Dining With Developers, Vol. 2: Haden Blackman, Part 2


4/17/2009 5:16 PM | 10 Comments | Page 2 of 9

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Scott Jones: I'd fallen out of love with Star Wars. I was heartbroken for years. With the new movies, it was, as my friend John Galvin calls it, "The greatest aesthetic disappointment of my lifetime." The Force Unleashed gave me something to believe in again. This gave me a character I could identify with again.

Blackman: Thanks.

Dining With Developers, Vol. 2: Haden Blackman
Haden Blackman will not succumb to the Dark Side.
Evan Narcisse: Let's talk about your experience as a comic book writer. Run down your resume really quick. Obviously you did the tie-in for The Force Unleashed.

Blackman: I was a creative writing major in college. I went to work for a literary agency right out of college. I'd just moved to the city, and I was living in my van for a couple weeks. I ended up ghostwriting a couple of self-help books; you know, spiritual stuff. At that time this agency was very focused on women's health issues and spiritual-type things. It's not that I have an aversion to those things. But I'm not a woman. And I'm not the world's most spiritual guy. So, for me, it was a big learning experience. While there, I also wound up writing two books: "The Field Guide to North American Hauntings" and "The Field Guide to North American Monsters."

But I didn't feel like being a literary agent was really going to do it for me. There was a job opening at LucasArts for a writer-researcher, and it was a nine-month gig working on Behind the Magic, this interactive reference product. I took a pay cut, just to see what the industry was like. I've been here ever since.

Narcisse: I know you've also written non-Star Wars comics.

Blackman: I did a Ripley's Believe It or Not series. I did a Hellboy story with a friend of mine named J.H. Williams. I also did this story for "Star Wars Tales," which was a bunch of short stories considered non-canon. We came up with this storyline: What if Han Solo met Indiana Jones?

So they never actually meet in the story. The Falcon crashes on earth, and Chewie and Han are exploring, and Han gets killed by Native Americans. Chewie gets freaked out, and that's where the Sasquatch legend comes from, because he's running around the forest. Then Short Round and Indiana Jones find the Falcon, and they find Han Solo in the pilot's chair, with all these arrows in him, but he's only a skeleton...

Dining With Developers, Vol. 2: Haden Blackman
Haden, receiving his 2009 Writer's Guild Award
Lucas: Can I ask about Indiana Jones?

Kahn: That depends.

Lucas: What happened there? Just couldn't get it together?

Narcisse: Yeah. We saw the demo for the Indy game at E3, what, three years ago? Then poof, nothing.

Kahn: I think we should probably avoid that topic.

Jones: Thanks again for sitting down with us.

Blackman: Oh man, I'm having a great time. I don't think I've had the chance to talk about that Indiana Jones-Han Solo crossover story ever.

Lucas: Haden, your background is really different from most people we talk to in the industry. People in this business who just get out of school and start making videogames, they have no life experience. They don't know how shitty other jobs are...

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Comments

  • GusMastrapa
    GusMastrapa

    4/26/2009 5:30:08 PM

    @monsterofmud:

    It's not just hard-core gamers that are tough on the prequels.

    Many types of people hate those movies including, but not limited to: film buffs, people with eyeballs, sentient life forms, grandmothers, souz chefs, sommeliers, accountants, psychopaths, the chosen ones, Joe six-packs and people who are not George Lucas.

    Reply »
  • monsterofmud
    monsterofmud

    4/26/2009 4:18:27 PM

    Why are hard-core gamers always so harsh on the prequels? To say that TFU was better than all three prequels combined is ridiculous and shows that many, many subtleties were ignored in that assessment. TFU is as great as any other canonical property, which says a lot for a game being held up to classic film standards.

    One aside: Why do people never get that the "sand line" in Episode II refers back to Anakin's having grown up on Tatooine? That's the blanket of the whole conversation as he tries to broach romance. It's meant to be awkward, but as illustrated in this article, people seem to gloss over and not connect it to the character's background.

    All that said, great interview! I loved TFU, and reading this conversational-style discussion with Blackman really drives home how much work and passion went into this amazing project! Thank you so much!

    Reply »
  • Agnitio

    4/21/2009 12:47:07 PM

    @ScottJones:

    I totally understand it, and I'm not surprised at all - it still was very informative and a great read so I definitely wouldn't want you to make a hard line and say no talks when there are PR people there

    Reply »
  • unangbangkay
    unangbangkay

    4/20/2009 11:35:09 AM

    This is a really great feature series, because the interview format really allows the kind of insights into the process that the usual dev diaries and even some blog interviews can't quite match. About the only thing that really compares might be those in-game "commentary levels" that they've been including with the Valve games. Those are great.

    Reply »
  • MSUSteve
    MSUSteve

    4/20/2009 10:21:47 AM

    I must be alone in actually liking the Star Destroyer scene. I thought it was really exciting and cool. What stinks about it is that it doesn't jibe with most of the rest of the game. I mean, why can't I just toss that AT-ST into a pit?

    Reply »
  • ScottJones
    ScottJones

    4/20/2009 7:26:12 AM

    @Agnitio:

    Thanks for reading. We have to take what we can get, Agnitio. The only way the talk with Haden was ever going to happen was if Adam Kahn was present. Otherwise, no talk. My guess is this will be status quo for future dinners. Most publishers/developers keep their people on short leashes, in the name of never divulging too much.

    I can promise you this: If we do ever find ourselves in a situation where the leash is too short, and we're getting nothing but the bullshit party line, we'll wave off the dinner and go home.

    Are there a few more things that I wish Haden would have addressed? Of course. But I think Victor and Narcisse would agree: We got far, far more than we ever thought we would.

    Reply »
  • Agnitio

    4/19/2009 11:53:50 PM

    Yeah definitely a great series but I thought I remembered you guys saying that the dinner series was so that you could get away from PR people and canned answers :P

    Still an awesome read though

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    4/19/2009 10:28:32 AM

    very interesting, thanks a lot!

    Reply »
  • CG-Prophet

    4/17/2009 6:15:28 PM

    It was pretty good considering that Adam was in the room - no offense to Adam - he's great, but he's there for a reason.

    Reply »
  • GusMastrapa
    GusMastrapa

    4/17/2009 6:11:40 PM

    I enjoyed this interview quite a bit, guys. Would love to see more of this kind of thing -- really insightful, personal interviews outside of the PR cycle.

    Reply »

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