Dining With Developers, Vol. 2: Haden Blackman, Part 1


4/16/2009 7:17 PM | 7 Comments | Page 1 of 8

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
(Contributors: Evan Narcisse and Victor Lucas)

The place: XYZ Restaurant at the W Hotel
The address: 181 3rd Street
The time: 7 p.m.
The cuisine: Slightly Asian-infused Americana
Special guest: Adam Kahn, PR specialist for LucasArts
The service: Decent enough.
Other journo sightings: George Jones, GamePro
Price: $$$$
The conversation: Priceless.

[Evan Narcisse, Victor Lucas and I sat down with Haden Blackman and Adam Kahn of LucasArts. Adam was there, basically, to make sure that Haden didn't lose his head and tell us the company's secrets -- at least, not all of them.

Dining With Developers, Vol. 2: Haden Blackman
Haden Blackman
The meal began, as usual, with Narcisse ordering appetizers for the table, including an ahi tartare featuring pickled cucumber, avocado puree and something called "crostini." Schmanzy. The CG staff sure is one classy bunch of mo-fos. Victor Lucas twice requested the baby beet salad. OK, we get it, Vic; you love beets. Me, I ordered a beer infused with a pungent beer smell, as did Haden. As Haden downed his first beer, aka Magic Truth Serum, we braced ourselves for the truth behind one of my favorite games of last year: Star Wars: The Force Unleashed.]

Scott Jones: First things first. I was a big fan of the The Force Unleashed, and was really disappointed by the negative press the game received. I remember Evan and Victor and myself all looking at one another and saying, "Hey, why are all these reviews so bad? Because I'm kind of really enjoying this game..."

Haden Blackman: [Looks at Kahn] Can I talk about reviews?

Adam Kahn: When it comes to reviews, I say let it out. Say what you want to say.

Blackman: Really?

Kahn: Yes. Don't name names or anything. You have feelings about how the review process was, and what the reviews were. Let's let it out.

Jones: I was at Insomniac when the bad Resistance 2 reviews were breaking. (One of which was mine.) [Laughter] But you could see each review as it would go through the office; it would literally take the air out of the office. You don't realize from a reviewer's and journalist's perspective how heavy these moments really are. To see it happen in real time, as people were IMing links through the office, it made it tangible to me. What was it like for you [and the TFU team]?

Blackman: It was weird. We had some early reviews that were like, "OK, this is great." Can I name names on the positive side?

Kahn: Sure.

Blackman: Like the Play Magazine review. Unfortunately, Play didn't have a score attached, so it didn't get pulled into the Metacritic rankings, which kind of blows. So that was good. But I think Adam actually had a harder job than I did. Because I turned into a nightmare for a two-week period. I'd get these reviews, and I'd be like, "Aw, these guys are irresponsible. How could they say this?" And I'm firing off stuff [to Adam]. But part of it, as you said, is that I'm watching this team that has worked so hard on this game for two, almost three years. And they're reading this stuff. And you're right; all the air gets sucked out of the room. People were miserable for the whole day. It's hard to keep them focused. And we were working on DLC already at this point, on Jedi Temple, so I'd say, You guys need to keep focused. Come on, it's just one review.

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Comments

  • CG-Prophet

    4/17/2009 2:29:40 PM

    @RyanKuo:

    It just seemed like the game gives you all these cool powers but the boss fights ignore everything you've learned in favor of button pressing. So you have learned all these cool things but they don't matter. You can't use them against the Jedi, the Sith, Darth Vader or the Emperor.

    What the hell am I learning all these things for if not for these encounters?

    Reply »
  • the.skunkape
    the.skunkape

    4/17/2009 12:01:56 PM

    I can't remember playing a video game I enjoyed that didn't also frustrate me in some way. TFU had some unforgivable problems as far as bugs go. The fight scene with Proxy just stopped working at one point. There was a situation where I got caught in a little crevice of rock and couldn't get out. Little things like that are annoying just really ruin the illusion.

    But, I've played so many games where the illusion gets ruined. From trees that explode when you hit them twice with your combat knife, to buildings that the Hulk can't smash.

    Every game comes to a point where the engine defies straight-up logic. When TFU failed, it felt like an error. Not something where the developers hoped we'd never find the problem (like impervious cows in Hulk: Ultimate Destruction). I resented that the Dark Troopers were so powerful, as well, but I was able to understand why. The Jedi were hunted down and killed off. Which means there must have been something out there that could do the job.

    For the most part, I liked TFU, not just the story, but the gaming part of it as well. It was fun, and I didn't feel too insulted by the game engine. Except for the fact that I could pull down a Star Destroyer, but I couldn't throw the Emperor around a bit. That kind of broke it for me, but at that point I was already at the end of the game and willing to finish it up.

    Essentially, I liked the game and never understood the amount of negative press it received. It was a really good game.

    Reply »
  • RyanKuo

    4/17/2009 11:29:26 AM

    @CG-Prophet:

    What sort of problems? You mean bugs?

    Reply »
  • CG-Prophet

    4/17/2009 11:27:08 AM

    @RyanKuo:

    there were a lot of problems with the game that were glossed over in this interview. Still it is good to hear about process.

    Reply »
  • RyanKuo

    4/17/2009 11:19:37 AM

    Hmm, with 100% good feedback on the story and almost none on the gameplay, this seems like a perfect game to watch on longplay.

    Reply »
  • MSUSteve
    MSUSteve

    4/17/2009 11:05:03 AM

    Very enjoyable read. I'll look forward to part two.

    I must say, I can't empathize with Blackman's bellyaching about the reviews, especially reviews that called the targeting out. That system was fundamentally broken in the game and they deserved to get heat for botching such a huge portion of gameplay. This made TFU one of the most frustrating games I've ever played. Well that and the ridiculously overpowered Dark Troopers. Battles with those guys ended up devolving into me taking pot shots and hiding, rise-repeat. That's not fun. Also, why give me all of these great Force Powers and then have the endgame full of enemies that are essentially immune to them? And what's with the first bay of enemies in the Death Star? It's nigh impossible to actually fight them all, but the game gives you zero indication that you should just rip up the floor panels and drop through. I can't say how many times (at least a dozen) I retried that area before finally consulting a FAQ that told me I shouldn't be trying to fight at all. But discounting all the rest, the targeting system was abysmal and made the game far more frustrating and difficult than it should have been.

    I'd love to have Blackman address why there were unskippable cutscenes before brutally hard segments. Inevitably I would die a few times and each time I did, it was more and more frustrating to be forced to watch the cutscene again. There is no excuse for that.

    Regardless, the story in TFU was so damn good, I powered through to the end. That's saying a helluva lot for me, given the number of aneurysms I was *this close* to suffering during my time with the game. The story really is good enough that in the end I was glad I had followed it all the way through.

    Reply »
  • CG-Prophet

    4/16/2009 11:30:22 PM

    Interesting how they pitched the game concept to Lucas and he was like "go for it." Looking forward to part two.

    Reply »

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