G.I. Joe: The Rise of Cobra (Xbox 360)

A special message for the creators of videogame movie tie-ins
8/10/2009 4:07 PM | 7 Comments | Page 1 of 2

What's Hot: Interesting attempt at Contra-style arcade gameplay

What's Not: Mediocre in every way imaginable
Fry It!
Tom Chick
Tom Chick
Status: Battle dancing
Let's cut to the chase: G.I. Joe: The Rise of Cobra is terrible. It's a typical tie-in that intends to sell copies solely because the name on the box coincides with a recently released movie. The game inside is entirely irrelevant and colossally mediocre. This is that special brand of terrible game that's just competent enough to be forgettable. It doesn't have the advantage of being notoriously terrible and therefore worth bringing up from time to time in future discussions. You know, conversation pieces like Daikatana, Enter the Matrix and Master of Orion 3.

Now that I've obliterated any interest you might have in reading this review -- after all, it's mostly the worst games that make for the best reviews -- I'm going to assume you've left, suitably informed that this terrible thing isn't worth your time or money. Fair enough. The only people still reading must be the folks who have a vested interest in the tie-in to a G.I. Joe movie. Maybe some folks at Hasbro, some of the developers, or possibly someone working on another franchise curious to see how the competition is doing. I'm glad you guys are still here, because I'd like a word with you.

Give him the stick

G.I. Joe: The Rise of Cobra (360)
You will fight this same ceiling turret about 50 times.
I understand what you're doing. I really do. The real money is in franchises. Especially money from foolish youth and parents of foolish youth. They spend on Star Wars, Transformers, Harry Potter, Pokémon. So you know to come at them from all angles, shunting them from one property to another. The Harry Potter books direct kids to the Harry Potter movies, which direct kids to the Harry Potter videogames. But it's not a straight path, regardless of which came first. The Harry Potter movies can direct kids to the books, for instance. The Pokémon games can direct kids to the, uh, cartoons (there are Pokémon cartoons, aren't there?). It's a latticework. And also a net. For money.

But one corollary of the fact that videogaming is maturing as an industry is this: It's still immature. There are a lot of foolish mistakes going into game development. Take, for instance, G.I. Joe: The Rise of Cobra: the videogame. No one playing this game is going to want to see the movie or buy the action figures. This is a dead end for your franchise and not a starting point. It might scrape together a few bucks for you people, but it won't endear anyone to your franchise.

This didn't have to happen. But you, Hasbro and Electronic Arts, signed off on a lazy, frustrating, poorly thought-out design with nothing to offer people who've actually played good videogames. It's not going to support DLC. In fact, the kid stuck with his unremarkable lemon is going to turn it around at GameStop and bolster the used-game industry. Congratulations, EA and Hasbro! You have failed your franchise and betrayed the publishers who hate used-game sales.

Don't give him the stick!

G.I. Joe: The Rise of Cobra (360)
Technically, G.I. Joe has vehicular combat. Technically.
Now don't feel bad, G.I. Joe videogame. This is a common mistake. Let me explain what you did. Your first mistake was not understanding the appeal of G.I. Joes. I'd say kids dig G.I. Joes for three things: 1) varied little dudes with varying equipment, 2) nifty vehicles for them to ride in, and 3) cool playing spaces such as headquarters and enemy bases. You, G.I. Joe videogame, attempt almost none of those. I say "almost" because you made a token effort to model different Joes by having the characters use different weapons.

But none of these has as much character as even a six-foot-tall action figure. Backblast lobs artillery shells and Snake Eyes gets a katana when he does a melee attack and Muzzleflash gets an assault rifle and Chainfeed has a minigun and so forth. But when I'm playing, it makes little difference. And there's not much character in the animation, or the voice work, or the different abilities. For the most part, in a game this simple, one Joe is as good as any other. Not that I've seen them all. It's entirely likely someone will only have about a third of the Joes playable once he finishes the game. But you, G.I. Joe videogame, are not a good enough game to be replayed.

Pork chop sandwiches!

G.I. Joe: The Rise of Cobra (360)
Oh, look, a mini-boss battle against a gunship. You don't see that very often.
You started out well enough. It's a solid idea. Make a Contra-style shooter played by two characters at a time, with full co-op support on the same television (there's no online support). Make it arcadey. Put in some vehicles. Focus on a scoring system. Unlockable characters with different weapons. Superpowered-accelerator-suit special attacks.

But then you decided to take out targeting. I don't aim when I play? Instead, I flick the right stick to select a target and my little Joe takes it from there? You've pretty much made me feel like a bystander whose job is to simply lean on the fire button. At least that means I have a free thumb to deal with the camera. However, I can't. You won't let me so much as nudge the camera. If this fixed-camera thing worked, it would work. You're going to make me fight things that are off-screen? That's a no-no. Who knew that G.I. Joe's greatest enemy was an intractable camera?

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Comments

  • MSUSteve
    MSUSteve

    8/11/2009 2:59:48 PM

    @CG-Prophet: I was surprised by how much GI Joe stuff they managed to pack into the movie, including essentially bloodless ranged combat. Cobra's guns shot blue force energy, which just knocked guys around as opposed to shredding them. I would've preferred the Joes to each have more unique outfits that at least evoked the outfits from the cartoon, but the GI Joe "feel" was definitely there for me.

    Reply »
  • CG-Prophet

    8/11/2009 2:32:12 PM

    @MSUSteve:

    As an action movie, sure. As GI Joe movie .. not so much. Don't be ashamed

    Reply »
  • MSUSteve
    MSUSteve

    8/11/2009 2:24:38 PM

    @CG-Prophet: The movie was big, loud, stupid, and fun. The acting was atrocious, the plot was preposterous, and yet, I still enjoyed it despite myself. I feel ashamed actually.

    Reply »
  • w1ndst0rm

    8/11/2009 12:25:01 PM

    Que music.

    "And knowing is half the battle!"

    Reply »
  • CG-Prophet

    8/11/2009 12:06:15 PM

    One thing - look what the developers had to work with - that movie! UGH. Who are those people in that movie? When did GI Joe merge with the space marines?


    Damn you, military cutbacks.


    Thanks for the great review Tom, but I think a lot of us knew without ever playing it.

    Reply »
  • MSUSteve
    MSUSteve

    8/10/2009 5:03:46 PM

    *to review

    Damn typos!

    Reply »
  • MSUSteve
    MSUSteve

    8/10/2009 5:03:17 PM

    Awesome review Tom. I really appreciate the creativity and novel approach you took to reviewer such a mediocre piece of crap game too. I have little doubt that your review is the best thing that will ever be associated with GI Joe The Videogame.

    Reply »

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