A Farewell to Licenses

Can BioWare do it again, this time without the D&D license? David Gaider thinks so.
9/2/2008 8:10 PM | 0 Comments | Page 6 of 6

Jason McMaster
Jason McMaster
Status: I'm a mean mother now but I once was cool.
Crispy Gamer: Are you still building the world at this point?

Gaider: No, it's basically built. When I started working, we were building the world. We picked an area at a time and did the plot for that specific area. As we go, of course, there are testers making sure everything works and we have to go back and tweak. It's a lot of work, and as we go along we're going back over earlier ground and trying to perfect it.

Crispy Gamer: The game sounds pretty great. I'm looking forward to it.

Gaider: It can be very immersive. I always get chills when I see the battle I wrote that the trailer and demo are based on. It looks sort of like what I imagined, but it has gone far beyond as well. It has a life of its own.

Crispy Gamer: Yeah, the Blight is really cool.

Gaider: People sometimes say that they look like Tolkien orcs and it kills me a little bit inside. I want to tell them all how MY orcs are different, but it sounds so lame to talk up your own orcs.

Crispy Gamer: They have an undead feel.

Gaider: Sorta, I think some people will still write them off as just orcs, but I hope they play the game anyway and figure out how much thought we've put into it.

Crispy Gamer: David, thank you for sitting down and talking with me and good luck with Dragon Age.

Gaider: Oh, no problem! Thanks for the luck.
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