Uncharted 2: Among Thieves (PS3)

Nathan Drake and the Temple of the Sophomore Effort
10/13/2009 4:45 PM | 31 Comments | Page 2 of 2

User Ratings (2 total)

50% Buy | 50% Try | 0% Fry

My Rating

Uncharted 2: Among Thieves (PS3) Game Box
What's Hot: Excellent gunplay

What's Not: Disappointing storytelling; Tomb Raidering
Tom Chick
Tom Chick
Status: Battle dancing
Fortunately, the gunfight through that doorway picks up the slack for the Tomb Raidering. Uncharted is a variation on the Gears of War model: third-person; based on a cover system; enemies soak up a lot of damage; grenades and headshots; scrounging for ammo; changing weapons more often than socks. A couple of new guns add a splash of variety, but this is still very much a game about an AK-47 in one slot and a 9mm pistol in the other.

The escalating enemy difficulty gets a bit annoying by the time the game is over. It combines enemies that are tough for no other reason than it being later in the game with corridors that are long and narrow because it makes the tough enemies tougher. This means a lot of replaying, often with the goal of remembering where a guy is going to go and taking him out first. For instance, that guy with the grenade launcher keeps killing me, so the first thing I want to do is kill him after I stealth-kill these two guys here. Then there are the new enemies at the end that will make you long for the zombies from the original Uncharted. Did Naughty Dog hire the developers of the original Far Cry?

Uncharted 2: Among ThievesNate and Chloe contemplate the God of Pulling Levers to Open Unlikely Doors
The real innovation in this Uncharted is the amount of detail in the settings. The gunfights that really stand out are fought in ruined cityscapes and small villages. This is a gorgeous engine, pressed into service for some incredibly detailed level design. The city levels are put to particularly good use in the some of the multiplayer maps, where it seems like none of the detail has been sacrificed.

The multiplayer is surprisingly solid, considering this is developer Naughty Dog's first foray into online gaming (should we bother counting the Jak racing game for the PlayStation 2?). Uncharted 2 has a wide variety of modes, ranging from the usual deathmatch to team battles over capture points to co-op, including its own version of Gears' Horde mode and Halo 3: ODST's Firefight. Although it doesn't have the varied weapons and enemies from those games, the co-op has more variety, with a plunder mode (grab treasure and bring it back to your base while artificial-intelligence bad guys spawn) and full-blown co-op scenarios based on the single-player game.

Kiss Kiss, Bang Bang?

It's too bad that the main appeal of Uncharted 2 is merely as a shooter. Having played through the story once, I have no desire to revisit it. There are too few memorable moments and not enough meaningful character interaction. The dramatic tension is strictly artificial, based on a gunshot wound being critical or a grenade being lethal simply because the story calls for it. I just spent 10 hours shrugging off bullets and shrapnel, and now they matter because you want me to think a character might die? Sorry, Uncharted 2, but I'm not falling for it.

Early in the game, Nate and Chloe reach the top of a shattered hotel in a war-torn city. There's a swimming pool up there, still full of water. Naughty Dog knows you're going to jump into the pool. They handle it beautifully, with a childish playfulness guaranteed to make you smile. And then you get dumped into a scripted bit where you run from a helicopter until you get to the magically spawning RPG. Oh, Uncharted 2. I don't mean to be so hard on you, but it's not 2007 anymore. If you want to tell me a story about your characters and tie it into the gameplay, you're going to have to do it in a world that gave us Batman: Arkham Asylum, Brütal Legend and Uncharted: Drake's Fortune.

This review is based on a retail copy of the game provided by the publisher.
« Prev  1  2  Next »

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • longtimegamerr
    longtimegamerr

    11/22/2009 10:02:02 AM

    Tom Chick it has been severa; years since I've read your reviews. You seemed to going thru a sustained "PC RTS phase" and I never really felt the joy with that genre.

    Nice to see your typical clarity here. Other reviewers could learn a thing or 2 reading your reviews.

    p.s. I have no idea how you can reply to these folks without grimacing.

    Reply »
  • TomChick
    Game Trust Member
    TomChick (Game Trust Writer)

    10/28/2009 10:38:55 PM

    @Austin: The drive to being cinematic is a big issue for games these days. Games have to struggle with the fact that they aren't movies, yet they often appeal to us on the same level that movies appeal to us. It's a fine line, isn't it? For what it's worth, I think the Uncharted games do a great job of walking that fine line. Better than most games, actually.

