Fairytale Fights (Xbox 360)

Bloody little piggy came to market.
10/27/2009 5:54 PM | 1 Comments | Page 1 of 2

What's Hot: Exquisite graphics; Unusual music; Split-screen shows how you slice and dice.

What's Not: Camera issues; Weapons aren't different from each other; Repetitive.
Fry It!
Harold Goldberg
Harold Goldberg
Status: wants mac n cheese and a beef on weck.
I really wanted Fairytale Fights to be a groundbreaking experience. When two members of the Playlogic team came over to the house for a demo, they exuded enthusiasm, talent and intelligence. So I wanted them to knock it out of the park. The bits of Fairytale Fights they showed seemed a harbinger of hope, perhaps heralding an underdog game coming pretty much out of nowhere. The physics of the characters felt somewhat like the huggables in LittleBigPlanet; you know, that slow, almost-human loping and cutesy jumping. And the lurid artwork looked like a wondrous kiddie carnival on acid.

I confess: I love fairy tales in general. I always hold dear the idea that there's still a kid inside me somewhere, beyond the cynicism of review-speak and beyond the dreams that tear you apart.

But I loved the humorous violence in these short stories, too. A lot has been made of the fact that Fairytale Fights is ultraviolent. So were the original fairytales. And they were sexy, too. Harvard expert Maria Tatar, who's written numerous books on the subject, points out that some of the Little Red Riding Hood tales have the heroine drinking her grandma's blood and then tantalizing the wolf burlesque-style, by stripping.

Rumpelstiltskin rends himself asunder; Cinderella's stepsisters get their eyes poked out by crows. It's never pretty.

As Tatar wrote in "The Classic Fairy Tales," "This is the Old Testament logic of an eye for an eye. In fairy tales, getting even is the best revenge.' The same thing goes for most videogames: Vengeance rules. There's no doubt the Brothers Grimm would be M-rated today if they made a game. If fact, they might trump the Houser Brothers.

Fairytale Fights
Little Red Riding Hood bloodies enemies, ripping them apart with her bare hands.
But this ain't the Brothers Grimm. Fairytale Fights is often just grim, gameplay-wise. You know how you roll your eyes at a role-playing game because you have to fight the same rats over and over again to level up? In this game, the battling and killing get really banal really quickly.

Thankfully, it doesn't start out that way. You'll start out as Little Red Riding Hood, Snow White, Beanstalk Jack or the Naked Emperor. None of these folks talk. They scream and whimper. When not fighting, they make peaceful, satisfied noises. It's more like LEGO Star Wars or even The Sims. The music can be softly jazzy and Charlie Brown/Vince Guaraldi-like, an elegant touch.

But to start, I wasn't quite sure what was going on in the colorful village into which I was dropped. There, you're supposed to be a fairytale character who's lost his or her fame and has become forgotten. You'll get it back by hacking and slashing and letting blood pour. I got that from the official Web site, but not the game. I mean, I wanted to start the adventure, but it took me almost 10 minutes to find the portal to transport me into the first level.

Once there, the first quest had to do with finding the three bears' porridge container, which had been stolen. On my way, I found an axe and sliced and diced a bunch of axe-wielding lumberjacks. You'll initially like the fact that you cut with the right stick as opposed to a button. Soon, I killed a giant beaver boss, who kept doing the same things to me -- biting me, trying to tip over the raft I was on, and trying to eat me. I hit him on his nose enough. So he died. Then another one attacked and I had to do the same thing.

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