The Too Human Side of Denis Dyack, Part Three

A candid chat with the president of Silicon Knights
3/14/2008 12:00 AM | 0 Comments | Page 2 of 3

Billy Berghammer
Billy Berghammer
Status: Wishing it was Saturday ... even on Saturday!
Dyack: Possibly. Probably. We're not sure yet. We'll announce it when it's the right time.

Crispy Gamer: Silicon Knights fans have a place in their hearts for Eternal Darkness. Nintendo owns Eternal Darkness and everything having to do with it -- that's correct, right?

Dyack: I can't answer that question. With all that kind of stuff -- relationships with Nintendo -- it's better not to talk about things that are in the future. I have never answered those questions in the past. Nintendo and Silicon Knights have agreed to not answer those questions.

Crispy Gamer: Well, this is a hypothetical question, but obviously fans of Eternal Darkness would like to see another one -- is that a world that you would like to revisit someday?

Dyack: Oh, no question! Definitely. I think it would be a disservice to gamers not to do another Eternal Darkness.

Crispy Gamer: Konami has announced Metal Gear would be shipping in a few months. With your work on Metal Gear, what are your thoughts about what you've seen so far with Metal Gear Solid 4?

Dyack: I can't wait for it! I think it's going to be awesome! I think Kojima-san and the crew always do a great job, and it was a great experience working with those guys. They're awesome and everyone knows that they're awesome. I think it's going to be a great success for them and I can't wait to play it, personally.

Crispy Gamer: You've done action games before; you've done the stealth thing with Metal Gear, which was phenomenal; and now you're blending a very deep RPG experience with an action game. Are there any genres that you, as a company, haven't explored yet in which you'd like to test the waters?

Dyack: Absolutely. You've hit on something that is really an internal mantra that we don't talk about too much. Silicon Knights is very wary of what some developers call the curse of success -- where you have a hit title and you have to keep making the sequels and that's all you do. We want to be known for doing content-driven games -- and I think we are, now -- but in many, many different genres. I would say we have only tapped into a few genres; there are many more that we would like to explore. I'm not going to say exactly what they are, but I will say that the next announcements you see from Silicon Knights and our future games are not going to be similar to what we've done in the past. If people think they are, then they're making the same mistakes that they made with, say, Eternal Darkness when they thought it was another Resident Evil, or that they are making with Too Human in thinking it's another action game.

We're going to be mixing it up quite a bit. As the director of Too Human and the leader of Silicon Knights, I want to make sure that we don't remain stagnant. I want to touch upon genres that the industry hasn't even touched on yet, but I always want to make sure it's heavily content-based, because that's the future. You'll see us go into directions like that, so when we do announce the Sega project, it will be very different -- when we announce other projects, they'll be different. We'll continue down that avenue and we'll want to mix it up every time. We think that it's really important for our industry to evolve, and hopefully we can take baby steps in that regard.

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