    @obonicus: I'm more than happy to discuss the review and it's disingenuous of you to suggest otherwise. What I'm not interested in discussing is the rating. Whether it's a 7 out of 10, three stars, or a Buy It is just a distraction when there are 1500 words of text besides that.

    As for Call of Duty 4, you have some weird issue with scripting that I don't understand. You might as well rail against Call of Duty 4 for having guns. And I'm not sure how you think it applies to me. I don't have any issue with scripting when it's done well.

    @Sam Huge: If you'd like examples of how Uncharted 2 does or doesn't hold up next to Uncharted 1, I offer some in the review. Again, it's those 1500 words of text underneath the rating. And you don't even have to read all of them! If you'd like examples, they're early on. Here are a few ways I think Uncharted was better: "as a story about Nathan Drake, as a romantic adventure, as a series of set pieces". Those are pretty specific.

    Reply »
  • SamHuge
    SamHuge

    10/28/2009 3:33:12 PM

    What bothers me, Tom, is that you made some statements you didn't exactly back up. If Uncharted 1 was better, give us some direct examples. What level in Uncharted: Drake's Fortune is better than the train? Or the Monastery? Or the collapsing hotel in Nepal? You also commented that "we know Drake is going to make the jump." Of course, but we knew that from Drake's Fortune as well. In fact, you should know that's what to expect after playing DF, it's a linear game that simulates a hollywood popcorn flick, with some republic serial moments thrown in for good measure. How is this a surprise, or, in the context of the franchise, a bad thing?

    Reply »
  • obonicus
    obonicus

    10/26/2009 9:54:55 AM

    @TomChick:
    Tom, it's hypocritical to write for a site that uses reviews and then claim you don't want to discuss them. Your text should support your score, and, given your text I don't think it supports a rating of 'try it'. Part of the appeal of Crispy Gamer's system is that it doesn't fit into 10-scale continuum, but the downside is that you have a set of ratings that, by name, aren't exactly orthogonal. If we assume that 'Try it' and 'Buy it' are mutually exclusive, any 'Try it' is at best a rental. If we don't, then you might as well assume there are only two ratings. But your review, the text, doesn't support the latter.

    To the second topic, CoD4, what I'm objecting to is your revisionist view of things. You have repeatedly, over the year brought up CoD4's campaign as an example of excellence. By then specifically excluding 'scripting' from your praise, you're somehow divorcing the experience from the actual gameplay, which seems to be an intellectually dishonest position to take.

    Which brings me back to my problem with many of your reviews; it seems like a common pattern on your part to want to divorce how a game actually plays from the way it's presented -- usually in terms of story. I don't know if it's part of the 'New Games Journalism' (thanks for that one, KG) to try and make games be more than what they are (see Flower and Bioshock), but it does seem to result in you reviewing games as what you wished they could be (sound familiar?). Which is even less useful than it sounds: your expectations aren't necessarily mine (in fact, they usually aren't) and whatever your expectations are, they may not involve realistic design decisions, as that isn't your area of expertise (and this isn't a snipe, AFAIK you have no practical experience in the area). What would be far more useful is a more direct analysis of the product at hand. Especially for a consumer-oriented website (or one assumes, from the ratings system, again) such as crispygamer.

    Reply »
  • Austin Walker
    Austin Walker

    10/24/2009 2:37:11 PM

    Hey Tom,

    Something I'm curious about, and which you touched on but weren't explicit about, is how you feel about the games attempts at being cinematic. Not just references to a particular kind or brand of film, but ANY attempt to replicate a cinematic flair or style. I haven't had a chance to play Uncharted 2 yet, but this is one objection I've heard from a few other gamers that hasn't gotten too much attention from reviews.

    I'm not sure where I stand on the issue overall. I'm for utilizing the strength of the medium - interactivity - instead of mindlessly pantomiming all of our favorite movies in cutscenes. But I'm not certain that creating cinematic PLAY is an affront to medium-wide progression. I'm still trying to work my head around it, and would like to hear your take.

