Dragon Age: Origins (Xbox 360)


11/5/2009 6:52 PM | 21 Comments | Page 1 of 2

What's Hot: Intricate story framework for great character moments; Lives and thrives in the grey area of game morality; NPCs given many moments to assert themselves

What's Not: Ratio of grind to climax is skewed far toward "grind"; Interface scoffs at your gamepad; Even after hours of tweaking, your party AI may not behave as instructed; Ugly as dragon genitals
Buy It!
Russ Fischer
Russ Fischer
Status: Metal!
It's rare that I spend this much time on a game with as many problems as Dragon Age: Origins. It's even more rare that I'm enthralled enough, despite many issues, to want to keep playing for a great deal longer.

With this fantasy role-playing game BioWare ditches many of the advancements of Mass Effect -- like emotion-based dialogue trees and accompanying animated "performances" -- and goes resolutely old-school. But as a friend once said when the Beastie Boys rediscovered their roots on "Hello Nasty," the old school was never quite like this.

Superficially, Dragon Age looks like a dozen other fantasy RPGs. A young hero is assimilated into warrior subculture, then tasked with undertaking a quest to save his civilization, each step of which leads to additional side quests. There are elves and dwarves, dragons and chainmail, swords and bows. Arrows and spells fly in battle. Young gamers will think it looks a lot like World of Warcraft; those who've been around will instantly recall BioWare's 1998 RPG Baldur's Gate.

Dragon Age: Origins
Yep, you'll fight dragons. Don't take one on too early (you'll have opportunity to do so) because you'll be roasted.
BioWare hasn't just recalled the feeling of that earlier effort. The aesthetics are there, too. This is one brown, blocky, ugly game. It would've looked great on the original Xbox. I played on the Xbox 360, but the interface was obviously designed with a PC in mind. Nested submenus accommodate your spells and combat commands; accessing all but your most-used commands takes concentration and renders any combat beyond one-on-one encounters awkward at best.

The world isn't quite a routine Tolkien knockoff. Elves are a societal subclass often relegated to slums. Mages are looked upon with suspicion and policed by magic-resistant Templars. The frontier of civilization is threatened by a definite enemy, the Darkspawn, but civil war still brews. Keeping your head down and going with the flow seems like the best way to stay alive; there is scant glory in heroism. The real danger isn't the encroaching Darkspawn (which really are stripped straight from Tolkien) but the selfish motives of men. Oh, OK, that's Tolkien, too. Dammit!

But there are the characters, written with enough detail for you to earn an emotional connection, and the possible ways to approach the story, which are as plentiful as the loot you'll scavenge. The witch-mage Morrigan is resentful and sneaky, but powerful and an essential battle ally. Alistair is a warrior with confidence issues and a past he's afraid to live up to. I could go on, but I'll limit myself to this: Get a dog when the opportunity arises, and think twice about executing a would-be assassin who can become a valuable party addition.

Dragon Age: Origins
Alistair looks fierce all covered with blood, but the guy's got some issues. Treat him nice.
For every two or three hours of grind, you'll hit a tension point that is more potent than the climax of most games. Just playing through my character's prologue (I've rolled a few heroes, but my primary playthrough was with a City Elf mage), I had to think long and hard about how to resolve two conversations. Should I put my allegiance in a friend, or with my superiors? Who do I trust, and who do I sell out?

Those tension points set the tone for the entire game. While the grind is off-putting, coupled as it is with interface difficulties that had me reloading some battles a dozen times, the best beats in the story are like treats dangling from a stick, leading you on. They're not groundbreaking or original; quite a few places felt like homage to established styles. Here's the "Twilight Zone" moment, here's the Alexandre Dumas point, etc. But they work in context, and they take advantage of each character's weaknesses and idiosyncrasies.

Turning points in the tale, both those obviously major and many seemingly minor, become real moments of existential character assessment. "Moral choice" is a pathetic marketing term that has been applied to many games in which proffered binary "either/or" scenarios really represent no choice at all. Yet in a series of games that includes Star Wars: Knights of the Old Republic and Mass Effect, BioWare has been one of the few developers willing to revel in the grey zone of moral relativity. Dragon Age is a respectable achievement in that arena.

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Comments

  • w1ndst0rm

    11/9/2009 3:53:04 PM

    I am still playing and still having fun with DA:O, and it's problems, but have one question.

    Does anyone (else) think the game may have been over hyped and marketed and that could be part of the mixed reactions?

    They have been telling us about this game for a very long time. They are running commercials for the game longer. (before and after release; as far as I can tell) BioWare put a Dragon Age add on all of the key cards of the hotels for Penny-Arcade. etc.

