The Too Human Side of Denis Dyack
A candid chat with the president of Silicon Knights
3/11/2008 12:00 AM | 0 Comments | Page 3 of 3
Billy Berghammer
Status: Trying to keep track of all of my various status messages
Dyack: Billy, I've seen posts where people criticize our frame rate in a screenshot.
Crispy Gamer: That's amazing!
Dyack: To me, that's crazy. I think there is a large fear right now with
Too Human -- people are afraid to get behind it because of its history. And that's fine. I just want people to judge the game for what it is when it comes out. If they do that, I have absolutely no worries that people are going to love it. That's why we're doing a demo. So before the game comes out there will be a demo and people will be able to see how everyone else thinks before they give their opinions. I'm really happy.
Crispy Gamer: So, to give people an adequate taste of the game, are you planning on making it a pretty beefy demo? Are you going to let people play through a level?
Dyack: It's going to be pretty beefy. We're looking at a bunch of things that I can't talk about right now, but people can expect the demo to be substantial. The game itself is fairly big, so we're not willing to give away too much. If we give away the entire first level -- again I'm not going to say we're going to do that, but even if we did that -- that's kind of a small part of the game. There's a lot more to
Too Human than people think, and there's a ton of content, and if people were to see the whole game in its entirety I don't think there would be any complaints that it's too short. There's a lot there. It's pretty beefy.
Crispy Gamer: Where are you guys in development right now? Is the game done? Are you guys putting the polishing touches on it right now?
Dyack: The game is not done. Done is like -- finished. What we're doing right now is balancing all the skills, making sure all of the classes are working well, making sure the multiplayer co-op is just right -- but all of the content that's in the game is complete. You can play from beginning to end quite easily right now. We're really just getting the bugs out and balancing -- that's it. We're well past beta, I would say.
Crispy Gamer: Have you come up with an official release date yet?
Dyack: We have a release date. We're probably going to make it official shortly. We can't say when that date is yet. It's coming. It's not too far off.
Click here to read Part Two of this interview.