    Reply »
  • Crispy Specials

  • TomChick
    Game Trust Member
    TomChick (Game Trust Writer)

    10/22/2009 2:42:31 PM

    Someone is railing against a Try It rating? How odd. I'm all for simpler rating systems, and I'm perfectly capable of a working with a binary thumbs up/thumbs down (in which case I absolutely think Uncharted 2 is a thumbs up!). But the whole point of Crispy Gamer's system is that most review sites waste the range of their ratings by opting for the safe confines of a 7, 8, or 9. My feeling is that if you have a range of ratings, you should use it. As a writer and a reader, I love the three-tiered Buy/Try/Fry system.

    But mostly, I refuse to discuss ratings. It's just so pedantic when there's actually a whole mess of text to discuss. It's too bad that so many gamers are so juvenile and inarticulate that they're only capable of whinging about a rating.

    Anyway, I'm not sure what you're point is about Call of Duty 4, obonicus. But I'm glad you're acknowledging that you were wrong about me "gushing embarrassingly about the ham-fisted scripting", whatever that was supposed to mean. It's much easier to disagree with someone when you simply invent his perspective rather than considering what he actually wrote.

    Reply »
  • CG-Prophet
    Game Trust Member
    CG-Prophet (Game Trust Writer)

    10/21/2009 7:47:40 PM

    @Andy Bates:

    Finally, someone that doesn't want to just rant. I think you described a Try It perfectly.


    Reply »
  • Andy Bates
    Andy Bates

    10/21/2009 6:28:04 PM

    Can we just agree that “You didn’t like the game, but everyone else did” isn’t a valid criticism of a game review? If that were the case, then every game would be a 100% consensus either way. If Tom makes his points and supports them, I have no problem if he disagrees with everybody else.

    @RyanKuo:

    I like the ratings system too. Far from being “weasely,” the “Try It” rating says to people, “There is enough wrong with this game that I can’t recommend it unconditionally. You may want to read the review to see if the things that bothered me would also bother you.” Remember, reviews are opinions.

    Reply »
  • RyanKuo
    Game Trust Member
    RyanKuo (Game Trust Writer)

    10/21/2009 2:36:16 PM

    @obonicus:

    "Try it is such an ambiguous, weaselly rating that could then be applied to any game. Any game that isn't absolutely terrible is worth 'trying', and even terrible ones might be worth a shot."

    That might be true if you absolutely couldn't think of anything else to do with your time. Games take a lot of time and energy. And the dominant view that your only choices are to either BUY BUY BUY a game or toss it in the reject pile is an unhealthy (not to mention uncritical) one.

    Reply »
  • CG-Prophet
    Game Trust Member
    CG-Prophet (Game Trust Writer)

    10/21/2009 2:33:02 PM

    @obonicus:

    I love our ratings system.

    Reply »
  • Crispy Specials

  • obonicus
    obonicus

    10/21/2009 2:27:03 PM

    @TomChick:

    Mr. Chick, are you serious about CoD4? You have constantly referred to its terrific single-player experience. Are you saying that it's good in spite of the scripting? Because that's like losing 3/4 of the game.

    And I respectfully disagree; you don't buy good games? What do you buy? Only 'great' games? Remember, these ratings try to avoid being reduced to a scale out of 10, that means that 'try it' isn't just 3.3-6.6, or whatever. Try it is such an ambiguous, weaselly rating that could then be applied to any game. Any game that isn't absolutely terrible is worth 'trying', and even terrible ones might be worth a shot.

    Reply »
  • TomChick
    Game Trust Member
    TomChick (Game Trust Writer)

    10/19/2009 9:22:47 PM

    @frostyc: Exactly. I'm not sure why you'd expect it to be an insult. Because it has the same root as sophomoric?

    Reply »
  • frostyc
    frostyc

    10/19/2009 3:37:40 PM

    "Uncharted 2 is a sophomore effort."

    Not sure what you mean. That isnt an insult. You are simply saying that its a sequel, literally.

    Reply »
  • TomChick
    Game Trust Member
    TomChick (Game Trust Writer)

    10/16/2009 5:51:42 AM

    @Mr_Adam:

    Thanks so much for your replies. I think you and I feel very similarly about the original Uncharted, so I'll be curious whether you share my disappointment. Like you, I carefully avoided any spoilers before playing, although I'd gotten a few press demos beforehand. But for the most part, I came to it with a fresh slate and a deep fondness for the original.

