Crafting a Sequel for Everyone: The Frank Pearce Interview

How does Blizzard plan to introduce new StarCraft players to the series, while keeping its hardcore fanbase happy?
9/8/2008 5:59 PM | 0 Comments | Page 4 of 4

Billy Berghammer
Billy Berghammer
Status: Getting a jump start on the Game of the Year arguing!
Crispy Gamer: What is that like, having all of those projects going out at once? Is it more stressful for the team, or more exciting for the company as a whole?


Pearce: For the team, they're used to working on a single, focused project anyway, so for the development teams it's exciting. Not only do they get to see what the individual development teams are working on, but there's all this other stuff going on that they have the opportunity to provide feedback on as well.

Crispy Gamer: What about plans for an open beta for StarCraft II?

Pearce: A beta is very important from the perspective of getting feedback from the community and continuing that process of iteration. A beta is something that we're very likely going to need to host. But we haven't made any determination whether we're going to have to host a closed beta or an open beta, or both yet.

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