Dining With Developers, Vol. 2: Haden Blackman, Part 1


4/16/2009 7:17 PM | 7 Comments | Page 4 of 8

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
If, again hypothetically, we were to do another game, there would be more material transformation. We experimented with melting doors and things like that, but we could just never get it working right. But now I'm confident that we could, because we know so much more about the technology.

Jones: Making a Star Wars-related game, you're really in the crucible. It's really a losing proposition. You're getting shit from the fan side; you're getting pressure from trying to live up to this incredible precedent.

Narcisse: The panini press.

Jones: Yes, the panini press. And to come up with something that's not only "good," but something that exceeds everyone's expectations, that's an achievement.

Blackman: Thanks.

Narcisse: Fracture, the other big LucasArts release from last year, which was developed by Day 1 Studios, was kind of middling. You have already have such rich IPs internally; does it really make sense to, you know, make stuff up?

Blackman: I think there's always to be a mix of internal and external development. If somebody comes to us with a really great IP, and we think we can help make it better, if we think there's a good game in there, I don't think we'd turn them down just because it's a new IP. And we love all the old LucasArts stuff, like Full Throttle and Monkey Island. You're right, we've got some really great titles.

Lucas: By the way, those games would be great on the DS and the iPhone, by the way. I'm just saying.

Blackman: [Looks at Kahn] I'm going to stop talking now. [Laughs]

Lucas: I want to talk about the time period right around when all the negative buzz was coming out about company layoffs. There was speculation about the Force Unleashed team being gutted.

Blackman: It was hard. We had a turbulent year. LucasArts made a lot of changes. It was a really tough time; I'm not going to lie.

[The waiter arrives, delivering cheddar and rosemary cheese puffs. Compliments of the chef.]

Lucas: Did you lose a lot of people?

Dining With Developers, Vol. 2: Haden Blackman
"Man, that has to be the worst rendition of The Robot I have ever seen."
Blackman: We didn't lose a lot of people. It wasn't like everyone who worked on The Force Unleashed got laid off. Some people who worked on The Force Unleashed are no longer with the company. But it wasn't the whole team. Certainly we were able to get the DLC done, and the other things that needed to be done in the studio. The day that those changes happened was easily the most difficult day of my professional career, because people who I worked with, who bled for The Force Unleashed, who did a great job -- we had to make some really tough business decisions, unfortunately.

Kahn: Someone came out in the press and said that they'd worked at LucasArts for 15 years or however long, and that basically, from what they knew, The Force Unleashed was going to have trouble getting finished.

Blackman: Whenever you hear that stuff, it's unfortunate. We've been really lucky the past couple years at LucasArts. There haven't been a lot of leaks.

« Prev  1  2  3  4  5  6  7  8  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • CG-Prophet

    4/17/2009 2:29:40 PM

    @RyanKuo:

    It just seemed like the game gives you all these cool powers but the boss fights ignore everything you've learned in favor of button pressing. So you have learned all these cool things but they don't matter. You can't use them against the Jedi, the Sith, Darth Vader or the Emperor.

    What the hell am I learning all these things for if not for these encounters?

    Reply »
  • the.skunkape
    the.skunkape

    4/17/2009 12:01:56 PM

    I can't remember playing a video game I enjoyed that didn't also frustrate me in some way. TFU had some unforgivable problems as far as bugs go. The fight scene with Proxy just stopped working at one point. There was a situation where I got caught in a little crevice of rock and couldn't get out. Little things like that are annoying just really ruin the illusion.

    But, I've played so many games where the illusion gets ruined. From trees that explode when you hit them twice with your combat knife, to buildings that the Hulk can't smash.

    Every game comes to a point where the engine defies straight-up logic. When TFU failed, it felt like an error. Not something where the developers hoped we'd never find the problem (like impervious cows in Hulk: Ultimate Destruction). I resented that the Dark Troopers were so powerful, as well, but I was able to understand why. The Jedi were hunted down and killed off. Which means there must have been something out there that could do the job.

    For the most part, I liked TFU, not just the story, but the gaming part of it as well. It was fun, and I didn't feel too insulted by the game engine. Except for the fact that I could pull down a Star Destroyer, but I couldn't throw the Emperor around a bit. That kind of broke it for me, but at that point I was already at the end of the game and willing to finish it up.

    Essentially, I liked the game and never understood the amount of negative press it received. It was a really good game.

    Reply »
  • RyanKuo

    4/17/2009 11:29:26 AM

    @CG-Prophet:

    What sort of problems? You mean bugs?

    Reply »
  • CG-Prophet

    4/17/2009 11:27:08 AM

    @RyanKuo:

    there were a lot of problems with the game that were glossed over in this interview. Still it is good to hear about process.

    Reply »
  • RyanKuo

    4/17/2009 11:19:37 AM

    Hmm, with 100% good feedback on the story and almost none on the gameplay, this seems like a perfect game to watch on longplay.

    Reply »
  • MSUSteve
    MSUSteve

    4/17/2009 11:05:03 AM

    Very enjoyable read. I'll look forward to part two.

    I must say, I can't empathize with Blackman's bellyaching about the reviews, especially reviews that called the targeting out. That system was fundamentally broken in the game and they deserved to get heat for botching such a huge portion of gameplay. This made TFU one of the most frustrating games I've ever played. Well that and the ridiculously overpowered Dark Troopers. Battles with those guys ended up devolving into me taking pot shots and hiding, rise-repeat. That's not fun. Also, why give me all of these great Force Powers and then have the endgame full of enemies that are essentially immune to them? And what's with the first bay of enemies in the Death Star? It's nigh impossible to actually fight them all, but the game gives you zero indication that you should just rip up the floor panels and drop through. I can't say how many times (at least a dozen) I retried that area before finally consulting a FAQ that told me I shouldn't be trying to fight at all. But discounting all the rest, the targeting system was abysmal and made the game far more frustrating and difficult than it should have been.

    I'd love to have Blackman address why there were unskippable cutscenes before brutally hard segments. Inevitably I would die a few times and each time I did, it was more and more frustrating to be forced to watch the cutscene again. There is no excuse for that.

    Regardless, the story in TFU was so damn good, I powered through to the end. That's saying a helluva lot for me, given the number of aneurysms I was *this close* to suffering during my time with the game. The story really is good enough that in the end I was glad I had followed it all the way through.

    Reply »
  • CG-Prophet

    4/16/2009 11:30:22 PM

    Interesting how they pitched the game concept to Lucas and he was like "go for it." Looking forward to part two.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time