    However, there's really not much point us discussing the game until you've gotten through it. :) I sincerely hope you enjoy it. It's a good game in most ways and I think you'll have fun.

    @iCubPro

    Thanks for the clarification. It has been a while since I played the original, but I seem to recall having to go through all sorts of shenanigans -- whether it was finding some clue to unlock a door, making dramatic ledge climbs and leaps, or doing some sort of puzzle -- only to find myself fighting guys with AK-47s who got there before me.

    Whether I'm mistaken or not, it's not a problem in Uncharted 2, although the henchmen work in some places that OSHA wouldn't approve of.

    Reply »
  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    10/15/2009 1:55:30 PM

    @Mr_Adam:

    In the first, best, Tomb raider game the enemies were all animals (later ghosts and mummies) except for the rare armed boss. Tomb Raider, initially at least, really was exploration with some critters there to hassle you.

    Reply »
  • Crispy Specials

  • No Cease Fires
    No Cease Fires

    10/15/2009 1:51:54 PM

    While I don't think Uncharted 2 has as much wit or soul as the original, I find the gameplay mechanics and pacing (especially the pacing!) to be drastically improved. I do miss Elena, however; Chloe is as bland a video game chick as you're likely to find.

    Digging it overall, though.

    Reply »
  • Mr_Adam
    Mr_Adam

    10/15/2009 1:10:57 PM

    @TomChick:

    I committed to reading the Tomb Raidering discussion (nothing else though). I feel that the monotony of Tomb Raidering will vary and is highly dependent upon the individual's connection to the storytelling. Personally, I enjoy the Tomb Raidering as a way to break-up the gun fights as well as enrich my experience of my first play-through. Granted, the false risks associated with jumping from ledge to ledge may be cheap thrills, but I feel they enrich the total experience. Again, I haven't finished the game so I don't know the extent of Tomb Raidering to come - perhaps I will come over to your side (the dark side?) upon completing the single player campaign.

    Thanks for your article and keeping me honest.

    Reply »
  • Mr_Adam
    Mr_Adam

    10/15/2009 1:00:28 PM

    @TomChick:

    I'll admit I didn't complete the review - stated more correctly, I barely started the review. I began reading the review but stopped after the second paragraph; I really don't want any of the experience to be spoiled and (I know it's petty) I was a bit disappointed that I read a simple description of a village that the player encounters. From that point on I really just skimmed and tried to gloss over what I thought may perceive as a "spoiler".

    To be completely honest, Drakes Fortune is probably the most engrossing game I have ever played. For some reason the game grabbed my attention and I couldn't/wouldn't stop playing it. For that reason I am very careful when reading reviews of Uncharted 2 - I am very eager to recapture the experience of the first Uncharted. When I compare the story of Drakes Fortune to other shooting/adventure games (Marines vs Aliens, Assassins vs. Assassinees, Men vs. Zombies, etc) I find little to no comparison in terms of quality of story (complete disclosure: I have yet to play Bioshock). I have high expectations for the story of Uncharted 2 - hopefully I'm not let down.

    My response was based on (a) my time (be it short) with the single player portion of the game and (b) other reviews giving glowing remarks of the story telling. Assuming I actually have time to play the game this weekend, my opinion of the storytelling may change, but as it stands right now I feel the caliber of storytelling is headed in the right direction.

    @ Gus:
    Is there any other type of tomb raiding? If there are no guys with guns behind doors that have been "locked" for an undetermined amount of time then it's just exploring.

    Reply »
  • iCubPro
    iCubPro

    10/15/2009 12:21:42 PM

    @TomChick:

    Hey, regardless of whether I agree with you or not (what withm you know, not having played the game. Damn UK games releasing on Fridays...) great review, and we're all entitled to our own opinion. Most people just don't like it when you disagree with the crowd...

    That said, I need to point out an error in your last comment.

    "they're actually more careful this time about having Drake open some ancient doorway with a byzantine locking mechanism only to discover a bunch of guys with AK-47s." Been a while since you played the original? That, or anything like it, never actually happens. The very resilient bad guys are only ever following you into a room, or in a room that you've already broken into... Or in some cases, they've commandeered an old fort/castle-esque thing long before you even got there and propagated their staff throughout. It does seem like the opposite, on my second play through the game I paid attention to this as I remembered it being how you said...

