A Cog in the Machine
Besides adding a number to the end of its name, what's new about Gears of War 2? A lot.
7/7/2008 1:00 AM | 1 Comments | Page 4 of 4
Paul Semel
Status: I'm the King of the Cheese, and you're the Lemon Merchant.
Crispy Gamer: Speaking of which, did it ever bum you out that some people do play this game online by running around like an idiot teabagging people?
Bleszinski: Well, the goal has always been that, given two players of equal ability, the one who uses cover and blind firing and active reload will do better. And I think we did a good job of it with the first game, but we're also doing things to improve that in this one with things like Stopping Power.
Crispy Gamer: Are there plans to bring this game to PCs?
Bleszinski: We haven't announced any plans for that yet.
Crispy Gamer: Speaking of which, in the PC version of the first game there were levels not included in the Xbox 360 version and you said they couldn't, for technical reasons, be added to the 360 as a download.
Bleszinski: Yeah, it had to do with how the engine had evolved. Adding them would've pushed
Gears 2 back, and we really wanted to get cranking on
Gears 2.
Crispy Gamer: Has there been any talk of doing a special edition of
Gears, or even
Gears 2, that might have those added PC levels like the deleted scenes on a DVD?
Bleszinski: No, we were okay with it being a good motivator for people to check out the PC version. And we'd still like to keep concentrating our effort on
Gears 2. We're not talking about it yet, but we have plans for downloadable content for
Gears 2 for after the game comes out.
Crispy Gamer: Finally, in the wake of
Gears and
Rainbow Six Vegas, there have been a number of games employing a similar cover system. Of them, did any stand out for you as being particularly good or interesting?
Bleszinski: I thought
Army of Two did a solid job of it. So did
Dark Sector. And
Uncharted, I thought they did an excellent job.