Dining With Developers, Vol. 2: Haden Blackman, Part 1


4/16/2009 7:17 PM | 7 Comments | Page 5 of 8

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Lucas: And badmouthing LucasArts must be some kind of career suicide.

Kahn: And the interesting thing is, that wasn't the first time that some artist, or someone on a team that had a project canceled, suddenly feels like they're allowed to reveal everything in the world. You're right, what in the world are these people thinking?

Lucas: Where does George fit into all of this? How much influence did he have on The Force Unleashed?

Blackman: We don't go to George with a blank canvas. We bring him something and say, "So this is what we're thinking about doing from a story standpoint. What do you think?" And he massages it.

Jones: That's right. George makes decisions like, "Let's call this guy Jett Brody." [Note: George infamously is credited for changing the main character's name in Fracture to "Jett Brody."]

[Laughs]

Blackman: I'm glad I'm only on my first beer.

[More laughs]

Narcisse: BioWare is obviously doing the Knights of the Old Republic MMO. How involved are you in that?

Blackman: On a high level. We've seen builds, and talked to the producers, and looked over some design documents. And I know a lot of the BioWare guys because I worked on the original Knights of the Old Republic a bit.

Lucas: You're kind of a creative director at this point.

Blackman: I don't know if I'd go so far as to say that.

Lucas: It sounds like you're involved in a lot of projects.

Blackman: You know, I've been at LucasArts for 12 years, and my role has changed quite a bit in that time. I did some Voice Directing for awhile. I did some writing. There was one point where I wrote some press releases. [Laughter] Long before you started [to Kahn]. I'm sure they're terrible. I've written marketing material. But that's all in my past. The Force Unleashed was really my only focus the past couple years.

Lucas: Is that your baby more than any of the other games you've been a part of?

Blackman: Probably, yes. Because we built the team from scratch. I don't want to take credit for coming up with the vision of the game, because it was certainly a collaborative effort. But I was the one that championed it. I was the one who had to stand in front of the team during the darkest days and say, "We can do this. This is going to be the game; we can do this; it's going to be great." So I feel like it's my baby in a lot of ways.

Narcisse: Star Wars has some of the most passionate fans in the world. They're never going to stop asking questions, like when is there going to be another bounty hunter game, when is there going to be another X-Wing game. How do you answer those questions?

Blackman: We know we have a rich legacy of original IPs, and a rich legacy of Star Wars franchises too, like Battlefront, Knights of the Old Republic, X-Wing, Jedi Knight and now The Force Unleashed. So we're always looking for an opportunity for these things. Where does it make sense to bring them up again? At the same time, we want to make sure the games are all as good as we can make them. We don't want to have five or six Star Wars titles a year, because that's just too many.

« Prev  1  2  3  4  5  6  7  8  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • CG-Prophet

    4/17/2009 2:29:40 PM

    @RyanKuo:

    It just seemed like the game gives you all these cool powers but the boss fights ignore everything you've learned in favor of button pressing. So you have learned all these cool things but they don't matter. You can't use them against the Jedi, the Sith, Darth Vader or the Emperor.

    What the hell am I learning all these things for if not for these encounters?

    Reply »
  • the.skunkape
    the.skunkape

    4/17/2009 12:01:56 PM

    I can't remember playing a video game I enjoyed that didn't also frustrate me in some way. TFU had some unforgivable problems as far as bugs go. The fight scene with Proxy just stopped working at one point. There was a situation where I got caught in a little crevice of rock and couldn't get out. Little things like that are annoying just really ruin the illusion.

    But, I've played so many games where the illusion gets ruined. From trees that explode when you hit them twice with your combat knife, to buildings that the Hulk can't smash.

    Every game comes to a point where the engine defies straight-up logic. When TFU failed, it felt like an error. Not something where the developers hoped we'd never find the problem (like impervious cows in Hulk: Ultimate Destruction). I resented that the Dark Troopers were so powerful, as well, but I was able to understand why. The Jedi were hunted down and killed off. Which means there must have been something out there that could do the job.

    For the most part, I liked TFU, not just the story, but the gaming part of it as well. It was fun, and I didn't feel too insulted by the game engine. Except for the fact that I could pull down a Star Destroyer, but I couldn't throw the Emperor around a bit. That kind of broke it for me, but at that point I was already at the end of the game and willing to finish it up.

    Essentially, I liked the game and never understood the amount of negative press it received. It was a really good game.

    Reply »
  • RyanKuo

    4/17/2009 11:29:26 AM

    @CG-Prophet:

    What sort of problems? You mean bugs?

    Reply »
  • CG-Prophet

    4/17/2009 11:27:08 AM

    @RyanKuo:

    there were a lot of problems with the game that were glossed over in this interview. Still it is good to hear about process.

    Reply »
  • RyanKuo

    4/17/2009 11:19:37 AM

    Hmm, with 100% good feedback on the story and almost none on the gameplay, this seems like a perfect game to watch on longplay.

    Reply »
  • MSUSteve
    MSUSteve

    4/17/2009 11:05:03 AM

    Very enjoyable read. I'll look forward to part two.

    I must say, I can't empathize with Blackman's bellyaching about the reviews, especially reviews that called the targeting out. That system was fundamentally broken in the game and they deserved to get heat for botching such a huge portion of gameplay. This made TFU one of the most frustrating games I've ever played. Well that and the ridiculously overpowered Dark Troopers. Battles with those guys ended up devolving into me taking pot shots and hiding, rise-repeat. That's not fun. Also, why give me all of these great Force Powers and then have the endgame full of enemies that are essentially immune to them? And what's with the first bay of enemies in the Death Star? It's nigh impossible to actually fight them all, but the game gives you zero indication that you should just rip up the floor panels and drop through. I can't say how many times (at least a dozen) I retried that area before finally consulting a FAQ that told me I shouldn't be trying to fight at all. But discounting all the rest, the targeting system was abysmal and made the game far more frustrating and difficult than it should have been.

    I'd love to have Blackman address why there were unskippable cutscenes before brutally hard segments. Inevitably I would die a few times and each time I did, it was more and more frustrating to be forced to watch the cutscene again. There is no excuse for that.

    Regardless, the story in TFU was so damn good, I powered through to the end. That's saying a helluva lot for me, given the number of aneurysms I was *this close* to suffering during my time with the game. The story really is good enough that in the end I was glad I had followed it all the way through.

    Reply »
  • CG-Prophet

    4/16/2009 11:30:22 PM

    Interesting how they pitched the game concept to Lucas and he was like "go for it." Looking forward to part two.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time