't want you to make a hard line and say no talks when there are PR people there

    Reply »
  • unangbangkay
    unangbangkay

    4/20/2009 11:35:09 AM

    This is a really great feature series, because the interview format really allows the kind of insights into the process that the usual dev diaries and even some blog interviews can't quite match. About the only thing that really compares might be those in-game "commentary levels" that they've been including with the Valve games. Those are great.

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 10:21:47 AM

    I must be alone in actually liking the Star Destroyer scene. I thought it was really exciting and cool. What stinks about it is that it doesn't jibe with most of the rest of the game. I mean, why can't I just toss that AT-ST into a pit?

    Reply »
  • ScottJones
    ScottJones

    4/20/2009 7:26:12 AM

    @Agnitio:

    Thanks for reading. We have to take what we can get, Agnitio. The only way the talk with Haden was ever going to happen was if Adam Kahn was present. Otherwise, no talk. My guess is this will be status quo for future dinners. Most publishers/developers keep their people on short leashes, in the name of never divulging too much.

    I can promise you this: If we do ever find ourselves in a situation where the leash is too short, and we're getting nothing but the bullshit party line, we'll wave off the dinner and go home.

    Are there a few more things that I wish Haden would have addressed? Of course. But I think Victor and Narcisse would agree: We got far, far more than we ever thought we would.

    Reply »
  • Agnitio

    4/19/2009 11:53:50 PM

    Yeah definitely a great series but I thought I remembered you guys saying that the dinner series was so that you could get away from PR people and canned answers :P

    Still an awesome read though

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    4/19/2009 10:28:32 AM

    very interesting, thanks a lot!

    Reply »
  • CG-Prophet

    4/17/2009 6:15:28 PM

    It was pretty good considering that Adam was in the room - no offense to Adam - he's great, but he's there for a reason.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/17/2009 6:11:40 PM

    I enjoyed this interview quite a bit, guys. Would love to see more of this kind of thing -- really insightful, personal interviews outside of the PR cycle.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time