Fight Night Round 4 (Xbox 360)

Sticks will indeed hurt you -- analog sticks, that is -- in EA Sports' latest.
6/30/2009 4:35 PM | 6 Comments | Page 1 of 3

What's Hot: Looks terrific; Revamped controls; Somewhat slower load times; Greater emphasis on counter-punching

What's Not: Slow pace (far too slow for the average gamer); Like all EA Sports games, there are some counterintuitive menus; Frustratingly difficult (even on the medium skill setting); Obscure training mini-games; Feels too random at times
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Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
I play boxing videogames with the same kind of over-the-top obsessiveness that role-playing gamers put into the latest RPG. I craft -- I said "craft" -- my fighter from scratch, create him in my own likeness (strange as that sounds), and even hang my own name on him, which is a very significant act, if you think about it. Then I steep myself in the game. I get into it. Every fight is dramatic. Every punch is personal.

I don't throw haymakers at the opening bell; I don't go for quick knockouts. I know enough about boxing to work the jab, to see what I can get away with against my opponent. I typically don't start throwing the bigger punches -- the hooks, the uppercuts -- until two or three rounds into a fight.

Between fights, auto-training isn't an option for me. I train with intensity and focus, trying to squeeze every last stat point out of the exercise that I can.

Yes, I'm weird.

I have a cardboard box in my apartment filled with scratchy VHS tapes of classic boxing matches. I grew up watching boxing with my dad. I could always see the respect he had for boxers. He was very much into the one-man-against-another drama. I guess I am too. Boxing is as naked a sport -- literally and figuratively -- as there is. It's so pure, and so simple, that it inevitably takes on the weight of metaphor.

As regulars to the site know, I'm a Punch-Out!! fanatic. I played the old (and, in retrospect, terrible) Knockout Kings series to death. The obscure PlayStation 2 game, Victorious Boxers: Ippo's Road to Glory, is one of my all-time favorites. (Toss the used-games bin to find your copy.) And I've invested many hundreds of hours into each one of the previous Fight Night games.

Fight Night Round 4 for Xbox 360 review
Not pictured: WHOMP sound followed by flash of yellow.
If there's anyone more qualified to review Fight Night Round 4 than I am, I'd very much like to meet that person.

Fight Night Round 4 is not the leap forward that Round 3 was for the series, or for the medium of videogames. How could it be? Round 3 was a ridiculously impressive technical achievement back in 2006. It was one of the key landmark moments when we were shown -- not told -- what the term "next-gen" truly meant. Me, I'd never seen fighters move with such grace, and speed, and credibility, before.

What you'll find in Round 4 are around 45 licensed boxers to fool with (including Jake LaMotta, Ray Robinson, Marvin Hagler, Pernell Whitaker and the incomparable Manny Pacquiao -- but no Joe Louis?), some tweaked right-stick controls, and the same fetishistic attention to detail -- the spray of sweat, the rippling facial muscles.

The emphasis in Round 4 is on counter-punching. Block or slip an incoming punch, and your opponent is vulnerable for a split-second. Tag him in this moment for extra damage. The game lets you know that you've successfully counter-punched with a dramatic WHOMP sound and a brief flash of yellow. It's satisfying to get these audiovisual cues when you've dealt a counter-punch to your opponent. But whenever this happens to you -- and it will most assuredly happen to you -- it's impossible not to panic.

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Comments

  • Pete W
    Pete W

    7/2/2009 6:32:05 AM

    Enjoying this game but I agree it doesn't feel like the great leap forward I'd hoped for. My main problem with it is the counter-punching system just doesn't feel right. You get the most points to use in between rounds by countering a lot, and the AI always seems to benefit more from this (although this may be me just not being good enough yet). The countering system means I've had to change my boxing style to effectively become an infighter (to make the most of counters) when I want to play a jab-and-dodge outfighter - that frustrates me.

    Reply »
  • robert preece
    robert preece

    7/1/2009 8:50:31 PM

    I definitely agree about the seeming randomness of stunning your opponent or being stunned. My other big problem with the game is how hard it is to level up your stats. I have reached a point in my career where after starting 13(12)-0 i cannot beat any of the fighters ranked around me. It is so frustrating!! Oh and one other little gripe, the year end awards are completely random. no rhyme or reason whatsoever

    Reply »
  • JasonMcMaster

    7/1/2009 9:52:10 AM

    At first, I kind of hated this game. All sorts of irritating game mechanics and the controls gave me fits. Then, after cursing it and setting it down for a while, I came back to it and it kind of clicked. I dunno, I started getting knockouts and really destroying the other fighters. I began looking at my strategy in the game as just that - a strategy. If I stick to my plans and don't go wild, I normally win and it's usually by knockout. Just have to pick your moment.

    That said, I kind of agree that the pace may be a bit slow for the average sports fan that's used to the ESPN highlights, etc, but I like it that way. Feels more authentic.

    Reply »
  • JoshMoore
    JoshMoore

    7/1/2009 3:16:23 AM

    @ScottJones:

    Yeah definately. I think we were both spoiled by Fight Night Round 3. It did pretty much everything right, and when I'm 15 fights into my career in number 4, and I have yet to even record a knockout on a fighter, I totally feel disconnected from the experience. It's a good game, but it's kind of hollow once the initial coat of gloss wears off.

    I think you absolutely hit it right on the head.

    Reply »
  • ScottJones
    ScottJones

    6/30/2009 11:25:57 PM

    And I'm with you, Josh. I'll probably also lose a great many hours of sleep to the game, but it's still not quite the above-beyond iteration I was hoping for. Then again, maybe my expectations were too high. I feel so close to this game that it's hard to judge it objectively.

    Reply »
  • JoshMoore
    JoshMoore

    6/30/2009 7:59:33 PM

    You know I think I am with you on this one. That being said, It's already robbed me of many hours of sleep I probably shouldn't be losing, and will likely continue to do so.

    Reply »

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