Majesty 2: The Fantasy Kingdom Sim (PC)

The legend of the king who had no power
9/15/2009 6:31 PM | 4 Comments | Page 1 of 2

What's Hot: Easy to understand; Faithful remake of a still-unique classic

What's Not: Frustrating at times; Repetitive mission structure
Try It!
Troy S. Goodfellow
Troy S. Goodfellow
Status: will write for food.
2000's Majesty was an odd real-time strategy game. Cyberlore's fantasy-themed RTS gave you no real control over the action. Yes, you constructed buildings and recruited units, but then they were on their own -- a couple of dozen fantasy archetypes wandering the world, seeking monsters to kill and loot to steal. But, as king, you had things that needed doing, so you would put price tags on specific tasks. Kill this, explore here, protect me, etc. And, if the bounty was high enough, someone would take you up on the job.

Majesty 2: The Fantasy Kingdom Sim's fidelity to the first game will be more than enough for that aging cohort that fondly remembers the original. Newcomers to the series will experience the same thrill that comes when you have to rely on persuasion instead of orders. But it's not long before continuing seems more a matter of obligation than delight.

The game structure is very simple. You start with a castle and a few buildings. Your first construction orders will probably be a market and a military building of some sort. Your kingdom is surrounded by enemies, so you have to put a price on their heads. As your adventurers survive encounters, they gain levels and gold -- precious gold they can spend on healing potions or better weapons. You collect taxes based on what they spend and from trade routes; and then you can upgrade buildings, research spells, and offer higher bounties for harder tasks.

Majesty 2: The Fantasy Kingdom Sim
Everyone loves escort missions!
Bounty is the key concept in the game. As your adventurers get more experienced, they will be a lot less likely to clear out a nest of snakes for a couple of hundred gold. If you make the prize too high, though, then everyone will rush out there and no one will be available for home defense. (As your city gets more populated, it becomes plagued with giant rats from the sewers and wandering undead from the cemetery. No cliché is left on the shelf.)

Majesty 2 has no random maps, and its standalone missions are very difficult. The first one, for example, tasks you to clear out bandit camps. Then, just when you are getting started, an ogre shows up. And then a dragon wanders into town and burns you to death. Every standalone mission has a little trick to it, but the punishment will be enough to force lesser souls to forgo these altogether in favor of multiplayer action or the story-based campaign.

This campaign is the centerpiece of Majesty 2. The story is the usual "Once upon a time there was an ancient evil" deal, but since this is a game that unapologetically revels in the tropes of fantasy stories, it would be churlish to expect anything else. The narrator -- perfectly voiced by original Majesty actor George Ledoux -- does his best Sean Connery and keeps things from getting too serious. Each mission involves a few small chores leading up to a major quest, along with the usual random, roaming monsters and lairs to eliminate. The difficulty is manageable in the dozen or so scenarios, but you will play some of them more than once, including a dragon-themed killer that will punish both the hasty and the laggard.

Majesty 2: The Fantasy Kingdom Sim
All towns look peaceful right before everything goes to hell.
The most challenging part of the game is managing the cash flow. You need to get trade routes going as soon as you can to get that extra tax income. Rewards for exploring or slaying also give your heroes spending money for new gear and potions. And upgrading your markets and blacksmith is not optional -- better stuff for your heroes to buy means more money for you, which means you can access the higher-level content like the lords, paladins and beastmasters. The campaign's frantic pacing never really gives you much of a chance to learn the economy slowly, so it's hard to get a grip on things like setting appropriate bounty levels for certain heroes, or when you should spend money on a spell.

« Prev  1  2  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • Vurt
    Vurt

    9/20/2009 3:42:01 PM

    Insightfull review (and loving?).

    I really liked the first Majesty, played it a week or so and it was fun. Tried number 2 and it brought a smile or two on my face but after a couple of hours (2?) I was done.

    Maybe games were more magical back when Majesty was first released, this sequal is a sentimental 'whoa' to me but its sadly not fun to play.

    The idea of being a manipulating bystander is great though.

    Reply »
  • CG-Prophet

    9/16/2009 2:59:52 AM

    @Justin Fletcher:

    It really depends on the game. I'd pay for a graphical upgrade / multiplayer / AI fixes to Master of Magic without even thinking twice about it.

    Majesty on the other hand...

    Reply »
  • Justin Fletcher
    Justin Fletcher

    9/15/2009 11:48:31 PM

    "Easy to understand" is the lead item for What's Hot? Ouch.

    Interesting take on the first game. I don't know that I'd call Majesty an 'evolutionary dead end on the RTS tree," especially since it's place in the genre was never really clear. Majesty was a weird mix of mechanics from various types of games, a unique little mutant in a Starcraft world.

    It sounds like the problem with M2 is poor level design rather than an inherent flaw in the game's central conceit of no direct unit control. Either way, I agree that a purely visual update of a beloved game is not a recipe for success, no matter how many times fans say they want exactly that.

    Thanks for the review, Troy. There's no chance that I won't give it a shot, but it might have just dropped a few notches on the priority list.

    Reply »
  • CG-Prophet

    9/15/2009 11:34:18 PM

    Majesty was the kind of game I loved to read about, hear personal stories about and watch videos of but the idea of having little control over my virtual heroes always scared me.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time