    Reply »
  • F_Buchan
    F_Buchan

    11/9/2009 3:19:46 PM

    I'm probably in a minority, but I just finished "The Witcher" a few days before trying "Dragon Age," and my first reaction to it is that "The Witcher" seems a more polished game in terms of story, mechanics, artistic presentation, etc. I'm not going to say one is better, because I haven't invested the time yet to decide which is more to my personal liking, but I do get a sense Dragon Age is almost a step back in terms of mechanics. That may have been intentional (Dragon Age seems very reminiscent of games from a decade ago), but it represents a bit of a challenge in terms of take-up.

    As for presentation, my main irritation isn't graphics (the PC version is decent enough), but the twin challenges of camera control, which can obscure the medium distance fighting entirely, and some of the clunky dialogue you have to sit through. I get a sense they needed a dialogue editor to impart some consistency, because some of the lines are hard to digest without laughing aloud.

    But then it may just be that what's necessary is more time to get a feel for the value points. At the very least, it proves the single-player RPG lives on.

    Reply »
  • CG-Gabe

    11/9/2009 11:37:27 AM

    @MSUSteve:

    Sweet! Thanks for the tip. I'll try it out tonight.

    I agree about the graphics. It just hasn't bothered me.

    Reply »
  • MSUSteve
    MSUSteve

    11/9/2009 11:02:17 AM

    @CG-Gabe: You can set the L trigger to toggle the radial menu as opposed to having to hold it down. It's in the options menu. It was the first thing I changed after seeing that recommended in the GiantBomb quick look.

    Reply »
  • MSUSteve
    MSUSteve

    11/9/2009 11:01:13 AM

    Since getting the game on Wednesday, I've played between 13 and 14 hours worth. I'm totally addicted, as I always am with Bioware RPGs. I don't know if I just got used to the graphics or if they're just particularly bad in the starting area, but I no longer have any complaints about them. I'm too busy enjoying the game, characters, and story to care I guess.

    Reply »
  • CG-Gabe

    11/9/2009 10:54:40 AM

    @w1ndst0rm:

    Yeah, I know my dog can clean up the mess.

    Reply »
  • w1ndst0rm

    11/9/2009 10:41:46 AM

    @CG-Gabe:

    If you have a dog you can ask it to lick all of the blood off of you and the party.

    I'm not sure that makes it better.

    Reply »
  • CG-Gabe

    11/9/2009 9:57:06 AM

    So I'm really enjoying this game, but the pause mechanic is either broken or I'm not understanding something. First, it's a pain in the ass to have to hold down the trigger to pause vs. it being a toggle. Second, very often I can't seem to select any actions. I have to unpause and select my action in real time then pause again to give me time to change to another character or whatever.

    Also, the blood stuff doesn't make the game darker or more serious. Mostly it just looks goofy as you're having a conversation with someone while completely drenched in blood.

    Mostly just nit picks. I'm really enjoying the game. Put in like 12 hours in two days.

    Reply »
  • CG-Gabe

    11/8/2009 9:28:59 AM

    I got it for the 360 and got sucked into a 6 hour play session after booting it up, which doesn't happen to me often these days.

    The graphics are definitely dated, but for me not so much so that they are distracting or detract from the game.

    Reply »
  • Catastrophic1

    11/8/2009 7:57:54 AM

    @CG-Prophet:

    I agree about the graphics. I'm not sure were all the negativity comes from. The graphics don't blow me away, but they certainly aren't bad.

    The gameplay itself has shied me away from it. Games with close tie-ins to D&D style gaming are a turn off for me since I like high level caps and lots of abilities with little limitations.

    Unfortunately, this one will be traded away, either via Gamestop (dun, dun, duuunnnn!) or through Goozex.

    Reply »
  • CG-Prophet

    11/7/2009 3:45:06 AM

    @garion333:

    after about a half hour of play i'm getting a Sacred 2 vibe. While the graphics might be better on the PC, they aren't as bas as some have made them out to be either.

    I've seen worse.

    Reply »
  • garion333
    garion333

    11/6/2009 9:31:55 PM

    The pc version is the obvious platform of choice and the PS3 version looks better than the 360 (thought the framerate suffers). I've seen all versions live (I have the pc and PS3 version, my buddy has the 360 version), so I'm a little confused why you guys reviewed the 360 version.

    The console interface is tailored for the consoles, though far from perfect. Still, the pc interface is completely different and makes sense on that platform. As does the ability to pause, which should've been implemented better int he console games.

    Oh, and visually the game is much cleaner on the pcs. It has a lot more polish than the console versions since it was basically ready for release in March/April and has more polish added to it.

