Flower, Sun and Rain (DS)

A mystery is concealed within this review.
7/2/2009 7:53 PM | 8 Comments | Page 2 of 3

What's Hot: Making a TinyURL using the digits in the footnotes.

What's Not: Not doing What's Hot.
Buy It!
Gus Mastrapa
Gus Mastrapa
Status: Now recruiting haters.
I'll tell you something cool. Back when Flower, Sun and Rain first came out in Japan they published a sort of companion magazine -- an exact replica of the Lospass guidebook that the game's main character Sumio Mondo uses. Remember when games used to come with real stuff? Like cloth maps and "Peril Sensitive Sunglasses." No shit? You played Hitchhiker's Guide to the Galaxy too! Man, that game was hard, wasn't it? Flower, Sun and Rain isn't that tough, really. I know, I know. But I should tell you. Management, you know? The dude Sumio, he solves all the puzzles with a briefcase he calls "Catherine." The briefcase is a kind of machine that plugs into people, things, whatever with a bunch of universal adapters. Whenever Sumio encounters a situation, a mystery or something that needs doing he plugs Catherine in to the thingy in question, dials in a number, and that artificial barrier to progress is artificially removed. And those numbers? They're all embedded in the articles in the Lospass guidebook. Kinda nifty, right? You don't think so? We'll you're wrong. It is nifty. It's not old or outdated or boring or all those things that you're thinking.

Flower, Sun and Rain
Why aren't there more videogame puzzles around area codes?
I'm so sorry. I didn't mean to do that. I got up kind of fast and the chair went flying out behind me. It's because I'm big and clumsy. Don't leave. Did I come off creepy? Was it The Smiths? I knew playing The Smiths would weird you out. I knew it. What if I tell you about the story of Flower, Sun and Rain and the way it's all fragmented and crazy like a David Lynch movie. But still videogame-y. Like Hideo Kojima if he didn't take himself so damn seriously? No. You're right. I went too far. I get passionate about these things sometimes. It's cool. Go ahead. You've got things to do. I'll just stay in here, listen to some music and think a little.*****

*Flower, Sun and Rain was originally released on the PlayStation 2 in 2001.

**57 critics erroneously granted Killer7 a mere 74%. Learning their lesson, 64 members of the critical community granted No More Heroes 83% approval.

***See Gamasutra's coverage of the 2007 GDC panel for a summary of the talk. But man, you really had to be there.

****"This Charming Man" is the 6th track on the band's self-titled 1983 album and has a runtime of 2:43.

*****Hey! You came back. Sorry about my little outburst before. And all this weirdness. I guess I'm feeling a little underconfident about this whole experiment. I thought it would be really boring to write a conventional review about such an unconventional game. I figured why not go nuts the way Suda does and see what happens. And just like a Grasshopper Manufacture game, some parts of this review worked and some didn't. So I'll be straight with you. Flower, Sun and Rain is an adventure game with more than a dozen chapters. Each takes place on the same day, one that repeats over and over again ending with the explosion of a passenger plane. You play as Sumio Mondo, a detective of sorts who goes to a Micronesian resort hotel to solve the mystery of the terror attacks.

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Comments

  • GusMastrapa
    GusMastrapa

    7/6/2009 6:02:27 PM

    @No Cease Fires:

    I think I'm going to replay Killer 7 soon. Suda has said that the on-rails movement in Killer 7 was an attempt to make fixed camera games palatable. Because in most games of the sort there are really only one or two bits of interaction in each room. A point of interest and a door. So why give players the ability to flail when they really only need to do two things? In Flower, Sun and Rain you can see where that frustration stems and in Killer 7 you can see his attempt to do something about it.

    Reply »
  • No Cease Fires
    No Cease Fires

    7/6/2009 5:26:37 PM

    Great review, Gus. Very Infinite Summer of you...

    I'll admit that Suda's games haven't done a lot for me. Killer 7's game mechanics were just horribly clunky and as much as I adored the premise and art style and general batshittery, I just couldn't get into it. Maybe I should track down the GC version? I liked No More Heroes initially but then the gameplay wore thin.

    I really feel I should like his stuff because I'm all for developers who shake up the boring same ol' and just fuck around with the format. But the actual game just keeps me at arm's length. Maybe Flower, Sun and Rain is the breakthrough since it's more of an adventure game.

    Reply »
  • Agnitio

    7/3/2009 1:10:16 PM

    That is one long tinyurl, Awesome review!

    Reply »
  • johnteti
    johnteti

    7/3/2009 11:57:38 AM

    @PoliceV:

    Well, damn. That's no fun.

    Reply »
  • PoliceV

    7/3/2009 2:19:39 AM

    @johnteti:

    The asterisk issue has been corrected.

    Reply »
  • johnteti
    johnteti

    7/3/2009 12:55:23 AM

    @EvanNarcisse:

    It worked for me.

    My question is, where is the five-asterisk footnote? I refuse to believe this is a mistake. I think the TinyURL business is just a misdirect, and Gus has a deeper mystery hidden in there.

    Reply »
  • EvanNarcisse

    7/2/2009 11:41:53 PM

    Tried the TinyURL trick, Gus. Of course, I got it wrong. I tried it with and without the numbers from PS2, Killer7 and 2007 GDC. Give a brother a clue, eh?

    Reply »
  • Mr Durand Pierre
    Mr Durand Pierre

    7/2/2009 9:12:37 PM

    And to think, I had a chance to review this and turned it down. I'll make sure to pick it up when I have the time. Quick, someone invent a time machine. Or at the very least, Flower, Sun and Rain/Groundhog's Day machine so I can play this game.

    Reply »

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