    ...jus' saying...

    Oh, and Tomb raidering is a negative in a treasure hunting game?

    Reply »
  • TomChick
    Game Trust Member
    TomChick (Game Trust Writer)

    10/14/2009 10:35:56 PM

    Gus, they're actually more careful this time about having Drake open some ancient doorway with a byzantine locking mechanism only to discover a bunch of guys with AK-47s. Although what does discover is worse. And by "worse", I mean "more annoying".

    Obonicus, you seem to have some trouble parsing Crispy Gamer's ratings system. "Try It" is in no way mutually exclusive with "this is a good game". Also, can you please show me where I "gushed", embarrassingly or otherwise, over the scripting in Call of Duty 4? I don't remember writing any such thing.

    Mr. Adam, as I noted in the review, the storytelling is disappointing in that it doesn't live up to the promise of the first game. I could go into more detail, but I'd end up just reiterating what I wrote in the review. As for the Tomb Raidering, as I explained in the...wait a minute! You didn't read the review, did you? You're just commenting on the "What's Hot/Not" entries!

    Reply »
  • Crispy Specials

  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    10/14/2009 7:34:48 PM

    @Mr_Adam:

    Just curious. Is this like the last game where he hunts treasures, but really finds tombs full of guys with guns who beat him to the punch?

    Reply »
  • Mr_Adam
    Mr_Adam

    10/14/2009 1:45:32 PM

    Relative to the genre (video games), I'd argue that the storytelling is top notch. I'm surprised that Tom noted storytelling as a negative.

    Additionally, stating "Tomb Raidering" as a negative - not really sure what's going on with that. You play as a treasure hunter in the game - should we not be searching for treasure? Tom, are you suggesting that the game play out more like Call of Duty or Mario rather than as a treasure hunting game?

    Reply »
  • RyanKuo
    Game Trust Member
    RyanKuo (Game Trust Writer)

    10/14/2009 11:47:34 AM

    @truncheon:

    O-kay ... my analysis is that the writing sounds very similar to that of a late-'90s television show (I haven't really watched TV in the '00s so I'll give it the benefit of the doubt).

    Reply »
  • truncheon
    truncheon

    10/14/2009 10:41:40 AM

    the understanding of a story is subjective, just look at souljaboy's take on braid,

    http://www.youtube.com/watch?v=xSXofLK5hFQ

    get back to analysis not opinion

    Reply »
  • truncheon
    truncheon

    10/14/2009 10:41:39 AM

    the understanding of a story is subjective, just look at souljaboy's take on braid,

    http://www.youtube.com/watch?v=xSXofLK5hFQ

    get back to analysis not opinion

    Reply »
  • Crispy Specials

  • RyanKuo
    Game Trust Member
    RyanKuo (Game Trust Writer)

    10/14/2009 9:30:55 AM

    It's true about the storytelling. It comes off like a television show, trying very hard to be much more. I guess you could call it overwritten.

    Reply »
  • obonicus
    obonicus

    10/14/2009 8:59:47 AM

    More seriously, on another unnamed website you said the game was 'good', not 'great'. Is it really a 'try', then? Also, for someone who gushes so embarassingly over CoD4's ham-fisted scripting, should you really complain that UC2 does too?

    Reply »
  • obonicus
    obonicus

    10/14/2009 8:57:48 AM

    I guess it's a good thing that no one reads Crispy Gamer, so you can avoid all the fanboy rage. Should I go link this on GAF?

    Reply »
  • Shurs
    Shurs

    10/14/2009 8:47:32 AM

    @Cubit:

    He hates it for the clicks.

    Reply »
  • robert preece
    robert preece

    10/14/2009 12:54:13 AM

    wow! i have seen nothing but glowing praise for this game so far. this is going to piss off a lot of people lol. I just picked up the game today haven't had a chance to play it yet, but i can't wait to get home tonight.

    Reply »
  • Crispy Specials

  • Cubit
    Cubit

    10/13/2009 5:26:25 PM

    Tom, why do you hate the PS3 so much?

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post
Xbox 360 | PS3 | Wii | PSP | DS | PC
Crispy Gamer Buyers' Guides

Crispy Gamer
Buyer's Guides


From essential games to must-have accessories, the Game Trust tells you what you need to know about your new gaming system.

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time