    The review left me not wanting to play the game, but it has a "buy iy". I'm a little confused, but whatever, I've already bought the game.

    Reply »
  • eaglesmom
    eaglesmom

    11/6/2009 9:18:35 PM

    @RyanKuo:

    wellll there is a brothel in the big city..

    Reply »
  • MSUSteve
    MSUSteve

    11/6/2009 3:26:16 PM

    I completely agree about the graphics on the 360 version. I haven't played enough to really comment on the game systems themselves, but a few hours is enough for me to declare that the graphics are on par with Rise of the Argonauts. That's not a compliment.

    Reply »
  • Killstring
    Killstring

    11/6/2009 3:16:47 PM

    @w1ndst0rm:

    This game is a descendant of that old infinity engine - the whole point is to pause all the time. Sort of turn-based - but only when you need it to.

    KOTOR was a natural evolution of that, but I only found the combat enjoyable when the game was auto-pausing after each round. The tactics were clearer, and things seemed less random.

    If I have one wish from Bioware, it is not prettier graphics, it is not more DLC. I adore this game - even with its issues. All I want is for the game to pause each round. Otherwise, this is by far and away my favorite game in quite some time.

    Now, if only I wasn't in such academic crunch time right now, I could tell you more about what the game is like, if you've put more than a couple hours into it :)

    Reply »
  • Killstring
    Killstring

    11/6/2009 3:16:27 PM

    @w1ndst0rm:

    This game is a descendant of that old infinity engine - the whole point is to pause all the time. Sort of turn-based - but only when you need it to.

    KOTOR was a natural evolution of that, but I only found the combat enjoyable when the game was auto-pausing after each round. The tactics were clearer, and things seemed less random.

    If I have one wish from Bioware, it is not prettier graphics, it is not more DLC. I adore this game - even with its issues. All I want is for the game to pause each round. Otherwise, this is by far and away my favorite game in quite some time.

    Now, if only I wasn't in such academic crunch time right now, I could tell you more about what the game is like, if you've put more than a couple hours into it :)

    Reply »
  • w1ndst0rm

    11/6/2009 3:02:06 PM

    @RyanKuo:

    I think the only thing missing is fishing.

    Reply »
  • RyanKuo

    11/6/2009 2:33:28 PM

    @eaglesmom:

    You can become a tavern owner?! I'm so getting this game. Are there any other in-game professions?

    Reply »
  • eaglesmom
    eaglesmom

    11/6/2009 2:17:21 PM

    I'm at hour 10+ and being relatively new to gaming I just have to say the moral dilemmas are making me tired. Seriously, the cut scenes are like HOURS long..it's like watching a 2 hour dvd with gaming thrown in to keep your mind from wandering. I dislike - intensly I might add - the freakin journal thing - holy owner's manual batman. It's like trying to drive a car and read the manual at the same time...how do I make potions again? This inventory says "party items" can I sell their stuff? Will they be mad? Do I care? What was I doing again? TREE!!!!
    I'm coming off Oblivion Elder Scrolls IV(800 in game days) and I like Dragon Age. I like the character interactions, getting a war hound (I named him Runt ) is epic and becoming a tavern owner was a heck of a lot more fun in Dragon Age than buying a house in Oblivion - who doesn't like in-your face intimidation? A fun game - but check with me at hour 320.

    Reply »
  • dekuton
    dekuton

    11/6/2009 2:02:31 AM

    Ive been playing the game for roughly 3 days now and i gotta say...im not having the same problems you are. the interface doesnt bug me. grinding doesnt bug me. looks doesnt bug me very much. im playing it on the xbox 360 and im honestly not having as much trouble as you seemed to have.
    to be honest the difficulty is refreshing in all honesty cause games nowadays are far too easy. beating a game in 6 hours after spending 50 to 60 bucks on it is just down right depressing.
    As for the auto save being kinda lack luster hell i welcome the way it is. auto save has spoiled us. go back and play great games that had no auto save and see how quickly you realize exactly how spoiled you are because of auto save.
    this game is great. im loving every second of it. even the whole "what the heck do i do now?" im currently going through. nevertheless this game is one of those that is definitely not for everybody. for a lot of the reasons you list that its bad.glad you put "buy it" on this one tho

    Reply »
  • w1ndst0rm

    11/5/2009 8:06:45 PM

    I'm playing on the PS3 where there are some visual and audio troubles. Is there some kind of ugliness on the PC as well? And if there is has anyone asked the developer, "Why so sloppy?"

    Re: Controls and AI.

    I watched some of their live event from London played on PCs and all of the players paused and gave orders incessantly. (even with the 'better' interface) It was terrible to watch. Why go through all of this visual design just to have people play it at -5FPS?

    Reply »

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