DJ Hero (Xbox 360)
The scratch, the-the-the-the-the bass.
10/30/2009 1:32 PM | 9 Comments | Page 1 of 2
What's Hot: Crossfading and beat-juggles feel perfect; Mostly great selection; Cool unlockable avatars/accessories/attire.
What's Not: Scratching can get tiring; Euphoria and freestyle are lame; Grandmaster Flash was not "the first DJ to make the turntable an instrument."
Ryan Kuo
Status: ('______') -- blorp blorp I'm a DJ blorp blorp blorp
It's 2009 and our heroes aren't on television. Instead, they are ours to control -- as avatars standing on a living-room stage; streaming down the note "highways" of Guitar Hero and
DJ Hero.
DJ Hero might inspire newcomers to the culture to pick up a turntable or two. But it's really a love letter to those of us who did grow up idolizing the DJ in the booth rather than the musician in the band. In
DJ Hero you have a turntable and mixer, not a guitar and drums; and you play "mixes," not songs. So Marvin Gaye sings with David Bowie, Jay-Z and Pharrell meet Rick James, Gary Numan gets filtered through Daft Punk, etc.
It sounds like a gimmick, but it's one crucial distinction that the game got right before you ever laid hands on it. DJs play other people's songs, sure. They play them with each other -- turning two songs into one, and then four and six and 20 songs into one. With a single exception, you never play one song at a time in
DJ Hero.
This isn't the first rhythm game based on hip-hop and dance music. Konami's
Beatmania bound players to the beat via a turntable-like controller. But while
Beatmania was all about the rhythm of the dance,
DJ Hero is descended from rock games like
The Beatles: Rock Band and
Guitar Hero: Metallica, games made for idol worship. Like them,
DJ Hero wants you to feel like the real thing. So it gives you a controller that looks just like a Technics SL-1200MK2 turntable next to a Vestax PMC-06 Pro mixer. And it puts you on stage as a fashionable, fast-fingered, fist-pumping DJ. And it has you playing these mixes, and rewinding your deck with a flick of your wrist, and there's wildstyle splattered all over the game's interface.

All right.
From its mimetic interface to its booming A/V authenticity,
DJ Hero is Rock Band reshaped in the DJ's image -- an image that is itself a mashup of various ideas of what a DJ is. In the five or six hours it takes you to cut and scratch through the game's sets, you'll be (sometimes from one second to the next) a turntablist cutting up beats and pieces, a digital prodigy weaving a mashup on the fly, a big-room rave DJ dropping anthems at peak hours, even a band partner to a bouncy girl in a bikini and platform heels playing guitar.
What?
Maybe
DJ Hero tries a little too hard to sell itself to the rock crowd. Or, at least, to those masses for whom being a musician means being up there, on stage, blowing your fans and friends and family away with theatrics and technical skill.
You'll perform an astonishing number of feats in
DJ Hero, following an astonishingly dense stream of cues on its "highway," which looks like a spinning vinyl record. The things you do with
DJ Hero's controller far outnumber those you do on a plastic guitar or drum kit. There's scratching the record back and forth, and flicking the crossfader (the switch on the mixer) left and right to change tracks. There's tapping the three buttons on the record to trigger sounds. (Note to the MP3 generation: Real records don't have any buttons. Or touch-screens.)
There's training yourself to only scratch the record up or down at the right moments, twisting a knob to tweak the track during "freestyle" sections (not as exciting as it sounds), rewinding part of the track to get more points, and pushing a big, blinking red button to activate Euphoria, the game's version of Star Power. The crowd goes wild and the DJ raises the roof. It shouldn't be that easy. But
DJ Hero is otherwise thick with gameplay, and especially brutal on Hard or Expert.
It's in its free-flowing iconography of scratches, cuts, fades and taps that
DJ Hero writes out its manual for how to be a DJ.
But what does it really mean to be the DJ in this game?
Scratchin'
It starts with moving the record back and forth. In the game, this means pressing one of the buttons on the controller's record and moving it back and forth. Unfortunately, scratching isn't easy in
DJ Hero. The game suggests you place your thumb on the platter as you scratch, because it's hard to spin the record with just one finger, especially on the button closest to the center.
Your first impulse will be to scratch fast, which isn't worth the effort. It doesn't matter how fast you scratch -- the game just needs to know you are moving the record back and forth. So DJ Z-Trip's extended scratch patterns, in reality a complex sequence of movements, can be performed with just a lackadaisical rub of the platter, like brushing dirt off your shoulder. All the scratches can be performed with this same lazy, back-and-forth rub.
This makes the game much more playable, in the end. But it's an empty imitation. You're just going through the motions. Maybe you're playing
DJ Hero at a party. But you're not in that party, helping clubbers get off to Justice.

N-no.
Music games in 2009 are about creating a likeness. You don't find that in
DJ Hero's lifeless computerized crowd -- the reason the DJ is there in the first place -- and you don't find it by moving the record back and forth. Pressing buttons on a plastic guitar is close enough to the real thing. But pressing buttons to rotate a plastic record doesn't feel very intuitive or fun.
Scratch here, tap there. At every other second the game asks you to do something that says, "I'm a DJ," and it can be hard to hear the music over all the mandatory tapping and scratching. DJing is about responding to the music;
DJ Hero is about responding to the machine.
This is an elaborate pantomime. For example: Notice that there is no needle on the record on-screen. What is generating the music? You are, cued by the game. You're not a DJ, you're the apparatus.