The Too Human Side of Denis Dyack, Part Two
A candid chat with the president of Silicon Knights
3/13/2008 12:00 AM | 0 Comments | Page 3 of 3
Dyack: A lot faster than the first one. I know that sounds facetious, but it's actually true. Clearly, we've thought about this, and that's the whole idea of doing a trilogy: You can jump right in on the next one. It's going to be really important that, for each successive component in
Too Human, in each game in the trilogy, we keep the vision and focus of where we want to take it. There some really good twists and turns, and I think people are really going to like what we do with it. It will come out a lot faster -- that's the goal.
Crispy Gamer: The Xbox had a four- to five-year life cycle, and Microsoft feels like they can keep the 360 around a lot longer. If Microsoft sticks to the normal five-year life cycle of a console, that means we'll see a new
Too Human every year. Is that something you think you can feasibly pull off?
Dyack: I think it's definitely possible. I don't know if that'll happen, but it's possible.
Go here to read Part Three of our interview with Denis Dyack.