Burning for You
While the open-world approach of Burnout Paradise has some fans of the racing series nervous, the proof, one of the game's producers says, is in the playing.
1/20/2008 12:00 AM | 0 Comments | Page 3 of 3
Paul Semel
Status: Trying to keep track of all of my various status messages
Crispy Gamer: Now the last Burnout game you did,
Dominator, actually went back to basics and didn't let you check other cars. Will
Paradise?
Cannon: You can check cars in
Burnout Paradise, but it depends on the car you are driving. Basically, traffic checking is dependent on the strength of the car you choose; the stronger cars allow you to check traffic.
Crispy Gamer: Did working on
Dominator lead you to change anything about
Paradise?
Cannon: As I've said, with
Burnout Paradise we pretty much started from scratch. Our goal was to create a truly next-gen
Burnout game, and we really feel like we've done that.
Crispy Gamer: By the way, since this open world is actually a town called Paradise City, should we expect to hear a certain rock tune in the game?
Cannon: Yes, we're really pleased to say that [Guns N' Roses'] 'Paradise City' will be part of the game.
Crispy Gamer: So bottom-line it for us: What kind of gamers are going to love
Burnout Paradise?
Cannon: Any gamer that has played a previous Burnout game will love
Burnout Paradise, but so will more casual gamers who want to get into racing games, as the open world allows you to play the game at your own pace. That's genuinely what we set out to achieve with the game.