Flower, Sun and Rain (DS)

A mystery is concealed within this review.
7/2/2009 7:53 PM | 8 Comments | Page 3 of 3

What's Hot: Making a TinyURL using the digits in the footnotes.

What's Not: Not doing What's Hot.
Buy It!
Gus Mastrapa
Gus Mastrapa
Status: Now recruiting haters.
Even though parts of the game are ugly and play sloppily, the game is a triumph of style and execution. The writing (and the localization) are fantastic. They make up for the simplicity and repetativeness of the puzzles -- though I suspect Goichi Suda is getting at something with the mantra-like way he repeats things in all his games. Or the way he stacks things in hierarchies like the different levels of the Masons. I bet you Suda is into Matthew Barney. Anyway, like this review the game is really weird. Not always successful at what it's trying to do, but interesting and important because of the effort.

Flower, Sun and Rain
Did I mention that the game has a plot? It's about hyenas, eye-ball farming and terrorism.
I know me talking to you like this sort of undermines the whole attempt to be all experimental and whatnot. But I think it fits the theme. Throughout Flower, Sun and Rain the characters comment on bits of the plot that don't make sense. They complain about bits of gameplay that aren't fun. It goes beyond breaking the fourth wall. The whole thing is kind of meta, you know? Like the fetch quests the game makes you run: You walk the length of Lospass island dozens of times. The distances are interminable and pointless. But there's a counter at the top of the screen that counts your steps. You get a reward every time the counter hits a big round number. Suddenly something kind of awful becomes kind of not awful because the game makes it more gamey. Running around is still awful (and the designers know this) but I suspect they're sort of critiquing videogames as a whole for baiting boring stuff with meager rewards. Besides, the whole running back and forth thing pays off with an awesome running gag later on.

Look at me. I'm chewing your ear off. Did you know they have all of "London Calling" on this jukebox? Now that I think about it, I was wrong. I think you'll really like this game.

This review is based on a retail copy of the game provided by the publisher.
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Comments

  • GusMastrapa
    GusMastrapa

    7/6/2009 6:02:27 PM

    @No Cease Fires:

    I think I'm going to replay Killer 7 soon. Suda has said that the on-rails movement in Killer 7 was an attempt to make fixed camera games palatable. Because in most games of the sort there are really only one or two bits of interaction in each room. A point of interest and a door. So why give players the ability to flail when they really only need to do two things? In Flower, Sun and Rain you can see where that frustration stems and in Killer 7 you can see his attempt to do something about it.

    Reply »
  • No Cease Fires
    No Cease Fires

    7/6/2009 5:26:37 PM

    Great review, Gus. Very Infinite Summer of you...

    I'll admit that Suda's games haven't done a lot for me. Killer 7's game mechanics were just horribly clunky and as much as I adored the premise and art style and general batshittery, I just couldn't get into it. Maybe I should track down the GC version? I liked No More Heroes initially but then the gameplay wore thin.

    I really feel I should like his stuff because I'm all for developers who shake up the boring same ol' and just fuck around with the format. But the actual game just keeps me at arm's length. Maybe Flower, Sun and Rain is the breakthrough since it's more of an adventure game.

    Reply »
  • Agnitio

    7/3/2009 1:10:16 PM

    That is one long tinyurl, Awesome review!

    Reply »
  • johnteti
    johnteti

    7/3/2009 11:57:38 AM

    @PoliceV:

    Well, damn. That's no fun.

    Reply »
  • PoliceV

    7/3/2009 2:19:39 AM

    @johnteti:

    The asterisk issue has been corrected.

    Reply »
  • johnteti
    johnteti

    7/3/2009 12:55:23 AM

    @EvanNarcisse:

    It worked for me.

    My question is, where is the five-asterisk footnote? I refuse to believe this is a mistake. I think the TinyURL business is just a misdirect, and Gus has a deeper mystery hidden in there.

    Reply »
  • EvanNarcisse

    7/2/2009 11:41:53 PM

    Tried the TinyURL trick, Gus. Of course, I got it wrong. I tried it with and without the numbers from PS2, Killer7 and 2007 GDC. Give a brother a clue, eh?

    Reply »
  • Mr Durand Pierre
    Mr Durand Pierre

    7/2/2009 9:12:37 PM

    And to think, I had a chance to review this and turned it down. I'll make sure to pick it up when I have the time. Quick, someone invent a time machine. Or at the very least, Flower, Sun and Rain/Groundhog's Day machine so I can play this game.

    Reply »

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